Russian Admin Points

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Schmart
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Russian Admin Points

Post by Schmart »

This is aimed more to the developers...

I've been wondering about the AP allocation, in particular for the Russians. I've found that the the Russians seem to have an AP surplus in 1941, but a shortage in 1942. The surplus in 41 is due to the extreme costs of unit building (not worth it), so AP spending is mostly limited to leaders and C&C. The shortage in 1942 is due mostly to the need to build build build. The shortage is to the point that a historical OOB in 1942 is very difficult (I'd actually say impossible, if Russian in game loses are historical).

The expenditure of APs in 1941 to maximize leaders and C&C feels unhistorical. Part of the reason for the 1941 collapses, was precisely the disarray in the Russian leadership and C&C structures. Should it be that easy to maximize these aspects in the game during 1941? Maybe APs during 1941 should be reduced, or leader and C&C AP costs increased for 1941.

Conversely, I think the Russians are unhistorically AP starved in 1942. They expanded the Army massively (in addition to replacing loses) and did better in maximizing their leadership and C&C structures, yet have the same amount of APs per turn as in 1941. I admittedly haven't crunched concrete numbers, but anecdotally from my own experience and watching AARs, I'd say that with suffering historical loses, the Russians can not build a historical OOB in 1942. Should APs per turn be increased for 1942 (or build costs reduced)?

Why are the same number of APs given each turn throughout the war? I think it should be changing, depending more on the ebb and flow of the historical situation. Instead of 60 each turn, maybe 20-30 APs from the start to Nov 1941, 40-50 from Dec 41 to Mar 42, then 80-90 from Apr 42 until Feb 43, and then back down to 40-50 after that? I think such an AP structure (or something similar) would put a little more historical restraint on the Russians.
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Flaviusx
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RE: Russian Admin Points

Post by Flaviusx »

Not the same, it goes up to 60 APs/turn from 50 in 1941.

It's still a laughably low figure in light of what you need to do in 1942, yes. I'd just as soon have a historical reinforcement schedule. Get APs out of unit construction altogether. It will be impossible to balance the AP budget so long as it's being tasked with so many disparate functions with wildly variable costs. APs need a narrower focus.



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RE: Russian Admin Points

Post by Tarhunnas »

I can't really imagine Stalin walking around in the Kremlin thinking: Hmmm, let's see, do I transfer Zhukov to STAVKA or should I create another 5 rifle brigades...
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TulliusDetritus
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RE: Russian Admin Points

Post by TulliusDetritus »

a nu cheeki breeki iv damke
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76mm
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RE: Russian Admin Points

Post by 76mm »

schmart, interesting points, I generally agree...
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RE: Russian Admin Points

Post by Aurelian »

ORIGINAL: Tarhunnas

I can't really imagine Stalin walking around in the Kremlin thinking: Hmmm, let's see, do I transfer Zhukov to STAVKA or should I create another 5 rifle brigades...

He would demand both. Or else "What do you mean I can't have both?! It's a penal battalion for you!!"
When I argued with the Empress, I always had the last word. That word was, sorry. But it was the last word.
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Joel Billings
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RE: Russian Admin Points

Post by Joel Billings »

In WitW we've already split change of HQ attachments and support units from the APs. Units now suffer an admin hit when transferred (limit once per turn per unit) instead of costing APs. It will make it's way into WitE 2.0 someday. Like many items in WitW, we are not looking to retro into WitE due to the impact on balance that would require further testing (not to mention the coding time to begin with).
All understanding comes after the fact.
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Schmart
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RE: Russian Admin Points

Post by Schmart »

ORIGINAL: Joel Billings

In WitW we've already split change of HQ attachments and support units from the APs. Units now suffer an admin hit when transferred (limit once per turn per unit) instead of costing APs. It will make it's way into WitE 2.0 someday. Like many items in WitW, we are not looking to retro into WitE due to the impact on balance that would require further testing (not to mention the coding time to begin with).


Always appreciate your replies, Joel.

Is it possible to adjust the APs/turn in the WitE editor?
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RE: Russian Admin Points

Post by hfarrish »


That sounds like a big improvement...as has been oft discussed, it doesn't really make sense to have the same functionality deal with both C&C reorgs and unit creation.
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RE: Russian Admin Points

Post by Joel Billings »

It is, although I can't recall how the increase in Soviet APs is handled. It may just tack on 10 points to whatever is entered into the editor at the point it's supposed to go up.
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