[WIP] King Tiger

Please post here for questions and discussion about unit modeling and general game modding. You can also post your new units and modifications here.

Moderator: EagleMountainDK

User avatar
RyanCrierie
Posts: 1290
Joined: Fri Oct 14, 2005 7:15 am
Contact:

[WIP] King Tiger

Post by RyanCrierie »

Yes, starting on another tank now; the Koenigstiger.



Image
Attachments
KingTiger.jpg
KingTiger.jpg (53.01 KiB) Viewed 16 times
User avatar
Stridor
Posts: 1391
Joined: Sat Sep 08, 2007 11:01 am

RE: [WIP] King Tiger

Post by Stridor »

Ryan, you are a modelling MACHINE!

Looking forward to this one!

Can I please make a request.

Could you up the polycount ~ 5000 - 6000 for the base model and then do another version ~ 1500 - 2000 polys as a LOD.

I am stuck for time right now but can anyone out there please help Ryan texture his tanks?????

I will animate + rig this one if someone can texture it.
User avatar
Marc von Martial
Posts: 5292
Joined: Thu Jan 04, 2001 4:00 pm
Location: Bonn, Germany
Contact:

RE: [WIP] King Tiger

Post by Marc von Martial »

Ryan, please drop me a PM. I think we can do something about the texturing.
User avatar
RyanCrierie
Posts: 1290
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: [WIP] King Tiger

Post by RyanCrierie »

More work done on it.

Image
Attachments
TigerHull.jpg
TigerHull.jpg (66.16 KiB) Viewed 12 times
User avatar
Stridor
Posts: 1391
Joined: Sat Sep 08, 2007 11:01 am

RE: [WIP] King Tiger

Post by Stridor »

Yeah,

Go the whole hog, get Marc to texture it and I will rig it!
User avatar
RyanCrierie
Posts: 1290
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: [WIP] King Tiger

Post by RyanCrierie »

Current Tiger Render; about 4,006 polys. Of course, this can be cut down significantly by using the "round wheel faces as textures" trick; the Tiger II has a lot of interleaved roadwheels....

Image
Attachments
TigerCurrent.jpg
TigerCurrent.jpg (45.5 KiB) Viewed 13 times
User avatar
Stridor
Posts: 1391
Joined: Sat Sep 08, 2007 11:01 am

RE: [WIP] King Tiger

Post by Stridor »

ORIGINAL: RyanCrierie

Current Tiger Render; about 4,006 polys. Of course, this can be cut down significantly by using the "round wheel faces as textures" trick; the Tiger II has a lot of interleaved roadwheels....

Don't do that for the main model, but you can do that for the LOD model to save polys. The idea is to have some really nice models. This is looking really good ryan, we *have* to get it in the game.

User avatar
Mobius
Posts: 10339
Joined: Thu Jun 29, 2006 10:13 pm
Location: California
Contact:

RE: [WIP] King Tiger

Post by Mobius »

ORIGINAL: RyanCrierie
Current Tiger Render; about 4,006 polys. Of course, this can be cut down significantly by using the "round wheel faces as textures" trick; the Tiger II has a lot of interleaved roadwheels....
I think the next release the poly limit is going to be somewhere in 3000-3500.

All your Tanks are Belong to us!
panzer
User avatar
Bil H
Posts: 1684
Joined: Thu Apr 24, 2003 6:03 am
Location: Fredericksburg Virginia
Contact:

RE: [WIP] King Tiger

Post by Bil H »

I think the next release the poly limit is going to be somewhere in 3000-3500.
 
It's going to be around 5000 polys for the highest res models in the next game.
 
Bil
Ah, well, since you do not wish death, then how about a rubber chicken?

Sam the Eagle

My Combat Mission Blog:
https://battledrill.blogspot.com/
User avatar
RyanCrierie
Posts: 1290
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: [WIP] King Tiger

Post by RyanCrierie »

So I've been looking at variants, and I think with some effort; model the following:

King Tiger with Porsche Turret (the first what, 10-25 built had the Porsche turrets before they switched to the Henschel ones)

King Tiger with 10.5 cm KwK: Paper panzer proposed as the next evolution of the Tiger.

Jagdtiger: basically, all I'd need to do is replace the turret with a fixed superstructure.
User avatar
RyanCrierie
Posts: 1290
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: [WIP] King Tiger

Post by RyanCrierie »

Mostly done; I still need to do some tweaking, and seeing what little features I can add, and where I can optimize it to reduce polygons; the mesh is about 5,384 polys now. [X(] Of course, I can add a few more details to bring it up to about maybe 5,450 to 5,500 polys; this is after all the KING TIGER we are talking about. [:D]

Image
Attachments
TigerIIFront.jpg
TigerIIFront.jpg (44.97 KiB) Viewed 12 times
User avatar
RyanCrierie
Posts: 1290
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: [WIP] King Tiger

Post by RyanCrierie »

Back View

Image
Attachments
TigerIIBack.jpg
TigerIIBack.jpg (41.15 KiB) Viewed 13 times
Romeo13
Posts: 56
Joined: Fri Apr 18, 2008 8:30 pm

RE: [WIP] King Tiger

Post by Romeo13 »

Pretty!  I want!!!  LOL
User avatar
Mobius
Posts: 10339
Joined: Thu Jun 29, 2006 10:13 pm
Location: California
Contact:

RE: [WIP] King Tiger

Post by Mobius »

ORIGINAL: Bil H
It's going to be around 5000 polys for the highest res models in the next game.
If its 5000 on one model its 5000 on all models.

Ryan that is awesome.

All your Tanks are Belong to us!
panzer
User avatar
Stridor
Posts: 1391
Joined: Sat Sep 08, 2007 11:01 am

RE: [WIP] King Tiger

Post by Stridor »

Ryan you are the modelling MAN.

Get this to Marc asap then to me.

Keep your main model @ 5,500 then do a LOD at around 2000 and all we be sweet!
User avatar
RyanCrierie
Posts: 1290
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: [WIP] King Tiger

Post by RyanCrierie »

Three for the price of one! [:D]

First on the left, is the Tiger II with Henschel Turret; representing about maybe 80% of all Tiger IIs built.

Next to it is the proposed Tiger II which would have begun production in July of 1945. It's kind of hard to see it; but the bow machine gun has been deleted; the radio operator has been given a ball/socket mount StG-44 to use if he needs to; and the Coaxial Machine gun has been upgraded from a MG-34 to an MG-42. The big change is the inclusion of a stereoscopic rangefinder on the turret sides.

Finally, on the far right; we have Krupp's proposed Pzkpfw. Tiger mit 10.5 L/68 [X(]

Image

Next up....because it uses the same hull......JAGDTIGER!
Attachments
Lineup.jpg
Lineup.jpg (35.62 KiB) Viewed 13 times
User avatar
RyanCrierie
Posts: 1290
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: [WIP] King Tiger

Post by RyanCrierie »

Proposed Tiger II LOD design:

Basically, any raised things like ventilators, etc and the towing handles get deleted; we can represent them with a carefully shaded texture. The muzzle brake gets turned into a solid thing, which we can make transparent via textures....

So this comes out to 2,584 polys; and if we do the round wheel as texture trick, we can save about 576-600 polys, bringing down the poly count to 2,008.


Image
Attachments
Tiger LOD.jpg
Tiger LOD.jpg (38.83 KiB) Viewed 12 times
User avatar
RyanCrierie
Posts: 1290
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: [WIP] King Tiger

Post by RyanCrierie »

And some random work been done on the Jagdtiger; I've found a random problem with the rear lifting eyes which will need me to redo them for all the models. [:@]

And that super curvy mantlet is a toughie to model[:@]

Nevermind, I'll do some more work on it tomorrow, I'm pooped from today.

Image
Attachments
JagdtigerRender.jpg
JagdtigerRender.jpg (42.27 KiB) Viewed 12 times
User avatar
RyanCrierie
Posts: 1290
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: [WIP] King Tiger

Post by RyanCrierie »

Jagdtiger Done; now to fix the rear eyelets on all of them and LOD them all.

Image
Attachments
JagdtigerDone.jpg
JagdtigerDone.jpg (44.78 KiB) Viewed 12 times
User avatar
RyanCrierie
Posts: 1290
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: [WIP] King Tiger

Post by RyanCrierie »

Current Lineup of Tiger II Variant vehicals:



Image
Attachments
TigerLineup.gif
TigerLineup.gif (54.86 KiB) Viewed 12 times
Post Reply

Return to “Maps, Models and Mods”