CtGW v1.14 Public Beta Available

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

Moderators: Lord Zimoa, MOD_Commander_The_Great_War

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Andrew Loveridge
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CtGW v1.14 Public Beta Available

Post by Andrew Loveridge »

Hello All,

We have an update in the works for Commander - The Great War. It is in the Members Club. you will need to Register your game, if it has not been already. It includes a number of fixes for bugs found since release, plus some other changes and new events.
Please give it a try, and let us know how it works for you.

[Edit] A new version has been posted, 1.14Beta2, it includes a fix for crashes in Greek and Russian.

v1.1.4 – Dec 6, 2012
    Bug Fixes:[/b] [ul]
  • Spelling fixes
  • Tsaritsyn city location fixed (behind Volga)
  • Easiest AI (handicapped) will now correctly receive penalty instead of bonus!
  • Can no longer detach enemy commanders
  • Map terrain & railroad fixes
  • Can no longer swap armoured trains to hexes without a railroad
  • "At War" Commander requirement no longer checked if nation is still neutral.
  • Evert (Russian Commander) bonus changed to reflect his description.
  • Calculation of remaining turns for technologies displayed in research tab fixed.
  • Fixed Italy surrenders message
  • Fixed Airships inability to attack revealed submarines
  • German counter colour changed (darker) to differ more from Russians
  • Convoy kills are counted as naval kills (in stats & Commander requirements)
  • Combat penalty for amphibious attacks decreased.
  • 1915 Scenario: Entente AI will attempt Gallipoli invasions.
  • Early submarines deal less damage to convoys.
  • Anti-sub upgrades rebalanced.
  • Battleship cost reduction, naval unit upkeep reduced.
  • Improved opening moves for Austria-Hungary AI, emphasising on outflanking attempt
  • German AI now pushes harder in France.
  • Central Powers AI builds more subs.
  • AI defends the USA and Britain better if these are the only surviving nations.
  • Morale penalty for disbanding a Battleship + event message.
  • Capture events for Rome, Milan, Madrid, Sofia & Washington
  • Several events for Greece's part in the war.
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RE: CtGW v1.14 Public Beta Available

Post by catwhoorg »

Sweet. I'll patch it up this weekend.

Especially interested in the AH AI fix for Serbia.
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RE: CtGW v1.14 Public Beta Available

Post by JJKettunen »

Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
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RE: CtGW v1.14 Public Beta Available

Post by Bossy573 »

Just downloaded and installed. Gonna see just how "easy" easy is. You know, to let the other members know. [;)]
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RE: CtGW v1.14 Public Beta Available

Post by Amaranthus »

If you're playing MP, do both you and your opponent need to be beta patched?
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RE: CtGW v1.14 Public Beta Available

Post by colberki »

Nice! I like the fleet tweaks!
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RE: CtGW v1.14 Public Beta Available

Post by Empire101 »

Great Stuff guys!!
[font="Tahoma"]Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
[/font] - Michael Burleigh

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