Engineer Units

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

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Empty014
Posts: 12
Joined: Fri Feb 10, 2012 8:55 pm

Engineer Units

Post by Empty014 »

Is there going to be any changes to the way units are allowed to build and blow bridges. At the moment it appears too easy to build or blow a bridge across a major river without engineer assets. By adding Engineer assets, it would mean that units would have to be allocated to protect them, and bridges would become more of a focal point of any attack. The main rivers in Germany are major obstacles and need to be treated as such with realistic timings and priorities for bridging assets to allow MBTs to cross.
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CapnDarwin
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RE: Engineer Units

Post by CapnDarwin »

Yes, there are a number of threads on engineering both explaining the current level of abstraction and also discussing the changes we plan to make in the next game.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
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