Good Beginner Multiplayer Scenario

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Panther Paul, Arjuna

Post Reply
User avatar
EagleMountainDK
Posts: 517
Joined: Tue May 03, 2005 6:17 pm
Location: Denmark
Contact:

Good Beginner Multiplayer Scenario

Post by EagleMountainDK »

Hi,

Malm and I bought Bulge yesterday and have both played through the wonderful tutorial movies. Arjuna, you have a really calm and nice voice - good work[:)]

Since we are both COBB noobs I'm wondering if some of you beta tester and/or hard core players would recommend a good multiplayer scenario for us? Maybe not the biggest scenarios but again not the smallest either, since its nice to have something to order around [:D]

Thanks in advance.
Mark
MarkShot
Posts: 6811
Joined: Sat Mar 29, 2003 6:04 am

RE: Good Beginner Multiplayer Scenario

Post by MarkShot »

You can see the XLS I uploaded in terms of some scenario stats to help you pick a scenario. I am not too familiar with them. So, I don't know what would work well for MP.

See:

tm.asp?m=2479970
(於 11/13/21 台北,台灣,中國退休)
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: Good Beginner Multiplayer Scenario

Post by Arjuna »

Try Battle of the Roadblocks.
Dave "Arjuna" O'Connor
www.panthergames.com
User avatar
EagleMountainDK
Posts: 517
Joined: Tue May 03, 2005 6:17 pm
Location: Denmark
Contact:

RE: Good Beginner Multiplayer Scenario

Post by EagleMountainDK »

Thanks guys!
User avatar
EagleMountainDK
Posts: 517
Joined: Tue May 03, 2005 6:17 pm
Location: Denmark
Contact:

RE: Good Beginner Multiplayer Scenario

Post by EagleMountainDK »

Malm and I have just played "Battle of the Roadblocks". Me as US and him as Germany. What a hectic battle. I won, but only because we are so new to this game. I kinda lost track of the battle after the airborne troops arrived. Way to difficult to organize (for me).

When the s... hit the fan we are way to in-experienced to read the different status symbols and react to what they try to say to us. But the two most annoying things for me were my OOB and units resting. Those GI's took a nap even though the Germans were in front of their door, not sure how to tell them not to rest before taking an order. The OOB is easy enough when you can pause the game at your leisure, but in MP when both has too agree of the speed setting, its way more difficult. But I'm pretty sure it will be more clear with experience [:'(]
JaguarUSF
Posts: 187
Joined: Thu Jul 31, 2003 3:22 pm
Location: Jacksonville, FL
Contact:

RE: Good Beginner Multiplayer Scenario

Post by JaguarUSF »

ORIGINAL: Cougar_DK

not sure how to tell them not to rest before taking an order.

When you issue an order, in the order detail list there is an option at the very bottom for "rest". Set it to "none".
FredSanford3
Posts: 544
Joined: Sat Jun 23, 2007 3:22 pm

RE: Good Beginner Multiplayer Scenario

Post by FredSanford3 »

ORIGINAL: JaguarUSF

ORIGINAL: Cougar_DK

not sure how to tell them not to rest before taking an order.

When you issue an order, in the order detail list there is an option at the very bottom for "rest". Set it to "none".

Units seem to accumulate fatigue MUCH faster than in COTA. It looks like you accumulate fatigue defending as much as attacking now, or the fatigue-from-bombardment is set really high. I'm playing Race for Bastogne as the US right now, my guys have barely moved from the starting locations and they're exhausted- 89% (they pass out at 90% I think, and then drops down to 89 right after).
_______________________
I'll think about putting something here one of these days...
User avatar
EagleMountainDK
Posts: 517
Joined: Tue May 03, 2005 6:17 pm
Location: Denmark
Contact:

RE: Good Beginner Multiplayer Scenario

Post by EagleMountainDK »

ORIGINAL: JaguarUSF

ORIGINAL: Cougar_DK

not sure how to tell them not to rest before taking an order.

When you issue an order, in the order detail list there is an option at the very bottom for "rest". Set it to "none".

Thanks.
User avatar
eMonticello
Posts: 525
Joined: Fri Mar 15, 2002 7:35 am

RE: Good Beginner Multiplayer Scenario

Post by eMonticello »

ORIGINAL: Franklin Nimitz
Units seem to accumulate fatigue MUCH faster than in COTA.
Could weather be playing a larger part in accumulating fatigue? Ardennes: -3C (27F)and muddy vs. Crete: 14C. (57F) and dry.

Few things are harder to put up with than the annoyance of a good example. -- Pudd'nhead Wilson
MarkShot
Posts: 6811
Joined: Sat Mar 29, 2003 6:04 am

RE: Good Beginner Multiplayer Scenario

Post by MarkShot »

Fatigue and rest received some major work in BFTB. I believe fatigue rates were increased relative to COTA.
(於 11/13/21 台北,台灣,中國退休)
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: Good Beginner Multiplayer Scenario

Post by Arjuna »

Yes weather does play a big part in the increased fatigue rates. However, if your guys are defending in urban they fatigue a lot less. This reflects the benefits derived from the shelter they can get in a village or town.
Dave "Arjuna" O'Connor
www.panthergames.com
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: Good Beginner Multiplayer Scenario

Post by Arjuna »

When playing multiplayer the game runs at whatever the slowest speed setting is. Eg if you have it set to fast but your opponent sets it to Normal, then it will run at the Normal rate. If you then pause, the game will pause. So don't be afraid to take your time in multiplayer. Having said that I generally send a chat mesage to him when I pause just as a courtesy.

Also you can tell what speed setting your opponent is on by the highlighted colour on the run buttons if he is ata different speed.
Dave "Arjuna" O'Connor
www.panthergames.com
User avatar
EagleMountainDK
Posts: 517
Joined: Tue May 03, 2005 6:17 pm
Location: Denmark
Contact:

RE: Good Beginner Multiplayer Scenario

Post by EagleMountainDK »

Yeah, we figured out the speed settings last night [:D]

But my game crashed. Not sure why, but will be on the look out for could be causing it.
Post Reply

Return to “Command Ops Series”