Massive Soviet Armies in Jan 42?

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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ItBurns
Posts: 85
Joined: Sat Jan 03, 2009 9:54 pm

Massive Soviet Armies in Jan 42?

Post by ItBurns »

I'm playing the grand campaign as the Axis and started Barbarossa in late April of 41. Captured Moscow, got to the edge of Leningrad and winter came along with literal hoards of Soviet armies. They're like the hydra, for everyone I kill 2 rise to take its place so finally I switch the USSR over to manual to take a look.

Up and down the line the Russians are 3-6 armies thick with litteral streams of new units walking toward the front and a production que stocked full of even more troops. The USSR war economy is at 243.

Is this normal? I was expecting at least another summer on the offense to sort of echo the historical war but I'm hard put to just hold my gains right now. Is the rest of the game with Russia going to be like this?
No sane man can afford to dispense with debilitating pleasures; and no ascetic can be considered reliably sane.
gwgardner
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RE: Massive Soviet Armies in Jan 42?

Post by gwgardner »

It's my opinion that the Soviets have way too many PPs, and the Germans too. But the Soviets are indeed worse.

I am currently playing a game in which both the Germans and Soviets are set to hard, which reduces their PPs by 25%. Will continue to report on how it looks as the game progresses.

Are you playing the 1.1 beta patch or the original 1.0. In the beta, each country is supposed to reach a limit on number of infantry units, at which point they get a big upkeep hit.

All these production rates and upkeep costs and penalties are moddable.

ItBurns
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Joined: Sat Jan 03, 2009 9:54 pm

RE: Massive Soviet Armies in Jan 42?

Post by ItBurns »

I'm playing the original 1.0, does 1.1 help with this issue?
No sane man can afford to dispense with debilitating pleasures; and no ascetic can be considered reliably sane.
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doomtrader
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RE: Massive Soviet Armies in Jan 42?

Post by doomtrader »

Looks like you are in the opposite situation to the people claiming that the game as Germany is too easy.
ItBurns
Posts: 85
Joined: Sat Jan 03, 2009 9:54 pm

RE: Massive Soviet Armies in Jan 42?

Post by ItBurns »

Well its my first time through and maybe I bought too many Sub's and fighters and not enough infantry.
No sane man can afford to dispense with debilitating pleasures; and no ascetic can be considered reliably sane.
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LiquidSky
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RE: Massive Soviet Armies in Jan 42?

Post by LiquidSky »



The Russians do have too many PP's. They reach a point where you cannot kill them faster then they are killing you. And they attrit you by causing damage faster then you can repair in russia.

A solution is to play them on hard German, hard Russian...and they are still tough. Trouble is you reach a point where you cannot advance as a line, although you can still take on any hex with air/panzer corps.

That first winter, the germans lose a lot of AP's which makes it hard to attrit the Russians to keep them down....I am awaiting the patch so I can try a few experiments with the combat tables (removing the Russian efficency penalty in early Barbarossa and replacing it with combat tables that change for the Germans and the Russians over the coarse of the war)

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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