Scourge of War: Gettysburg and Expansions Now Available!

Scourge of War is the definitive American Civil War grand tactical wargame of this generation. With impressive 3D graphics, an award-winning AI, pausable real-time play, historical battlefield terrain and orders of battle down to the regiment and battery level, Scourge of War captures the tactical challenges that faced the real Union and Confederate commanders more than 130 years ago.

This forum covers the main game Gettysburg and its two expansions Antietam, Pipe Creek, and Chancellorsville!

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Scott Parrino
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Joined: Fri Apr 13, 2012 1:49 pm

Scourge of War: Gettysburg and Expansions Now Available!

Post by Scott Parrino »

Fight some of the toughest and most famous battles of the American Civil War

Matrix Games (, Slitherine (, and NorbSoftDev ( are proud to announce the release of the American Civil War strategy game Scourge of War: Gettysburg and its two expansions Pipe Creek and Antietam. The release of Scourge of War comes days after the wonderful news of NorbSoftDev signing an exclusive distributing deal with Slitherine and Matrix Games, bringing the popular American Civil War game series to a larger audience.

Scourge of War: Gettysburg and its expansions are getting outstanding support from Matrix Games and Slitherine in the form of a new routing server to make multiplayer a seamless experience. A release day update is also available for all previous owners of Scourge of War: Gettysburg (and expansions) to bring their version up to date with the new Matrix/Slitherine release. This new version includes a multitude of improvements and fixes, such as the new replay system, enhanced water detail, and more. The update also removes the existing DRM, with players no longer needing an active internet connection to activate the game. The update is comprehensive and will bring all versions of Scourge of War: Gettysburg and its expansions to version 1.50. Download the update by going to the Scourge of War: Gettysburg download page.

In Scourge of War: Gettysburg, you are in command as Union and Confederate forces meet in a rendezvous with history at the town of Gettysburg in July of 1863. Every engagement at Gettysburg has been meticulously researched and recreated, along with multiple “what if” scenarios to keep players on their toes.

Scourge of War: Pipe Creek puts the player in charge of the Union or Confederate forces in an alternate history version of the Gettysburg campaign. The Pipe Creek Line was a selected battle position for the Union’s Army of the Potomac as part of a circular assignment of the army’s corps. Historically, this plan was superseded by events during the Gettysburg Campaign, but now players will be able to experience what would have happened if the Pipe Creek Line plan was executed.

In Scourge of War: Antietam, players will take command of the Union or Confederate forces during the battles of Antietam and South Mountain in September of 1862. Antietam became known as the first major battle to take place on Union soil and the single bloodiest day of battle in American history. Incredible heroism and sacrifice on both sides made this one of the hardest fought battles in the entire American Civil War and also gave President Abraham Lincoln the opportunity he sought for the Emancipation Proclamation.

Scourge of War: Gettysburg and its expansions feature incredibly detailed maps and authentic maps, with accurately modeled weapons, units, artillery, historical orders of battle, realistic weather and more to create a genuine experience of commanding either Union or Confederate troops on the battlefield. Players can take the fight online in cooperative play against the AI or against other human opponents, including fog and friction of war elements such as courier orders, with the possibility of supporting up to 32 players in one battle!

For more information on Scourge of War: Gettysburg and its expansions, visit the official product page on the Matrix Games or Slitherine website.

Full Changelog of v1.50 Below:

New Features
  • GFX_Obj_Stealth has been added to the gfx.csv to make possible invisible objectives in
    scenario design.
  • Water has been enhanced in the game maps.
  • A new Replay system is now available. Players have the option to save Replay after ending
    each battle. The Replays are available from the Single Player menu.
  • Couriers in MultiPlayer now find the quickest route to their destination, as they do in Single
    Player. In the past, couriers in MultiPlayer would always use roads.
  • Saved games now include all mods in use instead of forcing to player to have to manually
    enable each mod that was used.
  • In MultiPlayer, the enemy side is now hidden on the "Player Status" screen. This is the screen
    invoked by clicking on the the player's star in the upper right of the MultiPlayer gamescreen.
  • Cavalry can now charge unlimbered artillery automatically when they get within a certain

Bug fixes
  • A bug that made the in-game Options Help screen inaccessible has been fixed.
  • Fatigue bonuses now work correctly when they are awarded by objectives.
  • A bug that caused Sandbox battles to end extremely early because a Fail grade was reached has
    been fixed. The game will no longer check for a Fail grade until after a half hour, and the
    default Fail grades have been greatly increased.
  • Clicking the Charge button repeatedly no longer causes unrealistic casualties.
  • A bug that caused players to see courier messages sent by teammates in MP has been fixed.
  • A bug that caused an incorrect order of animation for artillery guns has been fixed.
  • A bug in GB22 which prevented players who earned a Major Victory from being promoted has
    been fixed.
  • The portrait graphics files are now square, since rectangle graphics can cause problems for
    some graphics cards.
  • A bug that caused regiments to engage in melee even after being ordered to retreat has been
  • A bug that prevented objectives in the map CSV files with coordinates below 16394 and above
    245661 from showing up in Sandbox games has been fixed.
  • A bug that caused all forces to start on top of each other in Sandbox when a new patch was
    installed and a default Battle Type was not selected has been fixed.
Scott Parrino
Public Relations Manager
Slitherine/Matrix Games
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