New Modding Guide for Distant Worlds: Shadows

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: elliotg, Icemania

Post Reply
User avatar
Erik Rutins
Posts: 38315
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

New Modding Guide for Distant Worlds: Shadows

Post by Erik Rutins »

Please download it here:

Distant Worlds Shadows Modding Guide
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
joeyeti
Posts: 329
Joined: Tue Feb 28, 2012 8:45 am

RE: New Modding Guide for Distant Worlds: Shadows

Post by joeyeti »

Not yet there...
Joe
dostillevi
Posts: 322
Joined: Fri Aug 31, 2012 11:31 am

RE: New Modding Guide for Distant Worlds: Shadows

Post by dostillevi »

Thank you!
User avatar
rankalee
Posts: 36
Joined: Tue May 07, 2013 11:11 am

RE: New Modding Guide for Distant Worlds: Shadows

Post by rankalee »

Just in time for the weekend... thanks so much! ;)
User avatar
Anthropoid
Posts: 3107
Joined: Tue Feb 22, 2005 1:01 am
Location: Secret Underground Lair

RE: New Modding Guide for Distant Worlds: Shadows

Post by Anthropoid »

Note that most customizable items are optional – i.e. you only need to supply the items that you want customized, all other items will be loaded from the default resources. Thus it is possible to customize a single image, while loading the remaining images from the default Distant Worlds images.

Ah! So useful!

Thanks for this Erik :)
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: New Modding Guide for Distant Worlds: Shadows

Post by Igard »

Thankyou! This looks great!
DrApostle
Posts: 59
Joined: Tue Dec 07, 2010 11:37 pm

RE: New Modding Guide for Distant Worlds: Shadows

Post by DrApostle »

this link doesn't work for me
DrApostle
Posts: 59
Joined: Tue Dec 07, 2010 11:37 pm

RE: New Modding Guide for Distant Worlds: Shadows

Post by DrApostle »

Nevermind - it was Antivirus
swizzlewizzle
Posts: 169
Joined: Sun Mar 16, 2014 4:38 am

RE: New Modding Guide for Distant Worlds: Shadows

Post by swizzlewizzle »

Can't seem to DL this guide.. it just hangs at starting..
User avatar
Tcby
Posts: 342
Joined: Mon Dec 16, 2013 7:08 pm
Location: Australia

RE: New Modding Guide for Distant Worlds: Shadows

Post by Tcby »

User avatar
Antarian
Posts: 137
Joined: Fri Jan 03, 2014 1:07 am
Location: Victoria, Canada

RE: New Modding Guide for Distant Worlds: Shadows

Post by Antarian »

It's missing (so far, 30 secs in)

Any new alien race MUST also have:

- a line in the biases file.

The race file must have:
- an entry pointing to an existing shipset, or you can create a new shipset for them
- an entry pointing to an existing race picture, or you can create a new race picture
- same for troops
- same for flags
- same if using defined characters (this is the MOST amount of work and potential for errors)
"If there are gods, they do not care, and justice always goes to the strong. But remember this: All that is done before the naked stars is remembered" Klingon proverb.
User avatar
Antarian
Posts: 137
Joined: Fri Jan 03, 2014 1:07 am
Location: Victoria, Canada

RE: New Modding Guide for Distant Worlds: Shadows

Post by Antarian »

I'd also add they break their 'rules' on the shipsize files right away, only the biggest ships should have a 300 x 300 image, despite the game scaling the ships, they seem to use variable sized files for ship images, so an escort is around 150-180, a dd 220, ect ect, I typically go a bit above 300 x 300 for super ships, they don't fully display in drop down but display fine in game (haven't tested the max size on this) you can test it with the resupply ships, which are typically your biggest ship.
"If there are gods, they do not care, and justice always goes to the strong. But remember this: All that is done before the naked stars is remembered" Klingon proverb.
User avatar
Antarian
Posts: 137
Joined: Fri Jan 03, 2014 1:07 am
Location: Victoria, Canada

RE: New Modding Guide for Distant Worlds: Shadows

Post by Antarian »

I'd add that using transparent backgrounds for characters is a HUGE waste of time, they often look MUCH better with backgrounds, like this TOS Romulan character I use, complete with cool old style romulan bridge.

Image
Attachments
romadmiral15.jpg
romadmiral15.jpg (33.9 KiB) Viewed 76 times
"If there are gods, they do not care, and justice always goes to the strong. But remember this: All that is done before the naked stars is remembered" Klingon proverb.
User avatar
Antarian
Posts: 137
Joined: Fri Jan 03, 2014 1:07 am
Location: Victoria, Canada

RE: New Modding Guide for Distant Worlds: Shadows

Post by Antarian »

There's also no mention of the pesky .wmf file for flagshapes, does that mean it is not required any more? It's not using my png file, I checked this by having two different symbols, it's using the .wmf file.
"If there are gods, they do not care, and justice always goes to the strong. But remember this: All that is done before the naked stars is remembered" Klingon proverb.
User avatar
Lecivius
Posts: 4845
Joined: Sun Aug 05, 2007 12:53 am
Location: Denver

RE: New Modding Guide for Distant Worlds: Shadows

Post by Lecivius »

This site can’t be reached The webpage at ftp://ftp.matrixgames.com/pub/DistantWo ... 0Guide.pdf might be temporarily down or it may have moved permanently to a new web address.
ERR_INVALID_RESPONSE
If it ain't broke, don't fix it!
User avatar
Hattori Hanzo
Posts: 734
Joined: Mon Mar 21, 2011 12:40 pm
Location: Okinawa
Contact:

RE: New Modding Guide for Distant Worlds: Shadows

Post by Hattori Hanzo »

ORIGINAL: Lecivius

This site can’t be reached The webpage at ftp://ftp.matrixgames.com/pub/DistantWo ... 0Guide.pdf might be temporarily down or it may have moved permanently to a new web address.
ERR_INVALID_RESPONSE
you're right Levicius, the link does not work.
we should ask Erik Rutins to fix it
Post Reply

Return to “Design and Modding”