A Question ot the AE Developers...
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
A Question ot the AE Developers...
Something i have woundered, are you all sitiing in a Lab or something... or working from arround the Globe?
[:D]
[:D]
RE: A Question ot the AE Developers...
they are all over at T's house and each nite it's off to the red-light district 'til the wee hours.[;)]
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?
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RE: A Question ot the AE Developers...
ORIGINAL: Gem35
they are all over at T's house and each nite it's off to the red-light district 'til the wee hours.[;)]
Shhhhhhhh! [:-]
TOMLABEL

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- jwilkerson
- Posts: 7833
- Joined: Sun Sep 15, 2002 4:02 am
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- Contact:
RE: A Question ot the AE Developers...
ORIGINAL: Japan
Something i have woundered, are you all sitiing in a Lab or something... or working from arround the Globe?
[:D]
I'm working on 4 different projects right now - including WITP-AE - and in all cases the project teams are global. None of us (to my knowledge) have ever seen any of the others - and we may never. I think that is the model these days - it certain presents management and project management challenges - and I'm learning as I go - but it is rewarding to see the progress being made - given the geographical diversity of this "virtual team". What holds us together is our attachment to WITP, the community and the fact that most/all of us would be "modding" anyway - we just decided to get together and MOD together and change the code while we were at it!
[:D]
AE Project Lead
New Game Project Lead
New Game Project Lead
RE: A Question ot the AE Developers...
ORIGINAL: jwilkerson
ORIGINAL: Japan
Something i have woundered, are you all sitiing in a Lab or something... or working from arround the Globe?
[:D]
I'm working on 4 different projects right now - including WITP-AE - and in all cases the project teams are global. None of us (to my knowledge) have ever seen any of the others - and we may never. I think that is the model these days - it certain presents management and project management challenges - and I'm learning as I go - but it is rewarding to see the progress being made - given the geographical diversity of this "virtual team". What holds us together is our attachment to WITP, the community and the fact that most/all of us would be "modding" anyway - we just decided to get together and MOD together and change the code while we were at it!
[:D]
AE is one heck of a Mod [&o]

- Mike Solli
- Posts: 15816
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- Location: the flight deck of the Zuikaku
RE: A Question ot the AE Developers...
ORIGINAL: jwilkerson
What holds us together is our attachment to WITP, the community and the fact that most/all of us would be "modding" anyway - we just decided to get together and MOD together and change the code while we were at it!
[:D]
Not to mention all the letter bombs you guys would get if the AE project ever fell apart. [:'(]

Created by the amazing Dixie
RE: A Question ot the AE Developers...
ORIGINAL: Mike Solli
ORIGINAL: jwilkerson
What holds us together is our attachment to WITP, the community and the fact that most/all of us would be "modding" anyway - we just decided to get together and MOD together and change the code while we were at it!
[:D]
Not to mention all the letter bombs you guys would get if the AE project ever fell apart. [:'(]
I have mine ready!
(Hello NSA!)
- jwilkerson
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RE: A Question ot the AE Developers...
ORIGINAL: Mike Solli
Not to mention all the letter bombs you guys would get if the AE project ever fell apart. [:'(]
Oh from where I sit things have "fallen apart" a time or so ... but we have pulled through them ... to be honest ... my fear is how are we ever gonna end this "project"??? I mean the game release is just a punctuation mark ... the game still needs to be supported... patched ... etc ... and what about the "holy grail" a.k.a. WITP II ??? Not sure we will live we will live long enough to do all that needs doin' !!! [:D]
AE Project Lead
New Game Project Lead
New Game Project Lead
RE: A Question ot the AE Developers...
Hang in there guys! We appreciate ya![&o]
JD Smith
Pacific War history emeritus
Pacific War history emeritus
RE: A Question ot the AE Developers...
Hi all,
Joe and all guys involved - we owe you all our debt of gratitude! [&o][&o][&o]
Work on the WitP-AE atnormal pace - when it is done - it will be done - no rush! [:)]
Leo "Apollo11"
ORIGINAL: jwilkerson
Oh from where I sit things have "fallen apart" a time or so ... but we have pulled through them ... to be honest ... my fear is how are we ever gonna end this "project"??? I mean the game release is just a punctuation mark ... the game still needs to be supported... patched ... etc ... and what about the "holy grail" a.k.a. WITP II ??? Not sure we will live we will live long enough to do all that needs doin' !!! [:D]
Joe and all guys involved - we owe you all our debt of gratitude! [&o][&o][&o]
Work on the WitP-AE atnormal pace - when it is done - it will be done - no rush! [:)]
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: A Question ot the AE Developers...
ORIGINAL: jwilkerson
ORIGINAL: Japan
Something i have woundered, are you all sitiing in a Lab or something... or working from arround the Globe?
[:D]
I'm working on 4 different projects right now - including WITP-AE - and in all cases the project teams are global. None of us (to my knowledge) have ever seen any of the others - and we may never. I think that is the model these days - it certain presents management and project management challenges - and I'm learning as I go - but it is rewarding to see the progress being made - given the geographical diversity of this "virtual team". What holds us together is our attachment to WITP, the community and the fact that most/all of us would be "modding" anyway - we just decided to get together and MOD together and change the code while we were at it!
[:D]
Oh, Very Interesting mr Jwilkerson, i think you are all doing a Great Job, It must be a challange to work from arround the Globe, very interesting indeed.
Well, just want to add, I truly hope Matrix Games is Paying you very Well, because you for sure deserve it.
I like this way the Matrix Games do it, many cooperations would never adopted to or listoned to the Communety, but Matrix Games does.. Matrix Games is by far my abseloute Favorite Softwere Producer.
To the AE-Team
[&o][&o][&o][&o][&o]
RE: A Question ot the AE Developers...
Most of the developers working on AE are younger than some of us, but most talented..
(They can eat when they're done!).[:D]

(They can eat when they're done!).[:D]

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- Erik Rutins
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RE: A Question ot the AE Developers...
ORIGINAL: jwilkerson
None of us (to my knowledge) have ever seen any of the others - and we may never.
Of course, the real reason for this is that the entire group actually consists of our patented "Brain-in-a-Jar"(R) Virtual Wargame Development Team. They're all happy in their own virtual realities, unaware that they are actually mere inches from one another, floating in a special protective fluid. [;)]
- The Matrix
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: A Question ot the AE Developers...
ORIGINAL: Erik Rutins
ORIGINAL: jwilkerson
None of us (to my knowledge) have ever seen any of the others - and we may never.
Of course, the real reason for this is that the entire group actually consists of our patented "Brain-in-a-Jar"(R) Virtual Wargame Development Team. They're all happy in their own virtual realities, unaware that they are actually mere inches from one another, floating in a special protective fluid. [;)]
- The Matrix

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RE: A Question ot the AE Developers...
ORIGINAL: Erik Rutins
floating in a special protective fluid. [;)]
- The Matrix
Word on the street is Terminus was caught doing shots of the fluid and that is why he retired from his position.
Flipper
RE: A Question ot the AE Developers...
Most important:
Did we read WITP II?
Oh joy!
There go another hundred bucks... [8|]
Did we read WITP II?
Oh joy!
There go another hundred bucks... [8|]
Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu
Sun Tzu
RE: A Question ot the AE Developers...
Slow down lets get AE out then and only then can people start to plan WITP II?
MJT
MJT
"My God, I hope you don't blame me for this. I had no idea where you were."
Air Vice-marshal Pulford upon the loss of "Force Z"
Air Vice-marshal Pulford upon the loss of "Force Z"