PBEM combat streamlining

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options
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Dancing Bear
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Joined: Wed Feb 20, 2008 11:16 pm

PBEM combat streamlining

Post by Dancing Bear »

Ok, since I started a thread on PBEM streamlining by skipping naval phases, and condensing land phases during peace turns, but it soon became a discussion on seige combats, lets have a new thread just for PBEM streamlining of combat.

Avoiding battle file exchanges for seige battles seemed to be acceptable to all.

How about allowing more than one battle to be resolved at one time. Why do we have to finish one set of battle file exchanges before starting the next. Often France attacks two or three stacks in a month, currently meaning three sets of battle file exchanges in sequence. Why can't all the battles be done simultaneously?

Perhaps this will create enough time to allow for battle file exchanges for single corps battles (which is my preference).
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Marshall Ellis
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: PBEM combat streamlining

Post by Marshall Ellis »

Dancing Bear:
 
The combat environment should only be running one battle at a time. The original design was to tackle one battle at a time per the original EiA. The changes required here would be time consuming.
 
Thank you

Marshall Ellis
Outflank Strategy War Games


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