New 4.50.10b Beta Patch Available!

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
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Andrew Loveridge
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New 4.50.10b Beta Patch Available!

Post by Andrew Loveridge »

Greetings,

We have made a new beta patch available for you to try in the Members Club. It is a comprehensive update with a long list of changes. You will need to register your game, if you haven't already, and click on the Registered Downloads. We hope to make this official, if no issues are found. Let us know how it works for you.

*Note* - Do to the changes in this version it is recommended you start a new game, as the data files in previous saves are not compatible.

Change List

5/12/2010 – 4.50.10b
  • Fixes
    • Fixed a bug that could cause incorrect message post-BG screen about who was
      attacker / defender on the first turn of an operation or campaign.
    • Fixed crash when airstrike bombs or rockets going off the bottom map edge.
    • Fixed potential memory corruption bug with mini-map painting out of bounds
    • Fixed a memory corruption bug that could occur just post-battle
    • Fixed spelling error in message about being unable to move due to strategic
      surprise.
    • Fixed crash when AI can not find a valid setup location for a team.
    • Fixed post-battle crash condition after flamethrower(s) were used.
    • Changed "Slush" elements explode effect from "Water" to "crater".
    • A few new aircraft graphics added.
  • AI
    • Fixed a bug where the AI player could fail to move battle groups on the strategic
      map when not in contact with the enemy.
    • The overall force strength ratio (ratio of the overall strength of AI playerís side to
      the known or estimated strength of the playerís side) is now given more weight in
      the AI playerís decision making when considering moves on the strategic map.
    • The AI player will favor more aggressive moves on the strategic map when the AI
      playerís side has strategic surprise (i.e. when the playerís side can not move).
  • Map
    • Setup zone now guaranteed to include the squares adjacent to a controlled Victory
      Location.
    • All maps checked for general coding errors.
    • Bridges coded as "bridge" as opposed to the variety of road type elements
      previously coded.
    • Bridge map coding improved to support better vehicle pathing.
    • Maps checked for usage of interior walls
    • Maps checked for usage of "double wide" exterior walls coding method.
    • Reported map coding and map graphic errors fixed.
    • Added missing interior on Liefrange.
    • Added trees for painted in shadows on Liefrange.
    • Fixed bright outline on Krinkelt-Rocherath building interiors.
    • Removed Alled entry VL on Sibret BTD.
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Andrew Williams
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RE: New 4.50.10b Beta Patch Available!

Post by Andrew Williams »

please note:

All mods for the retail version of WaR will not function if this beta patch is installed.
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Tejszd
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RE: New 4.50.10b Beta Patch Available!

Post by Tejszd »

Thanks for the patch!
Renato
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RE: New 4.50.10b Beta Patch Available!

Post by Renato »

ORIGINAL: Andrew Loveridge


[*]Bridges coded as "bridge" as opposed to the variety of road type elements
previously coded.
[*]Bridge map coding improved to support better vehicle pathing.

Much appreciated !
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Andrew Williams
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RE: New 4.50.10b Beta Patch Available!

Post by Andrew Williams »

Bridges coded as "bridge" as opposed to the variety of road type elements
previously coded.

This effects the following 7 maps only

Clervaux
Hosingen
Lutrebois
Magaret
Senonchamps
Stavelot
Vaux Les Rosieres

Variety of road type elements was limited to "Paved Road" and was used to overcome some particular pathing problems found in these instances - hopefully dealt with now as Bridge map coding improved to support better vehicle pathing.
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Korzun
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RE: New 4.50.10b Beta Patch Available!

Post by Korzun »

grand! Thank you guys
Txema
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RE: New 4.50.10b Beta Patch Available!

Post by Txema »

Thank you very much for this new patch !!!

I really appreciate it [:)]


Txema
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Dundradal
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RE: New 4.50.10b Beta Patch Available!

Post by Dundradal »

ORIGINAL: Andrew Williams

please note:

All mods for the retail version of WaR will not function if this beta patch is installed.

Ok.

I noticed the TLD thread has an ETA for the final patch "next week." Is it the same for the WAR final patch as well?

And any word on a final COI patch or the status of the MMCC3 servers?

But again, thanks for these beta patches! I can't wait to try them out! [:D]
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
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Dennistoun
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RE: New 4.50.10b Beta Patch Available!

Post by Dennistoun »

ORIGINAL: Dundradal

ORIGINAL: Andrew Williams

please note:

All mods for the retail version of WaR will not function if this beta patch is installed.

Ok.

I noticed the TLD thread has an ETA for the final patch "next week." Is it the same for the WAR final patch as well?

And any word on a final COI patch or the status of the MMCC3 servers?

But again, thanks for these beta patches! I can't wait to try them out! [:D]
Good questions, Dunradal! These Beta patches have actually got me playing CCTLD and downloading CCWAR again. As for COI, I always go back to that.
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Andrew Williams
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RE: New 4.50.10b Beta Patch Available!

Post by Andrew Williams »

No word
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Dundradal
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RE: New 4.50.10b Beta Patch Available!

Post by Dundradal »

ORIGINAL: Andrew Williams

No word

Thanks Andrew. Haven't heard from Heath since 6/7. Might have to drop him a line again.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
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Dundradal
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RE: New 4.50.10b Beta Patch Available!

Post by Dundradal »

No word seems to be the word of the day. :(

Still great to know these are still being supported.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
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Andrew Williams
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RE: New 4.50.10b Beta Patch Available!

Post by Andrew Williams »

ATTENTION


Please don't use the bundled version of BHQ to try and create an account.

The account creation website is malware infected and you risk infection

Please download a malware free and updated versin of BHQ here  http://closecombat.matrixgames.com/WaR/WaRmods.html
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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

Can you be a little bit more clear please?

Do I have to uninstall the current BHQ?
What if I haven't run the setup that's included with WAR?

After downloading the one you posted do I install it into the WAR folder?
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Dundradal
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RE: New 4.50.10b Beta Patch Available!

Post by Dundradal »

It's not BHQ that has the malware it's the account creation site linked with that version of BHQ.

Download the new version and install over the old and you should be good to go.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
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Andrew Williams
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RE: New 4.50.10b Beta Patch Available!

Post by Andrew Williams »

It's not BHQ that has the malware it's the account creation site linked with that version of BHQ.

thanks, as I said
The account creation website is malware infected and you risk infection
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Dundradal
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RE: New 4.50.10b Beta Patch Available!

Post by Dundradal »

Yeah I just wanted him to be clear it wasn't BHQ itself. He seemed confused.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
Tejszd
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RE: New 4.50.10b Beta Patch Available!

Post by Tejszd »

Dundradal it was good to clarify.... BHQ gets a lot of flack as it is without getting some it doesn't deserve....
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stolidog
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RE: New 4.50.10b Beta Patch Available!

Post by stolidog »

Does this patch include adding the "night" turns to WaR as in TLD and LSA?

Last year when the patch was being discussed, one of the postings showed a vehicle with a mortar blast nearby during a night turn:

tm.asp?m=2056957&mpage=2&key=
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Andrew Williams
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RE: New 4.50.10b Beta Patch Available!

Post by Andrew Williams »

Yes, you need to mod the game though by editing campaign.txt
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