http://sugarfreegamer.com/brother-again ... ar-part-1/
Took me 40 minutes to get to Turn 1, and there wasn't a shot fired... but next one, I think things will kick off!

Moderator: MOD_WestCiv
crazily ambitious flanking march
ORIGINAL: zakblood
crazily ambitious flanking march
that would be me then,
[:D][;)]
ORIGINAL: spelk
Gil, thanks for the clarification/fix on the out-of-command supply wagon.
I think I said that the white numbers when hovering over hexes to move to where the movement costs, but realised much later on that they're the movement points you'll have left if you move to that hex with the current unit. Important for leaving enough movement points to change formation.
I wanted to ask actually, is the best way to position artillery, to move them one hex at a time, and assess the line of sight and firing ranges gradually? Because I've been pushing them forward but have no idea whether a particular spot is better than another, until I get there, and usually its no!
ORIGINAL: Gil R.
Oh, FYI, I know I wrote something about this somewhere in the forum yesterday, but should make sure you (= Spelk) know: my suspicion that I'd made a data-file error in this scenario is regrettably correct, and as a result when the USA reinforcements show up later on the division commander will be missing, and there might be another issue with your command structure. I've already fixed this -- a very easy fix taking all of two minutes -- but that won't be available until 1.05. The scenario is still perfectly playable, as is the other Blackburn's Ford scenario, but c&c will be a bit more of an issue.
ORIGINAL: nicwb
Thanks Spelk,
I enjoyed that and found it helpful as it helped me with a few of the game features I hadn't picked up on yet.
ORIGINAL: zakblood
thanks, looks good and plays great[:D][;)]