HQs

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Yamato hugger
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HQs

Post by Yamato hugger »

Are HQs as meaningless as in WitP? I am looking at the air units on the east and west coasts and there is one cost for changing within command and another for changing outside command. If its like WitP, I cant see a reason to assign them anywhere but 11th air.

If I shouldnt ask this here, sorry. Didnt know where else to ask.
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Sardaukar
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RE: HQs

Post by Sardaukar »

ORIGINAL: Yamato hugger

Are HQs as meaningless as in WitP? I am looking at the air units on the east and west coasts and there is one cost for changing within command and another for changing outside command. If its like WitP, I cant see a reason to assign them anywhere but 11th air.

If I shouldnt ask this here, sorry. Didnt know where else to ask.

I think they did say somewhere that HQs will mean lot more in AE.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Yamato hugger
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RE: HQs

Post by Yamato hugger »

Well, thats why Im asking. The AE manual on HQs reads virtually identical to WitPs.
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BeastieDog
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RE: HQs

Post by BeastieDog »

Where do you get the AE manual?
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treespider
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RE: HQs

Post by treespider »

ORIGINAL: BeastieDog

Where do you get the AE manual?


By being invited to be a Beta tester.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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jwilkerson
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RE: HQs

Post by jwilkerson »

AH, but apparently we forget to tell Yammy where the DEV Forum is!!!
[:D]
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Andy Mac
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RE: HQs

Post by Andy Mac »

[:D][:D]
BShaftoe
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RE: HQs

Post by BShaftoe »

And maybe reminding him about little and irrelevant details such as NDAs, and so on... [:D]
BShaftoe
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Rapunzel
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RE: HQs

Post by Rapunzel »

Ah I wish everyone who will pay now for the game could join the beta like they did with galactic civilization 2... . :(
Yamato hugger
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RE: HQs

Post by Yamato hugger »

ORIGINAL: BShaftoe

And maybe reminding him about little and irrelevant details such as NDAs, and so on... [:D]

Actually, there isnt one. We just treat it like there was [:'(]
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John 3rd
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RE: HQs

Post by John 3rd »

Can I have a copy of that manual???  [:D][:'(][:D]
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
Flying Tiger
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RE: HQs

Post by Flying Tiger »

Can we ALL have a copy of that manual!!!!Image
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JeffroK
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RE: HQs

Post by JeffroK »

ORIGINAL: treespider

ORIGINAL: BeastieDog

Where do you get the AE manual?


By being invited to be a Beta tester.

i hope the rest of them are smarter[&:]
Interdum feror cupidine partium magnarum Europae vincendarum
undercovergeek
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RE: HQs

Post by undercovergeek »

ORIGINAL: Yamato hugger

Are HQs as meaningless as in WitP? I am looking at the air units on the east and west coasts and there is one cost for changing within command and another for changing outside command. If its like WitP, I cant see a reason to assign them anywhere but 11th air.

If I shouldnt ask this here, sorry. Didnt know where else to ask.

ahem........... arent you a beta tester??? [;)]
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