Enemy Blowing Bridges

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: WildCatNL, cbelva, IronManBeta, CapnDarwin, IronMikeGolf, Mad Russian

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JohnOsb
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Enemy Blowing Bridges

Post by JohnOsb »

Playing a PBEM with bootlegger, he is playing as the Americans and I'm playing as the Soviets. I've never seen this happen before, because of playing the NATO Forces vs AI.

But at the start of the scenario the bridges are showing being intact, but as soon as bootlegger blew all the bridges, I saw all the bridge symbol for blown bridges. Now should that have shown on my map?

I don't have any eyes on any bridge but because it shown on my map, I didn't need to send any recon to those bridges because its shown on my map.

If the bridges were not shown being blown up I would have to send recon to see if the bridges are intact or not. I think that it should be set the way of obstacle, you don't no if they are intact until you get within 500 meters.

What do you think?
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Stimpak
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RE: Enemy Blowing Bridges

Post by Stimpak »

I noticed it awhile ago and I think I hinted at it during a 2.0.11 AAR of A Time to Dance.

It does seem strange. Perhaps it's an abstraction of higher-echelon recon assets?
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CapnDarwin
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RE: Enemy Blowing Bridges

Post by CapnDarwin »

We will look into that. Sounds a bit wonky to me.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
fluidwill matrix
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RE: Enemy Blowing Bridges

Post by fluidwill matrix »

It's also impossible to BUILD a sneaky bridge in a quiet part of the line without it popping up on your enemies screen as a shiny new bridge in the middle of nowhere.
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CapnDarwin
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RE: Enemy Blowing Bridges

Post by CapnDarwin »

Built bridges in the past needed to be spotted. May be part of the issue above. We will have Rob look into it.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
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CapnDarwin
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RE: Enemy Blowing Bridges

Post by CapnDarwin »

We are adding this to the fix in Southern Storm list since it is a deeply layered graphics issue that needs new code to handle map visual elements from each side. Right now when an existing bridge is blown a singular listed graphics element is changing type. This will add more food for thought on how we deal with fog of war going forward.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
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