Political Points Question

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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adamc6
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Political Points Question

Post by adamc6 »

gang -- new to AE.

I had lots of political points and was husbanding them .... suddenly they are all gone and not gaining any.

There is very little in the manual on them....

Do they automatically drain for any reason? If I have units from one command at another command's base am I automatically charged?

Just curious....I'm in early Feb 42 and hope I didn't mess up big time.

Thank you.

AC
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rustysi
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RE: Political Points Question

Post by rustysi »

Some ships and/or air units are scheduled for withdrawal. If you do not do this they will be kept at a cost to PP's.
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BBfanboy
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RE: Political Points Question

Post by BBfanboy »

Political points (PP) are a device to slow down the ability to change units and leaders around.

You have to use PP to "buy" a new leader for a unit/ship/squadron/HQ etc. , and many units/squadrons are on "Restricted" status which means they cannot be transported by ship unless you pay PP to transfer them to an Unrestricted HQ. Still other units are permanently Restricted and cannot be bought out to a different command at all.

You probably made changes to unit leaders or HQ assignments without realizing that there is a PP cost to that. I did that first time out too!

Note that you do not need to use PP to march Restricted units across borders or to airlift them to another base that has the same HQ as the unit. However, in the spirit of the game most players impose a rule on themselves that they will not send a restricted unit across a national boundary without paying full PP for the privilege.
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RE: Political Points Question

Post by BBfanboy »

ORIGINAL: rustysi

Some ships and/or air units are scheduled for withdrawal. If you do not do this they will be kept at a cost to PP's.
This is also a likely scenario, if you have the switch "No Unit Withdrawals" set to "off". The info screen for the ship/squadron/other unit will have a coloured line of text saying when it is due to withdraw. I believe ships have to be at a major base to withdraw, and not have total damage over 50 or 75 points.

EDIT: Correction - poster catwhoorg in Canoerebel's AAR happened to post the updated criteria for ship withdrawals:

from the readme

Allow ship withdrawals at any on map level-9 port and some
smaller ports with no enemy nearby. Ships can always be withdrawn from any off map
port or from any TF that is currently off map. Ships that are not badly damaged
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
For on map, ship may not be on fire, total damage may not exceed 99 and no
individual damage type (system, floatation, engine) may exceed 50. Ships may not
be withdrawn from any on-map location where the enemy has air superiority. The
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
of being lost or further damaged. On map withdrawal ports are set based on the
historical exit locations for ships leaving the Pacific:
1. Any level 9 port.
2. National home ports of the United States, Canada, India, Australia, and New
Zealand (with no port level requirement)
3. Any level 7 or larger port on the US or Canadian West Coast.
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
6. Any level 7 or larger port in New Zealand

That East of Ceylon should be West I think. But Yes a level 9 Columbo should allow withdrawals.
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RE: Political Points Question

Post by btd64 »

There are some ships that need to be withdrawn. Look in the Intel screen. On the right side you will see ship withdrawal. Those are the ones. You need to move them to a major port size 9, can't remember the details about the port requirements. I get up early and caught your post on the way to bed. But that's about it....GP
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crsutton
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RE: Political Points Question

Post by crsutton »

rustysi has it right. There are both ships and air units that need to be withdrawn. If not the PP penalty is very high. Make sure you check.
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geofflambert
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RE: Political Points Question

Post by geofflambert »

Turn everything that leads to automatic anything off. PPs can be swallowed by several things. Turn off auto upgrades, well auto anything and learn how to do it yourself. If you're Japanese, don't let anything happen to a factory that you did not specifically authorize. Use your PPs wisely (not easy to do), one area to spend them and remain a spendthrift is sub commanders. You can get excellent coms to replace jackandjills for only a point or two. I know early in the war you've got lots of stuff that needs PPs to fix, but you can't afford not to replace bad sub commanders. If you're not willing (or able) to upgrade the commander keep the sub in harbor 'til you can.

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geofflambert
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RE: Political Points Question

Post by geofflambert »

Let's take auto-upgrades of LCUs. Turn all auto off! If the LCU is not on the front line there is no reason to upgrade its TOE. Before you order an LCU to upgrade, you must make sure the devices required for the upgrade are present. Before that you need to designate units (usually reserve, garrison or Manchukuo) to absorb obsolete devices.

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geofflambert
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RE: Political Points Question

Post by geofflambert »

Upgrades left unsupervised with aircraft production is an area rife with the possibility of you making fantastic errors. You need to have a plan. When to allow R&D factories to convert to production. When not to allow that and instead set them to R&D for a different aircraft. I'm not just talking about upgrading one aircraft to another of the same type, according to the upgrade path which is given at the beginning. Occasionally you will need to convert one R&D factory to produce an aircraft of an entirely differenr type. This is one of the most critical areas for any competitor to work out. Coming into the game for the first time, it may be hard to understand the importance of air superiority, and, for that matter, the tactical importance of the decisions you make about air combat issues of many sorts.

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crsutton
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RE: Political Points Question

Post by crsutton »

Geoff, You may be confusing the original poster with the above. It is important that he understand that upgrades have nothing to do with PPs.
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RE: Political Points Question

Post by dr.hal »

ORIGINAL: BBfanboy

1. Any level 9 port.
2. National home ports of the United States, Canada, India, Australia, and New
Zealand (with no port level requirement)
3. Any level 7 or larger port on the US or Canadian West Coast.
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
6. Any level 7 or larger port in New Zealand

That East of Ceylon should be West I think. But Yes a level 9 Columbo should allow withdrawals.

BB, I know the above is "right" however I am still puzzled by the words used in #2 of this list. What constitutes a "National home port"??? Given #1 and #3 it would appear to be redundant. Are "National home ports" not at least level 7 or higher in the USA? In fact it looks like ANY level 7 or higher port in any location except the Eastern Indian Ocean not including Perth and Colombo. So in short, I guess I don't know what "National home ports" are!
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adamc6
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RE: Political Points Question

Post by adamc6 »

Thanks Gents. Yeah, I think I blew it on withdrawals!

I guess I have some catching up to do.

AC
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Alfred
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RE: Political Points Question

Post by Alfred »

ORIGINAL: dr.hal

ORIGINAL: BBfanboy

1. Any level 9 port.
2. National home ports of the United States, Canada, India, Australia, and New
Zealand (with no port level requirement)
3. Any level 7 or larger port on the US or Canadian West Coast.
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
6. Any level 7 or larger port in New Zealand

That East of Ceylon should be West I think. But Yes a level 9 Columbo should allow withdrawals.

BB, I know the above is "right" however I am still puzzled by the words used in #2 of this list. What constitutes a "National home port"??? Given #1 and #3 it would appear to be redundant. Are "National home ports" not at least level 7 or higher in the USA? In fact it looks like ANY level 7 or higher port in any location except the Eastern Indian Ocean not including Perth and Colombo. So in short, I guess I don't know what "National home ports" are!

Not all national ports start off at level 7. Auckland starts off at only level 5 but withdrawals work there because it is the NZ national port.

Alfred
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