[REL Beta] [Shadows] Star Trek - The Picard Era

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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ehsumrell1
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RE: [REL] TRSE Star Trek Mod v1.5

Post by ehsumrell1 »

ORIGINAL: Footslogger

What about that super weapon on Star Trek Nemesis?

You saw that explosion! Similar to what a World Destroyer does. I wouldn't dare
wish that on ANY Romulan.....Breen, maybe.....Gorn, oh Hell Yes!
Shields are useless in "The Briar Patch"...
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lordxorn
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by lordxorn »

ORIGINAL: Igard

NO! Janeway was the worst captain ever! Voyager had it's moments, but was the weakest of the ST series IMO.

DS9 was a good series, but was a slow burner, you have to give it a chance.

If you're looking to watch some Star Trek, I'd recommend Enterprise. It was sort of slow in Season 1, Season 2 was a bit wonky, Season 3 was different but fun, Season 4 was very good (apart from the finale).

Of course you should also watch some Enhanced TOS. They did a great job touching it up. It's classic stuff.

TNG was the best series though for consistently good writing. Cant' beat that for good ST.

I actually liked the Enterprise series, and even got my wife into it with their more general approach. Joleen Carter was also HOT!!

My favorite ST movie was First Contact because of the epic war with the Borg and the exploration of the origins of Warp Drive for the Federation. (Don't get me started on Generations)
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EisenHammer
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by EisenHammer »

Awesome Mod !!!
I really like the Star Trek theme that you made… Its Great!!!

The only thing I can't figure out is that for some reason your flagshapes won't show up when I start a new game. Otherwise the Mod is outstanding.
Thanks.[:)]
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

Thanks for the positive feedback, EisenHammer. [;)]

The game unfortunately doesn't support modding the flagshapes, so you have to replace the ones from the vanilla game. Not ideal, but the options there for anyone to use it. Instructions :-

Installing optional flag shapes:-


1.Backup your 'Matrix Games/Distant Worlds/images/ui/flagshapes' folder
2.Copy 'flagshapes' folder from the Star Trek mod folder.

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EisenHammer
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by EisenHammer »

ORIGINAL: Igard
The game unfortunately doesn't support modding the flagshapes,

So that's why… I guess I should read the first post better.[:D]

I hope Elliot will add modding of the flagshapes soon, as I don't want to replace the ones already in the game.
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WoodMan
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by WoodMan »

Igard could you please post your Borg Cube for DL or send me a PM with a link to it?  I know its probably hopeless, but I want to have a play with trying to either a) get it bigger, or b) get every other ship smaller using semi transparent pixels.
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

I'll post it here for access for anyone who wants it.

Here's a link to the tech support thread where I posted some results and Elliot explains how the game scales the ships :-

http://www.matrixgames.com/forums/tm.asp?m=2513492
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

My Federation Fleet in all its glory.



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solops
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by solops »

After unzipping this mod to my Customise folder I get an error (Unhandled Exception, I think) when I try to change themes to it. I am then unable to change themes back to the default. To clear the problem out, I have to uninstall the game, manually delete the DW folder AND clean the registry. What's happening? I have tried this three times with the same results. I have no problems using the Diverse Worlds mod.ANd yes, I am using ROTS with the beta patch 1501.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

Let me look into this, solops. I haven't changed themes yet since adding the extra shipset folder, so that could be the cause.
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

Ok, I'm getting this too, but only after switching back to the Star Trek theme. It seems that I can load the game, switch to the theme no problem, but can't change back to another theme without restarting the game. The error gives me the option of continuing, but doesn't seem to load the mod properly and the cursor is stuck on the rotating load icon until I start a game and it fixes itself.

I tried removing the extra shipset familly11, but that had no effect. I must have made a mistake somewhere in the races.txt file. I'm going to start going over it now.

Sorry that this causing you so much inconvenience, solops. The error I get is not game stopping, but is a nuisance. It shouldn't require you to reinstall the game and it certainly shouldn't make any changes to the registry!

Thanks for reporting it. Obviously don't try the mod again until I've found what's causing this.

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WoodMan
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by WoodMan »

Igard and Solops, did you already have a custom theme, including a previous version of the same mod activated when you got the crash?  I've had crashes before when changing a theme I already have activated.  Maybe this isn't the cause of the crash but as a caution always switch to the default theme before you install a new theme, especially if its an update to the same theme (you can change the name of your themes per version to prevent modification of an already installed/activated theme Igard). 

Also, the new game menu remembers your previous settings, so if you change to a theme with different races then press new game it gives a load of error messages because the races already selected in the new game screen are missing. So before activating a theme with different races (including default theme, if you already had ST/SW or something selected), go into the new game screen and clear out any manually setup AI empires in there.



"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
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tjhkkr
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by tjhkkr »

It's important to mention that this mod doesn't use the Mechanoid or Shakturi race, so always remember to uncheck the story option for RotS at the games victory conditions screen.

No, no, no...

Use them and just use Lexlorn's Imperial ships and let DV and his boys come in and kick the tail out of the Romulans. That is when the Romulan ale will start flowing. [:D]
But then, because of the prime directive, there will be a big peace conference ... and I do not know what I am talking about, talking trash as usual.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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tjhkkr
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by tjhkkr »

Wood man, I remember getting errors from exactly what you say, but I do not remember unhandled exceptions...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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ehsumrell1
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by ehsumrell1 »

ORIGINAL: Igard

Ok, I'm getting this too, but only after switching back to the Star Trek theme. It seems that I can load the game, switch to the theme no problem, but can't change back to another theme without restarting the game. The error gives me the option of continuing, but doesn't seem to load the mod properly and the cursor is stuck on the rotating load icon until I start a game and it fixes itself.

I tried removing the extra shipset familly11, but that had no effect. I must have made a mistake somewhere in the races.txt file. I'm going to start going over it now.

Sorry that this causing you so much inconvenience, solops. The error I get is not game stopping, but is a nuisance. It shouldn't require you to reinstall the game and it certainly shouldn't make any changes to the registry!

Thanks for reporting it. Obviously don't try the mod again until I've found what's causing this.
Igard... could the problem be that there is an older "DefaultOptions" file
lurking that is causing the errors at theme change? I remember that there
was a post somewhere before about erasing that file and it solved the problem.
Just a thought! I'm at work away from my home computer so I can't test it
at the moment. [&:]
Shields are useless in "The Briar Patch"...
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tjhkkr
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by tjhkkr »

I like your ship classes as usual... [&o]
Would it not be cool to actually be able to use some of the extra classes...

Oh, and a couple of fog of war ideas for you people:
Make all your frieghters, tankers the same model... this way you have to be careful who you order your ships to attack... You have to make sure whose empire's ships you are blasting... :)
Works great in the SW galaxy when the Empire and the Rebellion and some of the minor powers all use the same ships like frieghters and some of the more common starfightes... :)
I also do that with the Romulans and Klingons in the Kirk Era...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

ORIGINAL: WoodMan

Igard and Solops, did you already have a custom theme, including a previous version of the same mod activated when you got the crash?  I've had crashes before when changing a theme I already have activated.  Maybe this isn't the cause of the crash but as a caution always switch to the default theme before you install a new theme, especially if its an update to the same theme (you can change the name of your themes per version to prevent modification of an already installed/activated theme Igard). 

No nothing like that, WoodMan.
Also, the new game menu remembers your previous settings, so if you change to a theme with different races then press new game it gives a load of error messages because the races already selected in the new game screen are missing. So before activating a theme with different races (including default theme, if you already had ST/SW or something selected), go into the new game screen and clear out any manually setup AI empires in there.

As soon as I read I thought 'Bingo, that's got to be it', but no. Still get the exception.[:(]

Igard... could the problem be that there is an older "DefaultOptions" file
lurking that is causing the errors at theme change? I remember that there
was a post somewhere before about erasing that file and it solved the problem.
Just a thought! I'm at work away from my home computer so I can't test it
at the moment.

Trying that now, Ed....

EDIT: Can't find one.

I'm taking all my mods off and starting DW with the most basic mod I can make, with a couple of shipsets a race.txt and a bias.txt. See what happens.
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

My Kirk era mod works fine. I can switch back and forth between the default.

This must be something wrong with TRSE. Maybe I put a wrong figure somewhere. [&:]

It's strange because the mod works fine. Very puzzling.

Ed, I just tried also with the mod you emailed me the other day. It's got the same problem. [:(]

I wonder if the game just doesn't like all the race names being changed. [&:]

I also tried putting the Mechanoids and Shakturi back in and moving the Remans and Tholians. Still the same.

I'll now try removing all the shipsets. This is getting tiring.[>:]
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

It's definately a shipset issue. The problem has gone now that my mod has no shipsets. [8|]

EDIT: I think the problem is caused when changing theme from a mod with more than the default shipsets. I'm testing this now..

EDIT2: That's what it is. As soon as I add family11 shipset. I can no longer switch between the default and Star Trek themes.

I don't know if this is the same error as solops. It certainly doesn't cause a CTD or change the registry. I can ignore the error, but the mod doesn't load properly.

So, if I want to use more than the default number of shipsets, I have to restart the game. [:(]
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

ORIGINAL: tjhkkr

I like your ship classes as usual... [&o]
Would it not be cool to actually be able to use some of the extra classes...

You can, TJ. Look at my screen shot from a few posts earler. Here are the instructions for using the extra ship set folder included in the mod.

How to use the 'Extra' Shipset :-

This shipset is not used by any one race in the game. It's purpose is simply to provide extra ship images for any additional ship designs the player may need. So the player can now have 2 frigate designs etc.

- From the Design Screen, select 'Show non-obsolete designs' from the drop-down menu.
- Select the design of the ship role you want to create another variant of. Click 'Copy as new'
- Click on the ship image combo box. Scroll to the bottom and look for a suitable ship image. There are several images here from different races. There are more ship images for Federation designs than any other race.
- Now design your new ship with it's unique features. I find that naming my ship designs according to what role they have helps. For example, I could have an Escort Frigate that is fast and lightly armed, as well as an Assault Frigate, which is a bit slower and heavily armed.
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