Economic

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Rising-Sun
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Economic

Post by Rising-Sun »

Economic is probably the toughest parts in the game while playing, protecting and replacing lost units can be tricky along with strategy. What i am trying to figured out is why all suddenly i have +7k cashflow and few days passes then negative at the start. I have cancel all productions and going over all mining groups and see what i am short of. Now im not sure what will happen if you dont have the resources to build, such as carbon fibre, ploymer, etcs.

Seem the private sectors is running on automatic and buying/selling their goods and stockpile the resources. Under Expansion Planner you will see how much each resources are worth, by gaining that strategy to increases cashflow of your empire, but still you will need other resources to build and keep your empire happy as well expansion.

Under Colonies-->Cargo, been trying to figured out what does Amt and Rsvd stand for, my guess Amt is what in hand or stockpiled, while Rsvd is in route or surplus. Couldnt find this informations any where on the manual.

Thank god my race have +25 income bonuses, but still its pretty tight from the start after it went declined cashflow, so i scapped the escort ship. Went over all ships and bases, seem to be fairly balance.
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Bingeling
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Joined: Thu Aug 12, 2010 11:42 am

RE: Economic

Post by Bingeling »

The weird things with economy, is that after a while, cashflow means so little. You get huge, steady, bonus income from foreign trade bonus, resort bases, and space port fees (civilian ship building).

If desperate for cash, know that as long as the AI has money, they will always give it away if you got something to trade. Tech is worth hundreds of k, unless the target empire has it very nearly complete, in which case it can be cheap. If really desperate, consider trading a mining base, they are worth tons, but it should bring you all their cash (find one which has a lot), maybe a lesser base, and some tech...

On cargo, amt is ok, that is what we got. I figure reserved is cargo destined for production, or cargo which some ship is on its way to collect. The game could use some improvement in this area.
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Data
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RE: Economic

Post by Data »

Under Colonies-->Cargo, been trying to figured out what does Amt and Rsvd stand for, my guess Amt is what in hand or stockpiled, while Rsvd is in route or surplus. Couldnt find this informations any where on the manual.

This comes back regularly, there are some in depth threads on this; a couple of them are

tm.asp?m=2434655&mpage=1&key=amt%2Crsvd&#2434655
tm.asp?m=2533006&mpage=1&key=amt%2Crsvd&#2539019
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Rising-Sun
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RE: Economic

Post by Rising-Sun »

That right it has comes directly from R&D too, if you cut the R&D off then your will get your cashflow back online. But i remember one game it didnt do it and i had steady +6-7k cashflow along with R&D in all three fields. Yes this is weird.
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