I think it pretty obvious that Michael and the "disbanded" dev team are working on this and have been for a few weeks already. Those are some very sharp guys and have been able to address other issues that have come up before (torpedoes, E class, AA guns, .... Need I say more? I have the utmost confidence that they will have something in the beta in a few more weeks to address this if it is humanly possible.
Well Torpedoes seem to work but E class is still mind bogglingly over powered and AA does not work properly. Shipboard AA has never worked. The allied 5/38" DP, radar controlled, proximity fused guns that were the backbone of the Allied ships AA defense just does not work. Never has. I also take exception to the continuing comment that "the code can't be fixed" . As former developer and now manager of large software systems the code can always be fixed, perhaps not cheaply, but it can always be fixed.
The fix for both AA and E class is in DaBabes. Its done. You should fire up the scenario and see. I have incorporated into my mod and am VERY pleased with the work that John and the rest of the team did.
Whether it ever arrives in the official scenarios will greatly depend upon if there is another data patch and we all know the hassles (and uproar) that those create. However, there is a fix that needs to be acknowledged. I know that doesn't help players who only play "official" scenarios, but it isn't accurate to say that the issue hasn't been addressed. The fix just hasn't been released.