Auxilliaries

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

SamRo115
Posts: 19
Joined: Fri Aug 01, 2008 6:02 am

RE: Auxilliaries

Post by SamRo115 »

anoth way of putting this is :-
Example.
you dont convert the Ises or you only convert 1, would this "free up" yard space and thus quicken construction of ships in the build que?
 
Cheers
SamRo
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Terminus
Posts: 39782
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Auxilliaries

Post by Terminus »

Mining is not "FUBAR". In fact, it works a lot better (surface and sub mining; air mining is still an issue I believe).
We are all dreams of the Giant Space Butterfly.
Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: Auxilliaries

Post by Yamato hugger »

ORIGINAL: Terminus

In fact, it works a lot better

Matter of opinion [:'(]
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goodboyladdie
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Joined: Fri Nov 18, 2005 8:35 pm
Location: Rendlesham, Suffolk

RE: Auxilliaries

Post by goodboyladdie »

ORIGINAL: Yamato hugger

ORIGINAL: Terminus

In fact, it works a lot better

Matter of opinion [:'(]

Careful now. Joe will bang your heads together and make you stand in the corner if you conduct a dev forum conversation here [;)]
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Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: Auxilliaries

Post by Yamato hugger »

ORIGINAL: SamRo115

anoth way of putting this is :-
Example.
you dont convert the Ises or you only convert 1, would this "free up" yard space and thus quicken construction of ships in the build que?

Cheers
SamRo

You have so many points to spend per day. You have a pool of points. If the pool goes to zero, production stops. If you have a lot of points in the pool, you can double the speed of a ships construction (instead of 1 day being ticked off it for a days production 2 days are ticked off). Speeding production in this way costs 3 times what it would cost for 1 days normal production (in essence you pay normal cost for the normal day and 2 times as much for the 2nd day - consider it overtime for the workers, wasted material because of a faster pace ect).

Careful now. Joe will bang your heads together and make you stand in the corner if you conduct a dev forum conversation here

Wouldnt be the first time [:D]
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