Hotkeys

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

Hotkeys

Post by junk2drive »

Hopefully this is the final list of hotkeys

Panzer Command Hotkeys

Function & Control & Alt Keys

F1 – System performance statistics (FPS, memory use, etc.) on/off
F2 – Show map coordinates on rubberbands on/off
F3 – Create file with unit position information (disabled for PBEM games)
F4 – Allow unrestricted unit placement during setup phase of set battles vs AI (disabled for Multiplayer games)
F5 – Decrease size of message box
F6 - Increase size of message box
F7 - Message box on/off
F8 - Take screenshot (bmp placed in Screens folder)
F9 - Decrease playback speed
F10 - Increase playback speed
F11 - Rewind playback
F12 -

Escape key – Exit current screen / Bring up menu
Esc + Arrow Keys + Enter - Select menu items
Esc + S - Save menu (no unit selected)(insert text and press enter to save and return to game)
Ctrl + Click - Set waypoint when giving orders (not all orders have waypoints) maximum 3
Alt - Cinematic view (removes HUD) Also controls tilt and rotate camera - press and move mouse
Alt + Tab - Minimise game from full screen
Alt + F4 - Kill game
Ctrl + F4 - Restart game

Other
' - Increase unit size displayed
/ - Decrease unit size displayed
K - Keys - Display the list of hotkeys
O - Orders - View Briefing in game on/off
S – Spec - Show unit specification for selected unit on/off
U - Unit/platoon/side movement and target rubberband display
I - Icon - Unit floating icons (no icons/side icons/type unit icons)
Q - Quiter - Surrender
Y - Rubberband display over/under objects
5 - Display of underlying color coded terrain map on/off
6 - Display Setup Zones
7 - Map Grid on/off (does not work with legacy maps from OWS or K)
8 - Victory Flag on/off
9 - Map Labels on/off
0 - Trees off/half/full
Backspace - Grasses on/off
| - Shadows on/off
Spacebar - Pause playback
Shift + Click - A message in the message box during replay to rewind back to the event



Camera Control Keys

~ or Home - Return camera to starting viewpoint - Commander view - center of mass of your side
- (minus) – Decrease current camera zoom
+ (plus) – Increase current camera zoom
Number pad 4 – Rotate camera counter-clock wise
Number pad 6 – Rotate camera clock wise
Number pad 9 – Tilt camera up
Number pad 3 – Tilt camera down
Alt - Hold down and move mouse to change view - tilt and rotate camera
Stand alone arrow keys – Move camera in direction of arrow
Tab – Commander Viewpoint (click unit twice to select then Tab)
Tab/Tab – Unlock Commander Viewpoint
1 - View level close
2 - View level middle
3 - View level far
4 - View level far and rotate to match minimap



Unit Order Hotkeys

Spacebar - Orders menu for selected unit (press again to cancel orders menu)
Note:When a unit is selected the spacebar opens the orders menu, when in video playback, the spacebar pauses.
Shift + (order) - Forces subunits to follow Commander orders, pathing and SOP - Select unit, press and hold shift, select order, click destination.

Setup Phase Only

P – Place/Mount/Load unit
G - Place group
F – Face unit
V - Face group
L - Line of sight

Orders/Reaction

> - Go to next unit
< - Go to previous unit
} - Go to next Commander
{ - Go to previous Commander

L - Line of sight
P - Pathing Direct-Fastest-Cover
A – Advance
C - Charge
R – Rush
W – Withdraw
D – Defend/Move
H - Orders Phase = Defend/Stay
H - Reaction phase = Halt
B – Bound
M – Engage/Move
T – Engage/Target or Target (depending on current phase)
X - Cancel Target
Z - Infantry - Mount/Unmount
Z - Tank - Button/Unbutton


Multimedia keyboard keys can be used as follows

>/|| - Pause / Play playback(spacebar may also be used to pause)
>> - Increase playback speed
<< - Decrease playback speed
[] - Rewind playback


Main Menu Screen

C - Campaign
B - Set Battle
L - Load (saved) Game
M - Multiplayer
O - Options
R - Readme
X - Credits
Esc - Exit Game


Set Battle Campaign Selection and TO&E Screens

Enter - Advance to the next screen
R - Random
N - Next
Esc - Back
1-5 - SetBattle screen - Filters battles by las digit of year - 0 resets

Multiplayer Messaging

Enter - End turn and send
Esc - Cancel sending to return to game
? - Read opponent's message

Note: All buttons will have a Hotkey shown through Tooltips
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Prince of Eckmühl
Posts: 2459
Joined: Sun Jun 25, 2006 4:37 pm
Location: Texas

RE: Hotkeys

Post by Prince of Eckmühl »

ORIGINAL: junk2drive

Hopefully this is the final list of hotkeys

Panzer Command Hotkeys

Function & Control & Alt Keys

F1 – System performance statistics (FPS, memory use, etc.) on/off
F2 – Show map coordinates on rubberbands on/off
F3 – Create file with unit position information (disabled for PBEM games)
F4 – Allow unrestricted unit placement during setup phase of set battles vs AI (disabled for Multiplayer games)
F5 – Decrease size of message box
F6 - Increase size of message box
F7 - Message box on/off
F8 - Take screenshot (bmp placed in Screens folder)
F9 - Decrease playback speed
F10 - Increase playback speed
F11 - Rewind playback
F12 -

Escape key – Exit current screen / Bring up menu
Esc + Arrow Keys + Enter - Select menu items
Esc + S - Save menu (no unit selected)(insert text and press enter to save and return to game)
Ctrl + Click - Set waypoint when giving orders (not all orders have waypoints) maximum 3
Alt - Cinematic view (removes HUD) Also controls tilt and rotate camera - press and move mouse
Alt + Tab - Minimise game from full screen
Alt + F4 - Kill game
Ctrl + F4 - Restart game

Other
' - Increase unit size displayed
/ - Decrease unit size displayed
K - Keys - Display the list of hotkeys
O - Orders - View Briefing in game on/off
S – Spec - Show unit specification for selected unit on/off
U - Unit/platoon/side movement and target rubberband display
I - Icon - Unit floating icons (no icons/side icons/type unit icons)
Q - Quiter - Surrender
Y - Rubberband display over/under objects
5 - Display of underlying color coded terrain map on/off
6 - Display Setup Zones
7 - Map Grid on/off (does not work with legacy maps from OWS or K)
8 - Victory Flag on/off
9 - Map Labels on/off
0 - Trees off/half/full
Backspace - Grasses on/off
| - Shadows on/off
Spacebar - Pause playback
Shift + Click - A message in the message box during replay to rewind back to the event



Camera Control Keys

~ or Home - Return camera to starting viewpoint - Commander view - center of mass of your side
- (minus) – Decrease current camera zoom
+ (plus) – Increase current camera zoom
Number pad 4 – Rotate camera counter-clock wise
Number pad 6 – Rotate camera clock wise
Number pad 9 – Tilt camera up
Number pad 3 – Tilt camera down
Alt - Hold down and move mouse to change view - tilt and rotate camera
Stand alone arrow keys – Move camera in direction of arrow
Tab – Commander Viewpoint (click unit twice to select then Tab)
Tab/Tab – Unlock Commander Viewpoint
1 - View level close
2 - View level middle
3 - View level far
4 - View level far and rotate to match minimap



Unit Order Hotkeys

Spacebar - Orders menu for selected unit (press again to cancel orders menu)
Note:When a unit is selected the spacebar opens the orders menu, when in video playback, the spacebar pauses.
Shift + (order) - Forces subunits to follow Commander orders, pathing and SOP - Select unit, press and hold shift, select order, click destination.

Setup Phase Only

P – Place/Mount/Load unit
G - Place group
F – Face unit
V - Face group
L - Line of sight

Orders/Reaction

> - Go to next unit
< - Go to previous unit
} - Go to next Commander
{ - Go to previous Commander

L - Line of sight
P - Pathing Direct-Fastest-Cover
A – Advance
C - Charge
R – Rush
W – Withdraw
D – Defend/Move
H - Orders Phase = Defend/Stay
H - Reaction phase = Halt
B – Bound
M – Engage/Move
T – Engage/Target or Target (depending on current phase)
X - Cancel Target
Z - Infantry - Mount/Unmount
Z - Tank - Button/Unbutton


Multimedia keyboard keys can be used as follows

>/|| - Pause / Play playback(spacebar may also be used to pause)
>> - Increase playback speed
<< - Decrease playback speed
[] - Rewind playback


Main Menu Screen

C - Campaign
B - Set Battle
L - Load (saved) Game
M - Multiplayer
O - Options
R - Readme
X - Credits
Esc - Exit Game


Set Battle Campaign Selection and TO&E Screens

Enter - Advance to the next screen
R - Random
N - Next
Esc - Back
1-5 - SetBattle screen - Filters battles by las digit of year - 0 resets

Multiplayer Messaging

Enter - End turn and send
Esc - Cancel sending to return to game
? - Read opponent's message
Note: All buttons will have a Hotkey shown through Tooltips

Junk, you are such a show-off!
Government is the opiate of the masses.
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Stridor
Posts: 1391
Joined: Sat Sep 08, 2007 11:01 am

RE: Hotkeys

Post by Stridor »

There is also an in-game hotkey overlay if you don't want to read the manual [;)]

S.

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HintJ
Posts: 311
Joined: Sun Oct 10, 2010 4:11 pm

RE: Hotkeys

Post by HintJ »

I hope that middle mouse button is still rotate view w/out removing UI?

I'm very excited about the ALT key removing the UI, but hope that I can still look around from bino view while reading the MSG box.
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
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junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Hotkeys

Post by junk2drive »

Yes MMB or click the scroll wheel still works to pan and rotate the camera. I like the alt key because my scroll wheel is hard to press enough to click. And removing the HUD reduces the load so that the camera moves faster.

Commander view puts you at TC height which is just above the top edge of the HUD and to the left of the message box. Rolling the scroll wheel forward while in TC view zooms in on what is ahead but does not change the HUD or message box.

Does that explain it well enough?
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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HintJ
Posts: 311
Joined: Sun Oct 10, 2010 4:11 pm

RE: Hotkeys

Post by HintJ »

No. Let me ask precisely:

Does pushing the middle mouse button remove the UI?
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Hotkeys

Post by junk2drive »

No, only pressing the Alt key does that.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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HintJ
Posts: 311
Joined: Sun Oct 10, 2010 4:11 pm

RE: Hotkeys

Post by HintJ »

ORIGINAL: junk2drive

No, only pressing the Alt key does that.

I'm so glad only the ALT key does.

Let me also say thanks for:

< - Go to previous unit
} - Go to next Commander
{ - Go to previous Commander
[] - Rewind playback

When I get this game, I'm busting out Glovepie, and I'm going to run the whole thing laying back in my sofa w/my gamepad and voice recognition, projected at 8 feet x 6 feet on my living room wall!

Wow! Thanks again! People often think hotkeys are just for hyperactive RTS playing teenagers, but they are absolutely necessary for Glovepie and Autohotkey freaks to customize the experience!

"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Hotkeys

Post by junk2drive »

I have just recently found autohotkey and have been using it to edit the xmls with repetitive text entries. Great program.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
HintJ
Posts: 311
Joined: Sun Oct 10, 2010 4:11 pm

RE: Hotkeys

Post by HintJ »

ORIGINAL: junk2drive

I have just recently found autohotkey and have been using it to edit the xmls with repetitive text entries. Great program.

Indeed. Autohotkey works w/PC (if run as administrator.) As long as a game has a hotkey for something, you can change it. You can even reprogram mouse buttons. Currently I use it for W-A-S-D camera movement. More hotkeys = more options.
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
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