Fall Weiss II - WIE 7.3 - (Ready for Download)

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crispy131313
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Fall Weiss II - WIE 7.3 - (Ready for Download)

Post by crispy131313 »

Fall Weiss II - War In Europe version 9.1

https://www.dropbox.com/s/y6escfnkbf3hp ... 1.zip?dl=0

This is a mod constantly being designed, but each version considered a final product. Over 10,000 lines of new script written.

- Recommended AI settings is Expert 100%, +2 Spotting, +1 Experience, +20% MPP
- Tested for player vs Axis, player vs Allies, PBEM. There has been no testing for switching sides or co-playing one side or another with an AI partner.

Major changes from the base game:

New Unit Structure and Bitmaps: Units can now be built at the Division, Corps or Army Scale. New Mountain Infantry receive specific bonuses in Mountain Hexes.

German Economy: I feel the Allies are fairly represented with their convoys as a major source of MPP but the economic war against Germany was very lacking with only Strategic Bombing (and to a lesser extent Nordic convoy intervention). To change this I have made Germany more dependent on imports from neutral nations - (Greece, Hungary, Yugoslavia, Romania, Portugal, Norway, Sweden, Finland, Spain, Vichy France, Turkey, Switzerland). I feel this changes the diplomatic environment in which a single diplomacy chit, or decision can make a large difference. I have also incorporated expansion of the Ruhr industry, and Axis oil shortages and MPP transfers between Axis Majors.

Role of Minor Neutrals: Besides the economic benefits (MPP, Convoys) I have incorporated more interactions with neutral nations, some of which include lend lease agreements and transfers of military equipment to strengthen neutrals as the war unfolds around them, rather then keeping the status quo from 1939 to 1945. With more supporting events to sway the leaning of neutral nations diplomacy chit effectiveness (not the % chance of a hit) has been slightly reduced.

North Africa: I have shameless given the AI a boost on this front, and while perhaps a bit unhistorical it is refreshing to have the Axis pushed back to El Aghelia only to be rescued by the Afrika Korps.

Research: Research effectiveness progressively slows down after reaching Level 1.

Balance Changes: A number of changes such as decreasing effectiveness of Bomber Strikes on ground targets and increasing reinforcement cost of surface fleets for most nations.

New Decisions: Aside from the diplomatic/economic events I have also included new events to help aide in different strategies

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Fall Weiss II - SC3 Mod
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RE: Fall Weiss II

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New Decisions


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RE: Fall Weiss II

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Decision Notes

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RE: Fall Weiss II

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New Decision

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RE: Fall Weiss II

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New Decision

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RE: Fall Weiss II

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Axis Economy

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RE: Fall Weiss II

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RE: Fall Weiss II

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New Decision


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RE: Fall Weiss II

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Decision Notes

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RE: Fall Weiss II

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RE: Fall Weiss II

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Any feedback is appreciated, I am looking forward to finishing play testing!
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comsolut
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RE: Fall Weiss II

Post by comsolut »

Always have enjoyed your work. Looking forward to the finished product with the new engine.
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kirk23
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RE: Fall Weiss II

Post by kirk23 »

ORIGINAL: crispy131313

Any feedback is appreciated, I am looking forward to finishing play testing!

Your mod really does look very interesting,busy working on my own at the minute but I look forward to having a play through of yours![:)]
Make it so!
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crispy131313
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RE: Fall Weiss II

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I should be releasing the initial version this weekend.

This is not a mod of graphics or unit types. There are others tackling this on their own and I await to see what they come up with. This mod is more geared toward the economic war and diplomatic environments within Europe, something I always felt was lacking.

Specifically there are more opportunities to effect the leanings of minor nations while they remain neutral, including Spain, Turkey, Sweden, Switzerland, Portugal, Vichy France, Greece, and Saudi Arabia. This includes trade agreements, lend lease assistance, blockades and concessions.

Diplomacy chit effectiveness has been reduced and rather is given a complementary role.

The mod is not groundbreaking, but I have also made changes to the war in North Africa to make it more challenging, as well as added in new events I felt are significant.

I will release a more detailed list upon release.
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schascha
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RE: Fall Weiss II

Post by schascha »

Very interesting, thx[&o][&o]
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RE: Fall Weiss II

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Fall Weiss II - SC3 Mod
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RE: Fall Weiss II

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Some notes to Version 1.0

- I have mostly tested playing as the Axis vs Allied AI. For best experience at this point I would suggest playing vs Allied AI.
- Recommended settings is Expert 100%, +2 Spotting, +1 Experience, +20% MPP
- The Allied AI in Egypt is perhaps stronger then historical in 1940, this is to simulate the shortcomings of the Italians and will balance out upon arrival of the Afrika Korps in 1941. At this level I have experienced a lot of back and forth which is what I want to achieve.
- Diplomacy Chit effectiveness has been reduced to the range of 5-10% swing per chit (10% chance of bonus of additional 3-6%)

If there are any questions, or any events are unclear please let me know and I will look into making it more clear in a future version. If there is any faulty scripts please let me know as well, but I think it is good to go!


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budd
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RE: Fall Weiss II

Post by budd »

how do you install it?
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

First Unzip the file and then the folder and accompanying file are placed into the campaign folder.
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rjh1971
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RE: Fall Weiss II

Post by rjh1971 »

ORIGINAL: crispy131313

Here is link to Version 1.0

https://www.dropbox.com/s/kyv7bx4qx73ko ... I.zip?dl=0
Thanks crispy.
May I suggest you edit your first post and include the link to your mod. Imo it would be easier for all the guy who will dowload it.
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