Supply hits - calculations

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Yaab
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Supply hits - calculations

Post by Yaab »

Here is the supply hit info from the FAQ:

tm.asp?m=2260137

7.2.1.7 AIR UNIT TARGETS:

"The amount of supply destroyed is a random amount based on the device's effect and anti-soft ratings. This could be anything from 1 to the device effect x anti-soft/100.
Effect multiplied by antisoft/1000"

Now, the above formula applied to a 500 lb bomb carried by B-17s:

500lb bomb (B-17)
Effect 300 x anti-soft 38 = 22,800 /100 = 228 max supplied destroyed

Thus, one successful hit by 500 lb bomb generates a random figure of between 1-228 supply points destroyed.

Obviously, the above formula from the FAQ is for air bombs.

Now, what formula governs the supply hits caused by navy guns?
If I apply the FAQ formula to 46cm/45 T94 gun from BB Yamato class I get the following numbers:

46cm/45 T94 gun (BB Yamato gun, device 1654)
Effect 3219 x anti-soft 206 = 663,114 / 100 = 6,631 max supplies destroyed.

Thus, one successful hit by a 46cm shell generates a random figure of between 1-6631 supply points destroyed.

That seems excessive, so I think the formula for supply hits by navy gun shells must be different. What formula is it?

EDIT: Uhm, maybe the formula divides by 1000 instead of 100 for navy guns?

Effect 3219 x anti-soft 206 = 663,114 / 1000 = 663 max supplies destroyed.

That would fit...

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Lokasenna
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RE: Supply hits - calculations

Post by Lokasenna »

ORIGINAL: Yaab

Here is the supply hit info from the FAQ:

tm.asp?m=2260137

7.2.1.7 AIR UNIT TARGETS:

"The amount of supply destroyed is a random amount based on the device's effect and anti-soft ratings. This could be anything from 1 to the device effect x anti-soft/100.
Effect multiplied by antisoft/1000"

Now, the above formula applied to a 500lb bomb carried by B-17s:

500lb bomb (B-17)
Effect 300 x anti-soft 38 = 22800 /100 = 228 max supplied destroyed

Thus, one successful hit by 500lb bomb generates a random figure of between 1-228 supply points destroyed.

Obviously, the above formula from the FAQ is for air bombs.

Now, what formula governs the supply hits caused by navy guns?
If I apply the FAQ formula to 46cm/45 T94 gun from BB Yamato class I get the following numbers:

46cm/45 T94 gun (BB Yamato gun, device 1654)
Effect 3219 x anti-soft 206 = 663,114 / 100 = 6631 max supplies destroyed.

Thus, one successful hit by a 46cm shell generates a random figure of between 1-6631 supply points destroyed.

That seems excessive, so I think the formula for supply hits by navy gun shells must be different. What formula is it?

EDIT: Uhm, maybe the formula divides by 1000 instead of 100 for navy guns?

Effect 3219 x anti-soft 206 = 663,114 / 1000 = 663 max supplies destroyed.

That would fit...


I concur on the fitting, but I don't usually bombard to destroy supplies. Getting them is almost always gravy on top of LCU disruption or port/airfield or aircraft hits.
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rustysi
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RE: Supply hits - calculations

Post by rustysi »

I'm always looking to clobber supply also. After all an army travels on its stomach, as the saying goes. I would like to know if these numbers are correct. At least then I'd have something of a guide. As it stands now its all just a big mystery. OK, I have 'x' number of supply hits that's nice. I can see that the random numbers are large but if I take the mean at least I have an idea.
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