GPW v5 6-player

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jjdenver
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RE: GPW v5 6-player

Post by jjdenver »

Yes - I think in general perhaps the Germans are a little too strong - I'm not sure if this change would balance it or not. From my experience w/ the scenario so far there is only one game where I think the Soviets have a chance to win.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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Vic
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RE: GPW v5 6-player

Post by Vic »

I think we will also need to cut out the initial 4 turns of double movement. If the soviets have more left of their original army they will better be able to oppose the germans. I think that and removing the Tankdestroyers from initial OOB (and research because we should not see them until 43/44) will do the trick.
 
lets see how the winter and mud effects will work.
 
if i got some soviet troops left by that time.
 
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Barthheart
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RE: GPW v5 6-player

Post by Barthheart »

Turn 16 sent to AGC.

Sorry for the delay.... busy, and tiring, weekend gardening.....
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
jjdenver
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RE: GPW v5 6-player

Post by jjdenver »

While we are talking about changes to this scenario I want to make sure that the position of Siberian reinforcements is considered. I think the north is way too far west as in almost every game I've been in Tikhvin falls before Siberians can come in- it would make sense to bring them in farther east so the Soviets are sure to get them.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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lomyrin
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RE: GPW v5 6-player

Post by lomyrin »

Soviet NW turn 16 done, sent to center.
 
Lars
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Barthheart
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RE: GPW v5 6-player

Post by Barthheart »

Turn 17 to AGC.

MUD!!!!![:@]
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
jjdenver
Posts: 2256
Joined: Thu Nov 01, 2007 11:07 pm

RE: GPW v5 6-player

Post by jjdenver »

Turn sent to Soviet NW.

Soviets having some real counterattack successes in the south and the mud has immobilized the panzers. On the plus side Kiev finally falls.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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Barthheart
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RE: GPW v5 6-player

Post by Barthheart »

Turn 18 to AGC.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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Barthheart
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RE: GPW v5 6-player

Post by Barthheart »

Turn 18 to AGS.

Kirk had me play his AGC turn to keep the game going.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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lomyrin
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RE: GPW v5 6-player

Post by lomyrin »

Soviet NW turn 18 done,  sent to center.
 
Lars
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Barthheart
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RE: GPW v5 6-player

Post by Barthheart »

Turn 19 to AGC.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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IRONCROM
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RE: GPW v5 6-player

Post by IRONCROM »

Turn sent to AGS
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lomyrin
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RE: GPW v5 6-player

Post by lomyrin »

SNW turn 19 done, sent to center.
 
Lars
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Barthheart
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RE: GPW v5 6-player

Post by Barthheart »

Turn 20 to AGC.

When will the rains stop![&:] Oh, wait! Then the snow starts!![X(]
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
jjdenver
Posts: 2256
Joined: Thu Nov 01, 2007 11:07 pm

RE: GPW v5 6-player

Post by jjdenver »

Does AGC still have the turn? I haven't seen this game in awhile.

FYI I got a new laptop so you will see some PBEM error from me when you get the next turn all.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
jjdenver
Posts: 2256
Joined: Thu Nov 01, 2007 11:07 pm

RE: GPW v5 6-player

Post by jjdenver »

AFAIK it's still stuck w/ AGC.... :(
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
User avatar
Barthheart
Posts: 3079
Joined: Tue Jul 20, 2004 3:16 pm
Location: Nepean, Ontario

RE: GPW v5 6-player

Post by Barthheart »

I haven't seen/heard from IRONCROM for some time. I hope everything is alright with him/his family, they just had a new baby girl not too long ago....

I'll look to see if I still have his password for this game, if I do does everyone want me to play his turn?
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
jjdenver
Posts: 2256
Joined: Thu Nov 01, 2007 11:07 pm

RE: GPW v5 6-player

Post by jjdenver »

hing is alright with him/his family, they just had a new baby girl not too long ago....

I'll look to see if I still have his password for this game, if I do does everyone want me to play his turn?

Yeah I guess so. I hope he comes back.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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Vic
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RE: GPW v5 6-player

Post by Vic »

@barthheat,
 
sure. if you dont have the pass let me know.
 
If Russian South replays last turn it can set a new password (new feature from v1.16 onwards to tackle this sort of situation) and then AG North has to replay too, but then AG Center can log in with new password.
 
kind reg,
vic
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Barthheart
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Location: Nepean, Ontario

RE: GPW v5 6-player

Post by Barthheart »

OK, I found the password. Turn 20 sent to AGS. Pressure on Moscow increasing. Moscow bombed by Luftwaffe. More forts taken.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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