It's been 6 months now...

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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kweniston
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It's been 6 months now...

Post by kweniston »

Dear Matrix, it's now more than 6 months ago that XE5 described in full detail the Bridge/Supply bug in LSA (No bridge, big problem), causing faulty supply lines and exit routes. It's also almost 5 months that I and some others reported the critical 'unit data bug', causing maps to crash after battle, and thereby stalling Grand campaigns indefinitely (1, 2, look in the tech support for similar reports).

Some of the issues seem not that complicated to fix, maybe even all. As Steve McClaire and Matrix folk have mentioned, there IS a 'future update' planned for LSA. But what timeline are we talking about? We are now at T+6m.

It's also been 5 months now since I last played LSA, because frankly the current issues make it unplayable. This is a shame, because the game has potential to be the best CC ever, and I love CC, and so does the CC community, who might be very well the most loyal gamers out there (since 1996!). I am on the brink of getting some friends to CC, especially with some mods coming out now for LSA (GJS!), but I am not gonna recommend them a broken game.

So, for the game's sake, and for the community's sake, can Matrix give any priority to fixing these crippling bugs, or at least give some kind of a time frame as to when the patch will be released? Within a few (<3, <6?) months, a year, 2 years, 5 years, 2020? Perhaps a few issues can already be fixed with a small patch, while Matrix works on the bigger issues.

Thanks in advance!
Tejszd
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RE: It's been 6 months now...

Post by Tejszd »

Good post kweniston!

It amazing that these items which are core to playing a campaign or operation in the game have not been dealt with. LSA really can only be played for single battles with these bugs....
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Erik Rutins
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RE: It's been 6 months now...

Post by Erik Rutins »

Hi Kweniston,

We are actually discussing the issues and the update timing now. I'll get back to you on this ASAP once I discuss with Steve.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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7A_Woulf
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RE: It's been 6 months now...

Post by 7A_Woulf »

There was a time when I stood up for LSA, I participated in the "user-beta-test" with a hope for a good game, planned and worked to create mods... Sadly, the game is just FUBAR!
Just like Kweniston I haven't played since the summer, I had to dig out my secret list to find my user name for this site. Don't get me wrong, I still love CC, but until LSA have a final patch or I can find my CC5 CD again I have a more rewarding time playing the Sims 3 & WoW when I'm up for some computer-gaming.
And any future releases? -Maybe I give them a shot when I find them in the "for sale" box at my petrol-station... [8|]

Over-and-out
rich12545
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RE: It's been 6 months now...

Post by rich12545 »

Don't hold your breath on this. It was last year, about this time iirc, that Eric promised a CC Modern Tactics patch by the end of the year.
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Andrew Williams
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RE: It's been 6 months now...

Post by Andrew Williams »

From 26 April 2009
Hi guys,

Sorry for the delay on the CCMT update, but it's finally getting close. We expect to go to public beta with it next week, so stand by for an announcement.

Regards,

- Erik

Still holding breath..........
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Andrew Williams
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RE: It's been 6 months now...

Post by Andrew Williams »

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Andrew Williams
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RE: It's been 6 months now...

Post by Andrew Williams »

I will say that at the time I was well into putting an update together along with an update to WaR (with a lot of community input)... but Matrix pulled the plug.
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Bordic
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RE: It's been 6 months now...

Post by Bordic »

ORIGINAL: Tejszd

Good post kweniston!

It amazing that these items which are core to playing a campaign or operation in the game have not been dealt with. LSA really can only be played for single battles with these bugs....
Yeah...I'd say appalling...[:(]
Sapa
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Joined: Thu May 28, 2009 2:37 am

RE: It's been 6 months now...

Post by Sapa »

I compare this with a car factory..it keeps pumping out new cars with a damaged engine day after day..but if you make PC games its ok...

and i thought the people at this place was fans of the Close Combat game..it is real sad...[:(]

Mats
Sapa
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RE: It's been 6 months now...

Post by Sapa »

and i had to rework the mainscreen...

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Reed
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RE: It's been 6 months now...

Post by Reed »

Hi

Matrix is pitiful since the close combat Releases.
Close combat is really dead!
Thank you matrix.

A fan since 1997
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kweniston
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RE: It's been 6 months now...

Post by kweniston »

Especially because of new mods coming out now and maybe in the future that use LSA's advanced strategic options, I hope to see the main game finally fixed. Matrix, please give the community a break, and fix these critical bugs. The faulty unit data seems to have started with the latest patch... This should be traceable. Also the bridge/supply issue is well documented (by XE5), this is fixable by the way it looks.

Getting a realistic AI is probably still out of reach at the moment (unfortunately), although every improvement is appreciated. Anything else, all the optional improvements that have been suggested, would be a bonus to have. But the 2 main issues, these crippling bugs, should be really addressed 100%.
petersolo
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RE: It's been 6 months now...

Post by petersolo »

Please Matrix, fix the bridge problem.

Peter
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tigercub
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RE: It's been 6 months now...

Post by tigercub »

+3
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You have enemies? Good. That means you've stood up for something, sometime in your life
Renato
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RE: It's been 6 months now...

Post by Renato »

I fully agree.
Txema
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RE: It's been 6 months now...

Post by Txema »

Please, Matrix, the campaign is unplayable at the moment...

When can we expect a fix for this?


Txema
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Andrew Williams
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RE: It's been 6 months now...

Post by Andrew Williams »

I'm sure they have more important things happening than have to release a game that works.

I'm still playing World of Tanks :)
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grantr
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RE: It's been 6 months now...

Post by grantr »

ORIGINAL: Erik Rutins

Hi Kweniston,

We are actually discussing the issues and the update timing now. I'll get back to you on this ASAP once I discuss with Steve.

Regards,

- Erik

This must be a heck of long discussion then [:)]

Actually, it's really not funny at all. The silence from Matrix on the "Bridge" and "Crash" issue is deafening. The grand campaign is unplayable. Some positive feedback would be appreciated.
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Andrew Williams
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RE: It's been 6 months now...

Post by Andrew Williams »

C'mon, settle down

the game has only been out for one and half years.

the AI non movement in The Longest Day took just a little over two years to fix along with the trees not obscuring Line of Sight.


just lighten up....
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