[REL] Sound Effects Mod

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: Icemania, elliotg

User avatar
Tampa_Gamer
Posts: 160
Joined: Mon Dec 27, 2010 9:02 pm

[REL] Sound Effects Mod

Post by Tampa_Gamer »

(Now updated for DW: Universe as of 2/6/2015)

This is the sound effects portion from my personal mod.

From the readme...

Tampa_Gamer Sounds Effects Mod v1.02
Distant Worlds (Universe) version 1.9.5.10
February 6, 2015

========================================================================
INTRODUCTION
========================================================================

The sound system in Distant Worlds (Universe) separates sounds into two groups - Music and Sound Effects. There are already several good music mods at this point (as well as several good sound effect mods), but music is not the focus of this mod. As of this date, there are 92 .mp3 and .wav files in the default \Sounds\Effects subdirectory. This mod reflects my personal tastes and replaces 53 of those sounds with my own which I have either (1) created with bits/pieces of other sounds collected on the web, (2) used in my prior released sound mods for SE4/5, UFO-AS and UFO-AL mods, or (3) borrowed from my collection of sounds kept over several decades of strategy games (you may recognize some of them from space themed games in the past). Since the sounds are reloaded each time the game is started, it is fairly easy to test/revise the sounds without ruining a saved game or even mix/match these sounds with other sound mods to suite your personal taste.

========================================================================
INSTALLATION/REMOVAL INSTRUCTIONS
========================================================================

Previous versions of Distant Worlds required this mod to overwrite the original \Sounds\Effects files because placing them in a the Customization\[Your Theme]\Sounds\Effects would not do anything. Now with Distant Worlds (Universe) you can simply unzip these files to your person theme folder to use them without the necessity of overwriting any original files. They should be placed in the following subfolder in your theme:

"[Distant Worlds install folder]\Customization\[Your Theme]\Sounds\Effects"

To uninstall, simply delete the above subfolder containing these sounds.

========================================================================
MOD CONFLICT ANALYSIS
========================================================================

This mod will conflict with other mods in [Your Theme] folder that modify:

[Your Theme]\Sounds\Effects\areagravitonpulse.wav
[Your Theme]\Sounds\Effects\AreaWeapon.wav
[Your Theme]\Sounds\Effects\assaultpod.wav
[Your Theme]\Sounds\Effects\attack_click.wav
[Your Theme]\Sounds\Effects\button1.wav
[Your Theme]\Sounds\Effects\button2.wav
[Your Theme]\Sounds\Effects\construction.wav
[Your Theme]\Sounds\Effects\construction_2.wav
[Your Theme]\Sounds\Effects\construction_3.wav
[Your Theme]\Sounds\Effects\construction_4.wav
[Your Theme]\Sounds\Effects\construction_5.wav
[Your Theme]\Sounds\Effects\Explosion.wav
[Your Theme]\Sounds\Effects\explosion_small.wav
[Your Theme]\Sounds\Effects\Explosion_small2.wav
[Your Theme]\Sounds\Effects\Explosion_small3.wav
[Your Theme]\Sounds\Effects\GasMining1.wav
[Your Theme]\Sounds\Effects\GasMining2.wav
[Your Theme]\Sounds\Effects\GasMining3.wav
[Your Theme]\Sounds\Effects\gravitonbeam.wav
[Your Theme]\Sounds\Effects\grid.wav
[Your Theme]\Sounds\Effects\highpowertractorbeam.wav
[Your Theme]\Sounds\Effects\Hyperjump_Enter.wav
[Your Theme]\Sounds\Effects\Hyperjump_Exit.wav
[Your Theme]\Sounds\Effects\ion_blast.wav
[Your Theme]\Sounds\Effects\ion_bolt.wav
[Your Theme]\Sounds\Effects\ion_strike.wav
[Your Theme]\Sounds\Effects\Laser.wav
[Your Theme]\Sounds\Effects\laser2.wav
[Your Theme]\Sounds\Effects\laser3.wav
[Your Theme]\Sounds\Effects\laser4.wav
[Your Theme]\Sounds\Effects\message_Alarm.wav
[Your Theme]\Sounds\Effects\message_Major.wav
[Your Theme]\Sounds\Effects\message_Minor.wav
[Your Theme]\Sounds\Effects\message_Standard.wav
[Your Theme]\Sounds\Effects\mining_1.wav
[Your Theme]\Sounds\Effects\mining_2.wav
[Your Theme]\Sounds\Effects\mining_3.wav
[Your Theme]\Sounds\Effects\mining_4.wav
[Your Theme]\Sounds\Effects\missile_launch.wav
[Your Theme]\Sounds\Effects\missile_launch_massive.wav
[Your Theme]\Sounds\Effects\phaser.wav
[Your Theme]\Sounds\Effects\planetExplosion.wav
[Your Theme]\Sounds\Effects\point_defense.wav
[Your Theme]\Sounds\Effects\railgun.wav
[Your Theme]\Sounds\Effects\railgun_heavy.wav
[Your Theme]\Sounds\Effects\resonantgravitonbeam.wav
[Your Theme]\Sounds\Effects\shield_area_recharge.wav
[Your Theme]\Sounds\Effects\thunder2.wav
[Your Theme]\Sounds\Effects\thunder3.wav
[Your Theme]\Sounds\Effects\Torpedo_Large.wav
[Your Theme]\Sounds\Effects\Torpedo_Medium.wav
[Your Theme]\Sounds\Effects\Torpedo_Small.wav
[Your Theme]\Sounds\Effects\tractorbeam.wav

Conflict severity is not a game breaking problem since the last mod you copied into [Your Theme] will simply replace the already modded sound files, if any.

========================================================================
VERSION HISTORY
========================================================================

v1.02 (2/6/2015) Universe release version (53 sounds):
+ deleted previously included default files no longer needed to "undo" the installation as we no longer need to overwrite the default files as part of the installation process.
+ modified instructions for use in Universe expansion
+ replaced attack_click.wav
+ replaced laser.wav to contain multiple laser sounds to better reflect fighter combat with multiple fighters in squadron (experimental). Unfortunately, there is no separate sound for fighters, so we are forced to modify the maxos blaster (default) sound as well. However, I am liking it so far as I think it adds to the general combat sound scenery so I am including it to solicit feedback.
+ added new grid.wav
+ added/replaced (2) button, (5) construction, (3) gas mining and (2) hyper sounds with "softer"
versions of the ones contained in the last version and/or default version

v1.01 (8/23/2013) Shadows release version, replaced:
+ areagravitonpulse.wav
+ attack_click.wav
+ planetExplosion.wav
+ assaultpod.wav
+ resonantgravitonbeam.wav
+ tractorbeam.wav
+ highpowertractorbeam.wav
+ gravitonbeam.wav
+ message_Alarm.wav

v1.00 (02/29/2012) initial release version
+ replaced 40 sound effects with new ones.

========================================================================
NOTES/COPYRIGHT ISSUES
========================================================================

(1) The images contained in this mod were taken from a variety of sources and some were further modified using various sound editing tools. This mod is distributed completely free of charge.

(2) As a common modding courtesy, I would ask that this mod NOT be re-posted or used as part of any other publicly distributed "compilation" mod without first contacting me via a personal mail from this website. However, once contacted I have generally agreed to the re-posting of my mods as you mention credit for the contribution (and other modder contributions) and more importantly, a link to my original thread is provided so that users of your mod may provide feedback to my original mod and/or know of future of updates to my original mod.

(3) As all my mods are a continual work-in-progress (as long as I am enjoying and playing the game), please forward all tweaks, suggestions and bugs found to me via personal mail.

Have Fun!
-Tampa_Gamer

Download Link (Zip File at Media Fire)
For those interested, forum thread link to post with a master list of all my DW mods: Link

TomFrame
Posts: 35
Joined: Mon Jan 30, 2012 8:56 pm

RE: [REL] Sound Effects Mod

Post by TomFrame »

Reaaaaally great mod. These sounds are superiour in every way. I hear you used some moo2 sounds too :D

Especially like the laser sounds - really powerful.

This. Is. Epic. [&o]
Every man is a prisoner of his own mind
-me
msnevil
Posts: 46
Joined: Wed Aug 10, 2011 12:05 pm

RE: [REL] Sound Effects Mod

Post by msnevil »

I always like your SEIV sound mod, thanks for posting your mod to this forum!

I wonder if there is other past SE users here as well?
User avatar
tjhkkr
Posts: 2428
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: [REL] Sound Effects Mod

Post by tjhkkr »

Thank you
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
Tampa_Gamer
Posts: 160
Joined: Mon Dec 27, 2010 9:02 pm

RE: [REL] Sound Effects Mod

Post by Tampa_Gamer »

Thanks [&o] - in particular, I have tried to replace and reduce the volume on various mining sounds which always jarred me out of my seat when playing default - so if anyone thinks a particular sound needs adjusted volume-wise, etc. I am all ears.
For those interested, forum thread link to post with a master list of all my DW mods: Link

TomFrame
Posts: 35
Joined: Mon Jan 30, 2012 8:56 pm

RE: [REL] Sound Effects Mod

Post by TomFrame »

Really great work - played some games now with the mod, and I have to say that you have boosted my experience.

Directly speaking that is.
Every man is a prisoner of his own mind
-me
User avatar
Fishers of Men
Posts: 329
Joined: Sat Mar 27, 2010 2:05 pm
Location: Fishers, IN USA

RE: [REL] Sound Effects Mod

Post by Fishers of Men »

The weapon and explosion sounds are really good. I can clearly tell when each type of weapon is being fired, and the resulting damage.
Old............but very fast
User avatar
Shark7
Posts: 7937
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: [REL] Sound Effects Mod

Post by Shark7 »

I will likely try and use your weapons sounds, etc. However, I am sticking with my null sound for the alarm...that thing just goes off too often and any sound with it gets gratingly annoying fast.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
tjhkkr
Posts: 2428
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: [REL] Sound Effects Mod

Post by tjhkkr »

I took a listen; there are a couple of real nice ones in here. Thank you!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
Baleur
Posts: 372
Joined: Mon Jan 18, 2010 9:48 pm

RE: [REL] Sound Effects Mod

Post by Baleur »

Amazing sounds.... I love them :)
Mac Linehan
Posts: 1484
Joined: Sun Dec 19, 2004 9:08 pm
Location: Denver Colorado

RE: [REL] Sound Effects Mod

Post by Mac Linehan »

Tampa_Gamer -

Thank You for this Mod! I still have your mods for UFO Aftershock, am glad that you are still around.

Mac
LAV-25 2147
MisterBenn
Posts: 31
Joined: Wed Nov 30, 2011 12:55 am

RE: [REL] Sound Effects Mod

Post by MisterBenn »

Hi Tampa_Gamer, yes I also remember your name from a mod from a previous game I used to play, which one precisely escapes me right now! I've just been playing with these sounds and they are excellent! The construction and mining sounds are really satisfying and the comm sound when other races message you is familiar to me although I can't place it. I will roll the log message noise over the alarm noise as I also find that too harsh and frequent as it is. Thanks very much for this.
unclean
Posts: 163
Joined: Fri Dec 31, 2010 6:27 am

RE: [REL] Sound Effects Mod

Post by unclean »

Really good work on this! I tried it out because the default alarm sound was driving me insane, but all the other changes are great too. Like how the weapon sounds went from literally "pew pew" to actually sounding cool.
User avatar
Tampa_Gamer
Posts: 160
Joined: Mon Dec 27, 2010 9:02 pm

RE: [REL] Sound Effects Mod

Post by Tampa_Gamer »

FYI, I just posted my current version in the first post above. Please let me know if anyone has any problems downloading, etc. Thanks!
For those interested, forum thread link to post with a master list of all my DW mods: Link

User avatar
Yskonyn
Posts: 197
Joined: Thu Jun 26, 2008 9:54 pm

RE: [REL] Sound Effects Mod

Post by Yskonyn »

Still my sound mod of choice. Very nice!
Yskonyn -

Desktop: Intel i7 9700K @5.0Ghz, Nvidia RTX3080Ti, 32GB RAM, Win 11 64bit
Laptop: Acer Swift 3 Intel i7 1065G7, Nvidia MX350, 8GB RAM, Win 11 64 bit.
User avatar
Fishers of Men
Posts: 329
Joined: Sat Mar 27, 2010 2:05 pm
Location: Fishers, IN USA

RE: [REL] Sound Effects Mod

Post by Fishers of Men »

I was using your original version, so thanks for the upgrade.
Old............but very fast
Buio
Posts: 273
Joined: Wed Nov 21, 2012 7:40 pm

RE: [REL] Sound Effects Mod

Post by Buio »

Thanks for the updated Shadows version! Good stuff.
Silaith
Posts: 4
Joined: Fri Mar 07, 2014 4:32 pm

RE: [REL] Sound Effects Mod

Post by Silaith »

Thanks you, it sounds great ahah!
Jdhs
Travic
Posts: 25
Joined: Tue Feb 04, 2014 11:06 pm

RE: [REL] Sound Effects Mod

Post by Travic »

What's laser4.wav from? It sounds familiar.

Great pack by the way.
Brone
Posts: 17
Joined: Sat May 24, 2014 3:52 pm

RE: [REL] Sound Effects Mod

Post by Brone »

This mod should be on the first page of the modding forum [:)]

Thanks for your hardwork!
Post Reply

Return to “Design and Modding”