[FIXED B826] Event Trigger Unit enters area

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Nightwatch
Posts: 66
Joined: Sun Sep 06, 2015 6:45 am

[FIXED B826] Event Trigger Unit enters area

Post by Nightwatch »

Hey, quick question about the Unit Enters Area trigger.

If i use the trigger to check if a ship has entered a specific area the trigger doesent fire when the unit enters the area. Instead it fires on the next half or full hour.
Check the attached scenario message log for reference (ignore the 17.45/50, that was the B-52).

Is this intended and if so, any way to make it trigger instantly?


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michaelm75au
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RE: Event Trigger Unit enters area

Post by michaelm75au »

Are you running with a high compression, like 15 or 30 minutes?
Michael
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michaelm75au
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RE: Event Trigger Unit enters area

Post by michaelm75au »

It triggers okay on 5 second compression. This seems related to how often the trigger checks are done (timing delay) and high time compression probably means it may not be checked as often in that compressed window.

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Michael
Nightwatch
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RE: Event Trigger Unit enters area

Post by Nightwatch »

Ah yes, i did run it with 30min compression. Didnt occur to me. thanks
ComDev
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RE: Event Trigger Unit enters area

Post by ComDev »

Yeah the area trigger checks is the only game engine functionality that runs with lower resolution at higher time compression. Perhaps the resolution needs to be higher at the most extreme speeds. Will dig into.

Thanks for the heads-up guys! [8D]
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ComDev
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RE: Event Trigger Unit enters area

Post by ComDev »

Fixed B826, thanks [8D]
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Developer "Command: Modern Air/Naval Operations" project!
Nightwatch
Posts: 66
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RE: Event Trigger Unit enters area

Post by Nightwatch »

No, thank you [&o]
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