I guess the best way to ask about the land system would be: "If someone had made a "Quiet Pacific" scenario (focused only on the Chinese land theater and coastline), would that have made for a compelling game?" What are your thoughts?
Thank you.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: JeffK
1/10
I dont think it would work.
Post by mike scholl 1 »
ORIGINAL: JeffK
I dont think it would work.
ORIGINAL: mike scholl 1
ORIGINAL: JeffK
I dont think it would work.
I'm with Jeff. You could try to force it, but the result would be pretty "kludgie" for a large land game. It works OK for the Pacific islands, but it already breaks down and needs "house rule" bandaids for China.
Post by mike scholl 1 »
ORIGINAL: fflaguna
Hi, Mike. Are these House Rules a result of scenario settings, or actual problems with abstraction of WitP:AE land combat?
I'm picking up The Operational Art of War 3, now. There are some Korean War scenarios, but they're rather few and far between for such a serious war.
Post by Canoerebel »
Post by JocMeister »
Post by Blackhorse »
ORIGINAL: Canoerebel
The ground war model in AE works decently - when you're playing AE (and when you have enough experience to know how it works). It's fine for AE, because the land war is dwarfed by the signficance of the war at sea, the war in the air, and logistics.
The AE ground model wouldn't be at all suited for a largely land campaign where sea and logistics are secondary or less.
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