Game Questions

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

Post Reply
User avatar
Charles2222
Posts: 3687
Joined: Mon Mar 12, 2001 10:00 am

Game Questions

Post by Charles2222 »

For some reason the quote from the game page doesn't entirely make sense to me:
Air units by group in their own airbase units
Is this a way of saying there will be air HQ's which can then send out individual squadrons? Will the air system work anything like WITP, where you can even split off very small portions of planes for special missions? I sure hope the air system is leaps and bounds above how WIR had it.

I also notice there is detailed production. This will be adjustable for both sides (hopefully even the minors as well)? It sure will be sweet to have more options than WIR had for this. I suppose production will be centered around armor and aircraft, and not getting into small arms, correct? Is there any sort of alterable portions of the production system, such as expanding oil refineries?
User avatar
Charles2222
Posts: 3687
Joined: Mon Mar 12, 2001 10:00 am

RE: Game Questions

Post by Charles2222 »

Wow, must be tough questions, as there hasn't been an answer yet despite all the other activity on this forum thus far. The quote I showed above was direct from the WITE announcement page where the game is described.

BTW, for those who wondered if there would be naval units, do know that the screenshots show some sort of naval icons.
User avatar
Sabre21
Posts: 7877
Joined: Fri Apr 27, 2001 8:00 am
Location: on a mountain in Idaho

RE: Game Questions

Post by Sabre21 »

ORIGINAL: Charles_22

For some reason the quote from the game page doesn't entirely make sense to me:
Air units by group in their own airbase units
Is this a way of saying there will be air HQ's which can then send out individual squadrons? Will the air system work anything like WITP, where you can even split off very small portions of planes for special missions? I sure hope the air system is leaps and bounds above how WIR had it.

I also notice there is detailed production. This will be adjustable for both sides (hopefully even the minors as well)? It sure will be sweet to have more options than WIR had for this. I suppose production will be centered around armor and aircraft, and not getting into small arms, correct? Is there any sort of alterable portions of the production system, such as expanding oil refineries?

Howdy

It has been a long time since I played either WiR or WitP, but I'll do what I can to answer the first part of this.

Airbases in the game are completely mobile units that have individual air units assigned to them. I think of the airbases as the ground support and admin people that provide the assistance that the air units need to operate.

The air units can be reassigned to different airbases and you can perform specific missions from each airbase, one unit at a time if you like..or you can let the computer automate this. I kinda do both.

For instance, if you want to bomb a specific Soviet land unit, you (as the German) can select all the Ju-87 Gruppes from each airbase within range and also include various fighter units as escort leaving your longer range bombers for other missions.

There are a good number of different type of air missions that can be performed, but some require specific aircraft types..like air recon.

As for the production side of this, there are other testers that have much better knowledge of this than me. All I can tell you is there are various factory types that include the different types of armored vehicles and aircraft, but you also have armaments, heavy industry, and vehicle factories along with manpower and resource production to consider.

As the Soviets, you can relocate your factories..and that is about the extent of my knowledge on that area for now.

Andy
Image
User avatar
Charles2222
Posts: 3687
Joined: Mon Mar 12, 2001 10:00 am

RE: Game Questions

Post by Charles2222 »

Thanks.
User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: Game Questions

Post by Hard Sarge »



the LW has Gruppens and Staffels,based on these Airfields, while some of the other Nations will have Squadron size units (the Russians will have there Polks and other unit breakdowns)

Zveno=3 aircraft
Eskadrilya=four or five Zveno's
Polk=fighter/ground attack, four Eskadrili'i of 15 planes, plus staff flight (about 62 planes)
Polk=Bomber, five Eskadrili's of 12 planes, plus staff flight (about 62 planes)
Polk=Heavy bombers, total of around 40 planes

so unit break downs are based on the Nation that flew them

for the AB, think of it as a airfield that can move, and you have control of the AB and what it will have in it, and where you want it
Image
User avatar
Charles2222
Posts: 3687
Joined: Mon Mar 12, 2001 10:00 am

RE: Game Questions

Post by Charles2222 »

Yes, WIR was much more confined, as you had nothing as small as squadrons. I was hoping with GG's games getting more detail since WIR, and the smaller hexes, that we would see the air forces treated like this.
User avatar
j campbell
Posts: 148
Joined: Sat Jan 20, 2001 10:00 am
Location: Grosse Pointe, MI

RE: Game Questions

Post by j campbell »

very nice to know.  Does each side have individual pilots ala WiTP or is that too detailed?  Is there research in the game similar to..again.. WitP whereas you can try to advance the production date of a tank or fighter aircraft ahead of its release schedule.
thx.
john

I have been waiting for this game since WiR was released way back when.      
"the willow branch but bends beneath the snow"
Post Reply

Return to “Gary Grigsby's War in the East Series”