1.7.0.7 Crash dump

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El Vis
Posts: 32
Joined: Wed May 25, 2005 9:57 am

1.7.0.7 Crash dump

Post by El Vis »

Reproducable Bug leading to ctd:

Distant Worlds - Crash Dump - 1.7.0.7

12:38:25 Freitag, 16. Dezember 2011


System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei DistantWorlds.Types.Empire.TakeOwnershipOfColony(Habitat colony, Empire newEmpire, Boolean destroyBases, Boolean destroyTroops)
bei DistantWorlds.Types.Habitat.ResolveInvasionBattles(TimeSpan timePassed, Galaxy galaxy)
bei DistantWorlds.Types.Habitat.DoTasks(DateTime time)
bei DistantWorlds.Main.cNDbEUpon6NoOV5fp4m(Object , DateTime )
bei DistantWorlds.Main.9Rr9ZBpwY5(DateTime , Int64 , BuiltObjectList , Boolean )
bei DistantWorlds.Main.ProgramLoop()


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Rtwfreak
Posts: 381
Joined: Sun Dec 11, 2011 8:50 pm

RE: 1.7.0.7 Crash dump

Post by Rtwfreak »

I got one also since the latest patch 1.7.7
Distant Worlds - Crash Dump - 1.7.0.7

1:23:44 AM Saturday, December 17, 2011


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.ConstructionQueue.ProcessSingleConstructionYard(ConstructionYard constructionYard, TimeSpan timePassed, Galaxy galaxy, BuiltObjectList completedBuiltObjects)
at DistantWorlds.Types.ConstructionQueue.DoConstruction(Galaxy galaxy, DateTime tempNow)
at DistantWorlds.Types.BuiltObject.IndustrialProcessing(Double timePassed, Galaxy galaxy, DateTime time)
at DistantWorlds.Types.BuiltObject.DoTasks(DateTime time, Int64 starDate, Boolean inView)
at DistantWorlds.Main.VIKCsbpfvqEpYYdvAew(Object , DateTime , Int64 , Boolean )
at DistantWorlds.Main.9Rr9ZBpwY5(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()


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jlevans
Posts: 45
Joined: Mon Feb 14, 2011 9:02 pm

RE: 1.7.0.7 Crash dump

Post by jlevans »

... and another:

Distant Worlds - Crash Dump - 1.7.0.7

8:49:54 AM Sunday, December 18, 2011


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Empire.ObtainEmpireEvaluation(Empire empire)
at DistantWorlds.Types.Empire.ReviewSystemThreats()
at DistantWorlds.Types.Empire.DoTasks()
at DistantWorlds.Main.Ql8rRypaXPFP1pWQEiX(Object )
at DistantWorlds.Main.MLh9uNENNb(Object )


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James L Evans
Falokis
Posts: 147
Joined: Sun May 23, 2010 8:03 pm

RE: 1.7.0.7 Crash dump

Post by Falokis »

I get one after about an hour, every game.

Here is the latest:
Distant Worlds - Crash Dump - 1.7.0.7

9:28:05 PM Sunday, December 18, 2011


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Main.VIKCsbpfvqEpYYdvAew(Object , DateTime , Int64 , Boolean )
at DistantWorlds.Main.9Rr9ZBpwY5(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()


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El Vis
Posts: 32
Joined: Wed May 25, 2005 9:57 am

RE: 1.7.0.7 Crash dump

Post by El Vis »

New game, same error as last time, after 15 hours of playtime. I found no workaround so it seems to be a critical bug.
fierceking
Posts: 236
Joined: Fri Jul 23, 2010 9:54 pm

RE: 1.7.0.7 Crash dump

Post by fierceking »

ORIGINAL: El Vis

Reproducable Bug leading to ctd:

Distant Worlds - Crash Dump - 1.7.0.7

12:38:25 Freitag, 16. Dezember 2011


System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei DistantWorlds.Types.Empire.TakeOwnershipOfColony(Habitat colony, Empire newEmpire, Boolean destroyBases, Boolean destroyTroops)
bei DistantWorlds.Types.Habitat.ResolveInvasionBattles(TimeSpan timePassed, Galaxy galaxy)
bei DistantWorlds.Types.Habitat.DoTasks(DateTime time)
bei DistantWorlds.Main.cNDbEUpon6NoOV5fp4m(Object , DateTime )
bei DistantWorlds.Main.9Rr9ZBpwY5(DateTime , Int64 , BuiltObjectList , Boolean )
bei DistantWorlds.Main.ProgramLoop()


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I am getting the same error and it keeps crashing to desktop

Image
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BTJ
Posts: 47
Joined: Fri Jan 06, 2012 2:40 pm

RE: 1.7.0.7 Crash dump

Post by BTJ »

Hmm, there are several different dumps in this thread.

I got the same one as in the OP after ca. 6h of playtime.


Wyldwraith
Posts: 2
Joined: Thu Jan 19, 2012 12:38 pm

RE: 1.7.0.7 Crash dump

Post by Wyldwraith »

Hi all new here,
Getting the GxHab crashes myself. Totally wrecked a huge game I'd been playing for over a week :( All the previous saves result in the same crash within a 60-120 seconds of loading up game. Haven't started a new game yet, since I don't see the point of putting in 50-60hrs into an individual game and watching it end up corrupted before a solution is found...

Anyone have any ideas how to fix this? I tried re-installing the 1.7.0.1 patch, didn't improve anything.
Oh, incidentally. After the game crashes to desktop there's still a Distant Worlds.exe showing in the Task Manager, and the game music is still playing even after the rest of the game has closed itself out. Have to manually end the process of that .exe or Restart my comp to make the game music stop.

I'm REALLY frustrated at this point. Disabled, so I'm home all day. This is pretty much what I've done since like Jan. 9-10th, and just upsetting to lose such a long, good game ya know?

Any help would be appreciated.
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elliotg
Posts: 3630
Joined: Mon Sep 10, 2007 9:32 am

RE: 1.7.0.7 Crash dump

Post by elliotg »

Thanks for these bug reports. These problems are fixed in the upcoming 1.7.0.9 update.
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