4E bombers in AE

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Cavalry Corp
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4E bombers in AE

Post by Cavalry Corp »

Simple questions

How good are they against ships now ?

How good are they at wiping out bases

How good are they air too air

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Shark7
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RE: 4E bombers in AE

Post by Shark7 »

In simple answers:

1. SAIEW
2. Much less effective
3. SAIEW

At least this has been my experience with them.
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RE: 4E bombers in AE

Post by d0mbo »

ok, i'll bite: SAIEW?
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RE: 4E bombers in AE

Post by Kaletsch2007 »

Same As It Ever Was
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RE: 4E bombers in AE

Post by d0mbo »

thanks for educating this newbe ;)
 
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Sardaukar
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RE: 4E bombers in AE

Post by Sardaukar »

I think the 4E bomber effectiveness has been toned down against moving TFs quite a bit, but they still hit unloading TFs nicely after gaining some exp.
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RE: 4E bombers in AE

Post by Cavalry Corp »

I assume fast TF will be less to hit than a slow AP TF

I was really wondering about BB and CV .

Does altitude come into this very much ?

Cav
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Sardaukar
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RE: 4E bombers in AE

Post by Sardaukar »

ORIGINAL: cavalry

I assume fast TF will be less to hit than a slow AP TF

I was really wondering about BB and CV .

Does altitude come into this very much ?

Cav

Well, I could not get hits from 10 000 ft, but started to hit stationary TFs from 6000 ft.
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EUBanana
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RE: 4E bombers in AE

Post by EUBanana »

Skip bombing, they are murderous.

House rule sort of murderous.

6 B17s vs CV Zuikau, 14 bomb hits.  [X(]
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RE: 4E bombers in AE

Post by medicff »

ORIGINAL: cavalry

Simple questions

How good are they against ships now ?

How good are they at wiping out bases

How good are they air too air



3) not SAIEW. I have had several B17 go down vs zero in A2A at approx 15% of attacking force. In WITP they were pretty indestructible. [:D]
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RE: 4E bombers in AE

Post by Sardaukar »

ORIGINAL: EUBanana

Skip bombing, they are murderous.

House rule sort of murderous.

6 B17s vs CV Zuikau, 14 bomb hits.  [X(]

I have tried that with B-17s..and not gotten any hits. Instead, all bombers have gotten damaged usually.
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RE: 4E bombers in AE

Post by Yamato hugger »

ORIGINAL: EUBanana

Skip bombing, they are murderous.

House rule sort of murderous.

6 B17s vs CV Zuikau, 14 bomb hits.  [X(]

Im surprised they went back to this from stock. In stock it was changed from this allowing every bomb in a bomber to hit long long ago so that bombers could only hit with 1 bomb because of the abuses that ensued. And frankly, it makes sense that only 1 would hit. Cant think of a single time in history where a level bomber scored multiple hits on a single target (maybe a dive bomber with multiple bombs like a Stuka). Certainly didnt happen often enough for it to be allowed in the game.

Edit: Another thing I always saw as a problem with stock is it checks each bomb to see if it hits, and if 1 hits then it hits and the rest are ignored. IMHO this is wrong. If the bomber is not on target (bomber releases here, ship avoids its aim point), then none of the bombs should even be checked. There should be a "bomber on target?" check first before the bomb resolution.
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RE: 4E bombers in AE

Post by ETF »

ORIGINAL: EUBanana

Skip bombing, they are murderous.

House rule sort of murderous.

6 B17s vs CV Zuikau, 14 bomb hits.  [X(]
Wow what Ex did they have?
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oldman45
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RE: 4E bombers in AE

Post by oldman45 »

I would hate to see a B-17 try to do a skip bombing run [:D]
Yamato hugger
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RE: 4E bombers in AE

Post by Yamato hugger »

B-17s were the first skip bombers. Due to their lack of maneuverability they gave up the practice, but they were the ones that proved the concept.
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DivePac88
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RE: 4E bombers in AE

Post by DivePac88 »

Nates took on my B-17s over Northern Luzon, and I got this message in the combat replay window;

*** Fighter can’t catch Bombers***

Boy-oh-boy the JFBs are going to love this. [:D]
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Yamato hugger
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RE: 4E bombers in AE

Post by Yamato hugger »

Probably better they didnt.
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RE: 4E bombers in AE

Post by Shark7 »

ORIGINAL: d0mbo

ok, i'll bite: SAIEW?

Also, its a reference to a Talking Heads song titled 'Once in a Lifetime'. That line word for word is in the main chorus.

And as you can see, its been adopted by the WiTP-AE community to describe a situation that has not changed between WiTP and AE.
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Shark7
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RE: 4E bombers in AE

Post by Shark7 »

ORIGINAL: DivePac88

Nates took on my B-17s over Northern Luzon, and I got this message in the combat replay window;

*** Fighter can’t catch Bombers***

Boy-oh-boy the JFBs are going to love this. [:D]

Yeah, it means I don't lose fighters in a hopeless cause. [:D] [;)]
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RE: 4E bombers in AE

Post by Dili »

Im surprised they went back to this from stock. In stock it was changed from this allowing every bomb in a bomber to hit long long ago so that bombers could only hit with 1 bomb because of the abuses that ensued. And frankly, it makes sense that only 1 would hit. Cant think of a single time in history where a level bomber scored multiple hits on a single target (maybe a dive bomber with multiple bombs like a Stuka). Certainly didnt happen often enough for it to be allowed in the game.

Edit: Another thing I always saw as a problem with stock is it checks each bomb to see if it hits, and if 1 hits then it hits and the rest are ignored. IMHO this is wrong. If the bomber is not on target (bomber releases here, ship avoids its aim point), then none of the bombs should even be checked. There should be a "bomber on target?" check first before the bomb resolution.

Precisely. That is what should happen.
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