1.06.02 Observations

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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easterner
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1.06.02 Observations

Post by easterner »

Fr-Hard-Soli

Finding it near impossible to add reinforcements to certain cities.

1/2 dozen clicks on GARR counter, then trying both Corps & City button getting BLOOP NEED SELECT A UNIT message. Amsterdam, Lorient, Brest among recalcitrants yet St Malo and others happy to receive REIN, clicking on happy city then jumping back to recalcitrant still fails. On one recalcitrant I had to drop factor from corps then add factor to corps. Amsterdam will occasionally relent if I drop 1 Garr point in Breda 1st.

Using SoapyFrog counters.
Dancing Bear
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RE: 1.06.02 Observations

Post by Dancing Bear »

I recently encountered a similar problem in our PBEM game (1.05.05). As Austria I tried, for the first time after free-stating Venetia, to drop a garrison into the cities in Venetia from corps during the land phase. The game would not let me do it for cities Venetia, but elsewhere it was not a problem.

As a conquored state, I had no trouble dropping garrisons off in Venice before free-stating it.

For my problem, I thought it might be related to the past problem we had where part of Venetia was not recognised by the game as being controlled by the same player who had Venice.
ndrose
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RE: 1.06.02 Observations

Post by ndrose »

Were the recalcitrant cities blockaded? I think I was seeing something where blockaded cities were tricky to add to. If I recall correctly, they wouldn't take garrison factors by double clicking, but were OK if you selected the garrison then clicked the add factors button.
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Marshall Ellis
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RE: 1.06.02 Observations

Post by Marshall Ellis »

Send me a few saves and I can take a look...
Thank you

Marshall Ellis
Outflank Strategy War Games


bresh
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RE: 1.06.02 Observations

Post by bresh »

I seen this in 1.0505 to, Prussia not beeing able to place Prussian factors in Saxon cities, tried during Reinf and land-phases, you dont get any error message, it just doesnt allow you.
And no, was no wars around, no sieges nor inland-blockades eighter :)


Regards
Bresh
Dancing Bear
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RE: 1.06.02 Observations

Post by Dancing Bear »

Ok Marshall, I have posted the game where Austria can not place garrisons in the Venetian free state on Mantis along with a game save file. This sounds almost exactly the same as the issue Bresh is reporting, but different from what Easterner reports.

Looking closely at the "control" status of all the free states in the game, I notice that all but Egpyt show control by the minor nation instead of the controlling major power. The minors retain their major power flags however, and this did not prevent Britain from moving a corps into the City (although another problem popped up when he did this, see below).

Also, when you look at the save file, go to Lisbon and you'll see a British depot inside Lisbon (Lisbon is not beseiged). The British player reports that the depot moved into Lisbon when he moved the corps into Lisbon. Now he can't do anything with it, and gets an error message "invalid unit type" when he clicks on it.

Unfortunately, Austria is not the phasing player on these saves.
ORIGINAL: Marshall Ellis

Send me a few saves and I can take a look...
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Marshall Ellis
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RE: 1.06.02 Observations

Post by Marshall Ellis »

ORIGINAL: easterner

Fr-Hard-Soli

Finding it near impossible to add reinforcements to certain cities.

1/2 dozen clicks on GARR counter, then trying both Corps & City button getting BLOOP NEED SELECT A UNIT message. Amsterdam, Lorient, Brest among recalcitrants yet St Malo and others happy to receive REIN, clicking on happy city then jumping back to recalcitrant still fails. On one recalcitrant I had to drop factor from corps then add factor to corps. Amsterdam will occasionally relent if I drop 1 Garr point in Breda 1st.

Using SoapyFrog counters.

Easterner:

I have tested your game (Could not get an email to your address???) and it works fine for me EXCEPT in Holland which I am looking at!
Will keep you posted...


Thank you

Marshall Ellis
Outflank Strategy War Games


Dancing Bear
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RE: 1.06.02 Observations

Post by Dancing Bear »

Hi Marshall,
if Easterner's problems are just with Holland as a freestate, have a look at other free states, as this sounds like the same problem I had. All the free states minors in our game,except Egpyt, have the correct major power flags, but do not show the proper control on the province states reported in the text at the bottam of the screen for the selected area (Mantis 551). Might be related to Mantis logs numbers 456, 271 and 448, which reported similar type problems in the past.
This happened in a older version to just Egypt, but was fixed. So since Egypt seems ok, while the others are not, perhaps the fix for Egypt needs to be applied to all minors.
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Marshall Ellis
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RE: 1.06.02 Observations

Post by Marshall Ellis »

I took a look at this and it was due to the areas being blockaded! Holland can be reinforced but not in the ports. I have fixed this! It should make general release 1.06 (I inserted into 1.06.03). I may just insert into a newer 1.06.03 image for general release.
If there is another case then let me know or send me a game...

Thank you

Marshall Ellis
Outflank Strategy War Games


easterner
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RE: 1.06.02 Observations

Post by easterner »

I thought that might be a possibility as every blockaded port was driving me nuts. Though later Baden started acting up.
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Marshall Ellis
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RE: 1.06.02 Observations

Post by Marshall Ellis »

I cannot see any issues with Baden??? Do you have a save?

Thank you

Marshall Ellis
Outflank Strategy War Games


Dancing Bear
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RE: 1.06.02 Observations

Post by Dancing Bear »

As requested, I uploaded my game in the correct land phase to Mantis.
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Marshall Ellis
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RE: 1.06.02 Observations

Post by Marshall Ellis »

Thanks DB! Will take a look...
Thank you

Marshall Ellis
Outflank Strategy War Games


easterner
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RE: 1.06.02 Observations

Post by easterner »

No save, it took lots of clicks to get it to accept but did eventually.
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