axis air groups

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderators: Joel Billings, Sabre21

Post Reply
charlie0311
Posts: 940
Joined: Fri Dec 20, 2013 11:15 am

axis air groups

Post by charlie0311 »

i notice a significant number of axis air groups have a maximum of only 4 aircraft.

is there any reason not to disband them, the planes go to the pool,
swkuh
Posts: 1034
Joined: Sun Oct 04, 2009 9:10 pm

RE: axis air groups

Post by swkuh »

Think those are HQ staff units; not sure what effects arise from disbandment. Not a significant issue for my game play
charlie0311
Posts: 940
Joined: Fri Dec 20, 2013 11:15 am

RE: axis air groups

Post by charlie0311 »

thx for response, didn't think it was such a good idea to have the code decide to maybe send 4 bombers by themselves.
Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: axis air groups

Post by Gabriel B. »

It does not, the larger the airgroup the bigger chance that it will get selected to execute a mission , even thou only 1 or 2 aircraft are actualy sent for that particular mission.
charlie0311
Posts: 940
Joined: Fri Dec 20, 2013 11:15 am

RE: axis air groups

Post by charlie0311 »

ok, thx.

Another question. I am playing for the first time with FOW. I give the air recon to the ai, then (not finding much) do a bunch of manuals. Still not much. So it seems a little better to do the manuals. Or maybe to just advance, hex by hex, and let the ground guys do the "close in" recon. I may have answered my own question. Any comments.
Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: axis air groups

Post by Gabriel B. »

I recon the rail nodes above all else, a severed rail conection puts presure on SHC to fall back or face encirclement .
charlie0311
Posts: 940
Joined: Fri Dec 20, 2013 11:15 am

RE: axis air groups

Post by charlie0311 »

speaking of rr, can we bomb them successfully, as i see it the sov really, really need the rail.
jwolf
Posts: 2493
Joined: Tue Dec 03, 2013 4:02 pm

RE: axis air groups

Post by jwolf »

You can bomb units on a RR but you can't bomb the RR itself.
User avatar
cohimbra
Posts: 632
Joined: Sat Oct 15, 2011 7:59 pm
Location: Italy

RE: axis air groups

Post by cohimbra »

ORIGINAL: charlie0311

i notice a significant number of axis air groups have a maximum of only 4 aircraft.

is there any reason not to disband them, the planes go to the pool,
If I'm in right, a Luftwaffe Jagdgruppe was usually composed by:
- 1 Schwarm (4 AC);
- 3 Gruppe (36 AC);

ex. Jagdgruppe 1
- Stab/JG1 (Schwarm, 4 AC);
- I./JG1 (Gruppe, 36 AC);
- II./JG1 (Gruppe, 36 AC);
- III./JG1 (Gruppe, 36 AC);
Sometimes there's also Staffel composed by 12 AC.

BtR rules [:D]
charlie0311
Posts: 940
Joined: Fri Dec 20, 2013 11:15 am

RE: axis air groups

Post by charlie0311 »

re; ai air missions, v10.7.11
the lower the setting (air doctrine) the more likely the mission is flown, just with fewer aircraft.

is this true?
Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: axis air groups

Post by Gabriel B. »

If you meant mission priority such as interdiction or ground support , yes.

Cerion
Posts: 101
Joined: Wed Sep 16, 2009 11:33 am
Location: Europe

RE: axis air groups

Post by Cerion »

ex. Jagdgruppe 1

JG1 is not Jagdgruppe 1 but Jagdgeschwader 1.

A useful link:
12 O'Clock High!

Thanks
User avatar
cohimbra
Posts: 632
Joined: Sat Oct 15, 2011 7:59 pm
Location: Italy

RE: axis air groups

Post by cohimbra »

ORIGINAL: Cerion

ex. Jagdgruppe 1

JG1 is not Jagdgruppe 1 but Jagdgeschwader 1.

A useful link:
12 O'Clock High!

Thanks
[8|]
You're right sir.
charlie0311
Posts: 940
Joined: Fri Dec 20, 2013 11:15 am

RE: axis air groups

Post by charlie0311 »

for gab b, thx

so if i want no priority, for say bomb city, i would set bomb city, very high, say 200.
Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: axis air groups

Post by Gabriel B. »

bombing cities is done manualy so you can leave the doctrine as it is .
The only missions the ai conducts on it's own is interdiction and ground support .

setting at 200% means that twice the normal aircraft would be sent on individual mission, but the overal number of missions would be
smaller as the airgroups exhaust their mileage faster .
charlie0311
Posts: 940
Joined: Fri Dec 20, 2013 11:15 am

RE: axis air groups

Post by charlie0311 »

thx gab,

kind of a dumb question by me, i knew that bomb unit, airfield, city was manual.

doing my first game as sov v ai. what i have in mind is to mess with the axis ground support or really any axis mission where i can shoot down bombers. so if i have it right, ground support (escort) to shoot down bombers flying ground support. interdiction for everything else. i understand about % required to fly and moral (better morale, better chance to fly) i assume exp is similar to moral, and leader initiative and moral and air rating.

So, broadly speaking, since i want those sov fighters in the air as much as i can, then use a lower escort setting early in the campaign, then maybe increase it as exp, morale, leader ratings improve.

on a related subject i think i can handle manual upgrades

c
Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: axis air groups

Post by Gabriel B. »

Air doctrine for me ,is related to what is happening on the ground ,

if launching just a handful of atacks, trying to breach the front and encircle soviet units, ground support+excort is set high .
if the front had become static and I need to hit everywhere just to keep moving, ground support+excort is set low .



User avatar
cpt flam
Posts: 2353
Joined: Sun Jan 16, 2011 4:34 am
Location: caen - France

RE: axis air groups

Post by cpt flam »

for my experience i use as soviet
ground support 160 with escort 200
don't be shy, you have airbases and planes to make it even over all the front
intercept will be 300, trying to make losses
Post Reply

Return to “The War Room”