A Question ot the AE Developers...

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Japan
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A Question ot the AE Developers...

Post by Japan »

Something i have woundered, are you all sitiing in a Lab or something... or working from arround the Globe?



[:D]
AAR VIDEO
THE FIRST YEAR + THE SECOND YEAR
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Gem35
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RE: A Question ot the AE Developers...

Post by Gem35 »

they are all over at T's house and each nite it's off to the red-light district 'til the wee hours.[;)]
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?

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RE: A Question ot the AE Developers...

Post by TOMLABEL »

ORIGINAL: Gem35

they are all over at T's house and each nite it's off to the red-light district 'til the wee hours.[;)]

Shhhhhhhh! [:-]

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RE: A Question ot the AE Developers...

Post by jwilkerson »

ORIGINAL: Japan

Something i have woundered, are you all sitiing in a Lab or something... or working from arround the Globe?



[:D]

I'm working on 4 different projects right now - including WITP-AE - and in all cases the project teams are global. None of us (to my knowledge) have ever seen any of the others - and we may never. I think that is the model these days - it certain presents management and project management challenges - and I'm learning as I go - but it is rewarding to see the progress being made - given the geographical diversity of this "virtual team". What holds us together is our attachment to WITP, the community and the fact that most/all of us would be "modding" anyway - we just decided to get together and MOD together and change the code while we were at it!
[:D]
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RE: A Question ot the AE Developers...

Post by Sabre21 »

ORIGINAL: jwilkerson

ORIGINAL: Japan

Something i have woundered, are you all sitiing in a Lab or something... or working from arround the Globe?



[:D]

I'm working on 4 different projects right now - including WITP-AE - and in all cases the project teams are global. None of us (to my knowledge) have ever seen any of the others - and we may never. I think that is the model these days - it certain presents management and project management challenges - and I'm learning as I go - but it is rewarding to see the progress being made - given the geographical diversity of this "virtual team". What holds us together is our attachment to WITP, the community and the fact that most/all of us would be "modding" anyway - we just decided to get together and MOD together and change the code while we were at it!
[:D]

AE is one heck of a Mod [&o]
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RE: A Question ot the AE Developers...

Post by Mike Solli »

ORIGINAL: jwilkerson
What holds us together is our attachment to WITP, the community and the fact that most/all of us would be "modding" anyway - we just decided to get together and MOD together and change the code while we were at it!
[:D]

Not to mention all the letter bombs you guys would get if the AE project ever fell apart. [:'(]
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RE: A Question ot the AE Developers...

Post by Alikchi2 »

ORIGINAL: Mike Solli

ORIGINAL: jwilkerson
What holds us together is our attachment to WITP, the community and the fact that most/all of us would be "modding" anyway - we just decided to get together and MOD together and change the code while we were at it!
[:D]

Not to mention all the letter bombs you guys would get if the AE project ever fell apart. [:'(]

I have mine ready!

(Hello NSA!)
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RE: A Question ot the AE Developers...

Post by jwilkerson »

ORIGINAL: Mike Solli

Not to mention all the letter bombs you guys would get if the AE project ever fell apart. [:'(]

Oh from where I sit things have "fallen apart" a time or so ... but we have pulled through them ... to be honest ... my fear is how are we ever gonna end this "project"??? I mean the game release is just a punctuation mark ... the game still needs to be supported... patched ... etc ... and what about the "holy grail" a.k.a. WITP II ??? Not sure we will live we will live long enough to do all that needs doin' !!! [:D]
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RE: A Question ot the AE Developers...

Post by crashTX »

Hang in there guys! We appreciate ya![&o]
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RE: A Question ot the AE Developers...

Post by Apollo11 »

Hi all,
ORIGINAL: jwilkerson

Oh from where I sit things have "fallen apart" a time or so ... but we have pulled through them ... to be honest ... my fear is how are we ever gonna end this "project"??? I mean the game release is just a punctuation mark ... the game still needs to be supported... patched ... etc ... and what about the "holy grail" a.k.a. WITP II ??? Not sure we will live we will live long enough to do all that needs doin' !!! [:D]

Joe and all guys involved - we owe you all our debt of gratitude! [&o][&o][&o]

Work on the WitP-AE atnormal pace - when it is done - it will be done - no rush! [:)]


Leo "Apollo11"
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Japan
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RE: A Question ot the AE Developers...

Post by Japan »

ORIGINAL: jwilkerson

ORIGINAL: Japan

Something i have woundered, are you all sitiing in a Lab or something... or working from arround the Globe?



[:D]

I'm working on 4 different projects right now - including WITP-AE - and in all cases the project teams are global. None of us (to my knowledge) have ever seen any of the others - and we may never. I think that is the model these days - it certain presents management and project management challenges - and I'm learning as I go - but it is rewarding to see the progress being made - given the geographical diversity of this "virtual team". What holds us together is our attachment to WITP, the community and the fact that most/all of us would be "modding" anyway - we just decided to get together and MOD together and change the code while we were at it!
[:D]



Oh, Very Interesting mr Jwilkerson, i think you are all doing a Great Job, It must be a challange to work from arround the Globe, very interesting indeed.

Well, just want to add, I truly hope Matrix Games is Paying you very Well, because you for sure deserve it.

I like this way the Matrix Games do it, many cooperations would never adopted to or listoned to the Communety, but Matrix Games does.. Matrix Games is by far my abseloute Favorite Softwere Producer.




To the AE-Team
[&o][&o][&o][&o][&o]
AAR VIDEO
THE FIRST YEAR + THE SECOND YEAR
tm.asp?m=2133035&mpage=1&key=&
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RE: A Question ot the AE Developers...

Post by m10bob »

Most of the developers working on AE are younger than some of us, but most talented..

(They can eat when they're done!).[:D]

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RE: A Question ot the AE Developers...

Post by Erik Rutins »

ORIGINAL: jwilkerson
None of us (to my knowledge) have ever seen any of the others - and we may never.

Of course, the real reason for this is that the entire group actually consists of our patented "Brain-in-a-Jar"(R) Virtual Wargame Development Team. They're all happy in their own virtual realities, unaware that they are actually mere inches from one another, floating in a special protective fluid. [;)]

- The Matrix
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RE: A Question ot the AE Developers...

Post by m10bob »

ORIGINAL: Erik Rutins
ORIGINAL: jwilkerson
None of us (to my knowledge) have ever seen any of the others - and we may never.

Of course, the real reason for this is that the entire group actually consists of our patented "Brain-in-a-Jar"(R) Virtual Wargame Development Team. They're all happy in their own virtual realities, unaware that they are actually mere inches from one another, floating in a special protective fluid. [;)]

- The Matrix





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RE: A Question ot the AE Developers...

Post by wworld7 »

ORIGINAL: Erik Rutins

floating in a special protective fluid. [;)]

- The Matrix

Word on the street is Terminus was caught doing shots of the fluid and that is why he retired from his position.
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RE: A Question ot the AE Developers...

Post by kaleun »

Most important:
Did we read WITP II?
 
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RE: A Question ot the AE Developers...

Post by langley »

Slow down lets get AE out then and only then can people start to plan WITP II?
 
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