Build 486 is available!

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
Posts: 13518
Joined: Sun Jul 31, 2005 10:29 am
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Build 486 is available!

Post by Dimitris »

Download here: https://drive.google.com/file/d/0B205vp ... sp=sharing

This update can be applied to any existing Command installation. Simply unzip the contents to the Command installation folder, answering "yes" to any overwrite prompts.

Changes since last public release (Build 484)

Fixed:
---------
- 0006437: [481] Aircraft RTB'ing from AAW Patrol Crash because the calc is too close
- 0006556: [483] CAP runs out of fuel
- 0006390: [481] Bad fuel calcs lead to crashing UAV
- 0006478: [480] Air units disregarding "ignore plotted course" setting
- 0006260: [476] Disappearing Unit Issue: Launching a mission with one ready ac and others not
- 0006584: Helos ignore 1/3 rule (and use 2/3 instead)
- 0005417: [417] Patrol mission - 1/3rd rule
- 0006407: [481] Imports aren't working if you select groups
- 0006572: ROVs launched from minehunters disappearing
- [FIXED B485] [B481] RTB - Bingo fuel
- [FIXED B485] CAP bingo test
- [FIXED B486] more proper set-up fuel crash

This release focuses primarily on resolving the 'aircraft running out of fuel & crashing" problems that have appeared in the last public releases. Other fixes & improvements have also been included.
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Dide
Posts: 164
Joined: Sun May 10, 2009 10:42 am
Location: Italy

RE: Build 486 is available!

Post by Dide »

Thanks! [:D]
rjm51973
Posts: 45
Joined: Wed Dec 04, 2013 1:41 pm
Location: Cabot, AR

RE: Build 486 is available!

Post by rjm51973 »

Awesome guys, Thanks!! [&o]
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Rodwen67
Posts: 44
Joined: Tue Aug 04, 2009 6:57 am
Location: Belgium

RE: Build 486 is available!

Post by Rodwen67 »

Thanks guys !!!
COTrock
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Joined: Mon Nov 18, 2013 4:25 pm

RE: Build 486 is available!

Post by COTrock »

Thank you!
El Savior
Posts: 336
Joined: Thu Jul 31, 2003 4:05 pm
Location: Finland

RE: Build 486 is available!

Post by El Savior »

Very nice! Thanks!
El Savior
spookyer
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Joined: Fri Sep 27, 2013 10:10 pm

RE: Build 486 is available!

Post by spookyer »

thanks guys
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Randomizer
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Joined: Sat Jun 28, 2008 8:31 pm

RE: Build 486 is available!

Post by Randomizer »

Thank You!

-C
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lowchi
Posts: 173
Joined: Mon Oct 14, 2013 4:39 pm

RE: Build 486 is available!

Post by lowchi »

Thank you!
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SSN754planker
Posts: 448
Joined: Wed Oct 02, 2013 5:48 pm

RE: Build 486 is available!

Post by SSN754planker »

Awesome..awesome..awesome! Happy to report that my planes aren't dropping out of the skies now!
MY BOOK LIST
ST1/SS SSN 754
guanotwozero
Posts: 651
Joined: Fri Dec 27, 2013 1:53 am

RE: Build 486 is available!

Post by guanotwozero »

Great stuff! Thanks!
ipe
Posts: 20
Joined: Sat Oct 19, 2013 11:11 am

RE: Build 486 is available!

Post by ipe »

ROVs seems to work now but mine sweeps doesnt (they worked in previous Builds) they just dont stay on. I have Oksoy and Frankenthal-class MCM and Seehund remote operated sweeper witch all have magnetic and mechanical sweeps and when i click on MCM equipment window to activate sweeping gear it just blinks behind platform and doesnt stay on.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Build 486 is available!

Post by mikmykWS »

Thanks Ipe. Using a demining mission the behavior doesn't seem to happen. However I did experience it while manual plotting will take a look.

Thanks!

Mike
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George Patton
Posts: 1241
Joined: Tue Jul 12, 2005 6:38 am
Location: Lugano, Switzerland

RE: Build 486 is available!

Post by George Patton »

Great!! Thanks [&o][&o]
Shadak
Posts: 7
Joined: Fri Jan 24, 2014 1:28 pm

RE: Build 486 is available!

Post by Shadak »

I have been checking this game for the last month watching vids etc, deciding whether to buy it since the price is a bit higher.
I did just yesterday and wanted to say how awesome this thing seems and the support from devs is amazing. Thanks!

(coming from Command Ops, I was looking for something complex in a naval/modern setting)
claystone_MatrixForum
Posts: 116
Joined: Thu Mar 07, 2013 11:09 pm

RE: Build 486 is available!

Post by claystone_MatrixForum »

What folder does this go in??? I don't have a "Command Installation Folder".

The only folders i have are:

Autoplay
DB
GIS
Import/Export
Logs
Manuals
Patches
Pre Requisites
Recordings
Scenarios
Sounds
Symbols
Uninstall
WW

Thats all the folders i have for this game. Which folder should i put the "Build 486" patch in?

Thanks for help.
Casinn
Posts: 271
Joined: Sat Jul 27, 2013 2:12 am

RE: Build 486 is available!

Post by Casinn »

Unzip to wherever command is, not inside a specific internal folder.
claystone_MatrixForum
Posts: 116
Joined: Thu Mar 07, 2013 11:09 pm

RE: Build 486 is available!

Post by claystone_MatrixForum »

ORIGINAL: Casinn

Unzip to wherever command is, not inside a specific internal folder.

ok i follow.

Thanks
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