Gameplay sugestion - Führer Directives

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Kharkov
Posts: 29
Joined: Fri Jun 06, 2003 11:27 pm
Location: Birmingham

Gameplay sugestion - Führer Directives

Post by Kharkov »

Hi

I had an idea to spice up the players experience within the game. I would make this optional as some players wouldnt be interested but I thought a nice addition would be for the Ai to issue Führer Directives to the German player during the game or Stavka orders to the Soviet player.

These directives could take the form of take city X by a certain date, hold city X till a certain date, X Army must cross river X and establish a bridgehead, etc, etc.

Maybe some sort of points system could be incorporated into this where players would receive political points on achieving these objectives which could be spent on replacements or supply. Or even have a career mode where if you fail to meet a certain amount of these objectives you are sacked from your role as Army Chief.


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