Research and project categories

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: Icemania, elliotg

Post Reply
elvendeathknight
Posts: 81
Joined: Sat Aug 25, 2012 3:58 pm

Research and project categories

Post by elvendeathknight »

Hi,

After a break, I'm coming back to Distant Worlds and my custom mod.

I have an idea about research trees : I would like to create trees around type of science and not around applications. For example, I could make a tree centered on robotics, which would open robotic repairs, enhanced storage (more efficient robots used in freighters) and enhanced target tracking (better computer AI in ships). These techs are in several different categories (storage, computer, etc.)

Since empire policy uses ResearchDesignTechFocus and research categories, I was wondering if my idea would cripple AI empires as they wouldn't know what to research first.

Have you tried such research tree in the past ?

Thanks in advance
User avatar
Retreat1970
Posts: 976
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: Research and project categories

Post by Retreat1970 »

Do a research project order in the race files. AI's will follow the script as far as you take it.
elvendeathknight
Posts: 81
Joined: Sat Aug 25, 2012 3:58 pm

RE: Research and project categories

Post by elvendeathknight »

Thanks for the input !

I will add this to my reflection.
Rosbjerg
Posts: 88
Joined: Wed Mar 11, 2015 4:02 pm

RE: Research and project categories

Post by Rosbjerg »

Sounds like a really cool idea, definitely gonna keep and eye on this
Sparviero
Posts: 39
Joined: Thu May 31, 2012 8:05 am

RE: Research and project categories

Post by Sparviero »

I'm looking for a reaserch mod! I will keep on eye on this : )
Post Reply

Return to “Design and Modding”