- Yes, it's a big job, bigger than anticipated, but so was fighting the actual war, and that only took six years (less if you're American, more if you're Japanese or Chinese).
MWiF is being worked on by a single programmer, a handful of other paid types (graphics artist, Matrix project manager, etc.) and a few dozen volunteers (mostly the beta testers).
The real war was an effort of tens of millions of fighting men, and tens of millions more people working in the factories, mills, etc.
Your attempt to compare the two in terms of scale is ridiculous.
- I don't help car manufacturers, plumbers or electricians either, because they're supposed to know what they're doing.
No one is helping Steve do programming, which is what he is being paid to do.
Have you ever had a plumber in to fix a sink? Did you clean the cleaners, brushes, etc. out from under the sink beforehand? That's helping the plumber. Sure, you could just get him to do it, but it will take up some of his time and you might have to pay for it.
- No, I don't know the difficulties, but I don't explain the difficulties of my job to my clients, because it's not professional.
Funny, I deal with roofers on construction projects all the time, and I would find it unprofessional if they didn't
tell me if they were having difficulties.
Frankly, the fact that Steve is keeping us all very informed on project progress, even when it hits rough patches such as this past winter, strikes me as being more
professional, in terms of relations with the client base, than simply not saying anything and leaving us to wonder what is going on.
What's professional or not in your field does not translate universally.
Oh well, see you in another two years. I expect I'll be bagged in my absence, but I would prefer the effort went into the game instead.
No, you'll be ignored. [8|]