Just a suggestion...

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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eggmansdaddy
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Just a suggestion...

Post by eggmansdaddy »

Panzer Command Ostfront is a wonderful game. The AI is decent, the vast array of battles covering the whole timeline of the Eastern Front is appealing and unmatched, the UI is serviceable, the scale is appropriate, yet this game languishes. The rub on the game is that the graphics are dated and less appealing to the gaming crowd. Maybe the answer would be marrying the original developers, Kiois (sp?) works with the Graviteam studio. Achtung Panzer: Operation Star has some rocking graphics and Graviteam has a whole series of tactical games based on the Eastern Front. You marry Graviteam's graphics engine and vehicle models with the present PCO engine and you would give the upcoming Battlefront Eastern Front release a real run for it's money. Add 1X1 infantry action, more esoteric use of buildings and you'd have a world beater.

It would be beneficial to both developers, Slitherine/Matrix and ultimately for us, the buying publc.

eggmansdaddy
Ratzki
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RE: Just a suggestion...

Post by Ratzki »

I guess that the graphics could always use an upgrade, but have not found this to be the "make it or break it" feature of PCO. I like the open ended timeline as you have pointed out, and I too, think that the AI does quite a decent job of putting up a fight. It is the scale that seems to be where PCO falls short. Not that there is a correct scale to be able to have a successfull game but PCO seems to fall into no-mans land with reguard to scale. PCO allows you to micro manage all of your units but does not give the player enough information to do so effectively. You should be able to look at the squad and know from one second to the next what is going on during the turn playback. If a squad has 10 men in it we should see 10 men, as it takes losses the number of men on screen should be removed to represent the step losses. If the squad is taking morale checks, then maybe slow down or stop the squads movement and give the player a graphic of the squad taking cover or cowering in cover. A mouse over ammunition bar would be nice. More, or better tracers to see what squads are shooting at. I know that there are the icons at the side that I can use to tell the condition of the squads, but I want to see it in the action. It is this in and out thing that you have to do that loses me, you watch the action unfold on the screen but you have to stop and look at some icons away from the action t really know what is going on. I think that if the scale was moved out one notch, these things would not have been such an issue. What would be wrong with giving an order to a platoon HQ unit and then having the AI map out the actions for the squads that make up the platoon. The waypoint/movement system could stay the same, maybe even get more streamlined as you would only plot for the Commanding HQ and the rest could be done by the AI that could operate under same selectable operating proceedures such as "speed over cover" when moving, or "take best cover and return fire if fired upon" for example. It would be more of a commander's type game instead of another Close Combat or Combat Mission type game. At platoon level you could still look in and see the action but would not be micro managing the whole battle. I do not think that 1to1 infantry is the way to go, why not plow new ground? Name another platoon level game out there. There seems to be a big gap between the squad level of CC and CM and the battalion level of other games out there, but there is a hole that PC could take advantage of. Panzer War is a great set of rules and I would love to see them used to their potential. The tank battles in PCO always felt good, infantry not so much. PCO let you play at the squad level but did not really allow you to do it effectively.
rickier65
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RE: Just a suggestion...

Post by rickier65 »

Interesting observations and suggestions here.

Thanks
Rick
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Mobius
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RE: Just a suggestion...

Post by Mobius »

ORIGINAL: eggmansdaddy
Maybe the answer would be marrying the original developers, Kiois (sp?) works with the Graviteam studio. Achtung Panzer: Operation Star has some rocking graphics and Graviteam has a whole series of tactical games based on the Eastern Front. You marry Graviteam's graphics engine and vehicle models with the present PCO engine and you would give the upcoming Battlefront Eastern Front release a real run for it's money.
Sorry, but I don't want anything coded in Russia on my computer.
It's a matter of trust.
All your Tanks are Belong to us!
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JMass
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RE: Just a suggestion...

Post by JMass »

ORIGINAL: Mobius
Sorry, but I don't want anything coded in Russia on my computer.
It's a matter of trust.

Graviteam codes in Ukraine, not Russia. [;)]
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
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Captain Cruft
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RE: Just a suggestion...

Post by Captain Cruft »

FWIW I think the biggest problem with this engine is the map size limit, but yes the infantry could do with improving.

All moot anyway I guess?
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