winter land movement option (mantis 669)

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Dancing Bear
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Joined: Wed Feb 20, 2008 11:16 pm

winter land movement option (mantis 669)

Post by Dancing Bear »

Hi Marshall
when you modified the winter land movement option for Mantis 669 (which I like btw), did you also make the change to the crossing arrows, to prevent their use during winter (which I thought was an excellent suggestion)?
DB.
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Marshall Ellis
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Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: winter land movement option (mantis 669)

Post by Marshall Ellis »

Yes.
No crossing arrows can be used (In Winter zones). This would not affect the Dardanelles.
We also changed it so that the move costs are only upped by 1 as opposed to doubled. This is a blanket penalty for all terrains. I know there are some more specific options for the penalties and terrain types but I have settled for a compromise which is better than what we had.
Thank you

Marshall Ellis
Outflank Strategy War Games


Dancing Bear
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Joined: Wed Feb 20, 2008 11:16 pm

RE: winter land movement option (mantis 669)

Post by Dancing Bear »

This is great. do the movement penalties on land only apply in the winter zones as well?
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Marshall Ellis
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Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: winter land movement option (mantis 669)

Post by Marshall Ellis »

You are correct. Only in the Winter zones does this apply.
Thank you

Marshall Ellis
Outflank Strategy War Games


Dancing Bear
Posts: 1003
Joined: Wed Feb 20, 2008 11:16 pm

RE: winter land movement option (mantis 669)

Post by Dancing Bear »

Great, this is now a good option.
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