GPW v5 6-player
Moderator: Vic
RE: GPW v5 6-player
Yes - I think in general perhaps the Germans are a little too strong - I'm not sure if this change would balance it or not. From my experience w/ the scenario so far there is only one game where I think the Soviets have a chance to win.
RE: GPW v5 6-player
I think we will also need to cut out the initial 4 turns of double movement. If the soviets have more left of their original army they will better be able to oppose the germans. I think that and removing the Tankdestroyers from initial OOB (and research because we should not see them until 43/44) will do the trick.
lets see how the winter and mud effects will work.
if i got some soviet troops left by that time.
lets see how the winter and mud effects will work.
if i got some soviet troops left by that time.
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- Barthheart
- Posts: 3079
- Joined: Tue Jul 20, 2004 3:16 pm
- Location: Nepean, Ontario
RE: GPW v5 6-player
Turn 16 sent to AGC.
Sorry for the delay.... busy, and tiring, weekend gardening.....
Sorry for the delay.... busy, and tiring, weekend gardening.....
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
RE: GPW v5 6-player
While we are talking about changes to this scenario I want to make sure that the position of Siberian reinforcements is considered. I think the north is way too far west as in almost every game I've been in Tikhvin falls before Siberians can come in- it would make sense to bring them in farther east so the Soviets are sure to get them.
RE: GPW v5 6-player
Soviet NW turn 16 done, sent to center.
Lars
Lars
- Barthheart
- Posts: 3079
- Joined: Tue Jul 20, 2004 3:16 pm
- Location: Nepean, Ontario
RE: GPW v5 6-player
Turn 17 to AGC.
MUD!!!!![:@]
MUD!!!!![:@]
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
RE: GPW v5 6-player
Turn sent to Soviet NW.
Soviets having some real counterattack successes in the south and the mud has immobilized the panzers. On the plus side Kiev finally falls.
Soviets having some real counterattack successes in the south and the mud has immobilized the panzers. On the plus side Kiev finally falls.
- Barthheart
- Posts: 3079
- Joined: Tue Jul 20, 2004 3:16 pm
- Location: Nepean, Ontario
RE: GPW v5 6-player
Turn 18 to AGC.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
- Barthheart
- Posts: 3079
- Joined: Tue Jul 20, 2004 3:16 pm
- Location: Nepean, Ontario
RE: GPW v5 6-player
Turn 18 to AGS.
Kirk had me play his AGC turn to keep the game going.
Kirk had me play his AGC turn to keep the game going.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
RE: GPW v5 6-player
Soviet NW turn 18 done, sent to center.
Lars
Lars
- Barthheart
- Posts: 3079
- Joined: Tue Jul 20, 2004 3:16 pm
- Location: Nepean, Ontario
RE: GPW v5 6-player
Turn 19 to AGC.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
RE: GPW v5 6-player
Turn sent to AGS
RE: GPW v5 6-player
SNW turn 19 done, sent to center.
Lars
Lars
- Barthheart
- Posts: 3079
- Joined: Tue Jul 20, 2004 3:16 pm
- Location: Nepean, Ontario
RE: GPW v5 6-player
Turn 20 to AGC.
When will the rains stop![&:] Oh, wait! Then the snow starts!![X(]
When will the rains stop![&:] Oh, wait! Then the snow starts!![X(]
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
RE: GPW v5 6-player
Does AGC still have the turn? I haven't seen this game in awhile.
FYI I got a new laptop so you will see some PBEM error from me when you get the next turn all.
FYI I got a new laptop so you will see some PBEM error from me when you get the next turn all.
RE: GPW v5 6-player
AFAIK it's still stuck w/ AGC.... 

- Barthheart
- Posts: 3079
- Joined: Tue Jul 20, 2004 3:16 pm
- Location: Nepean, Ontario
RE: GPW v5 6-player
I haven't seen/heard from IRONCROM for some time. I hope everything is alright with him/his family, they just had a new baby girl not too long ago....
I'll look to see if I still have his password for this game, if I do does everyone want me to play his turn?
I'll look to see if I still have his password for this game, if I do does everyone want me to play his turn?
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
RE: GPW v5 6-player
hing is alright with him/his family, they just had a new baby girl not too long ago....
I'll look to see if I still have his password for this game, if I do does everyone want me to play his turn?
Yeah I guess so. I hope he comes back.
RE: GPW v5 6-player
@barthheat,
sure. if you dont have the pass let me know.
If Russian South replays last turn it can set a new password (new feature from v1.16 onwards to tackle this sort of situation) and then AG North has to replay too, but then AG Center can log in with new password.
kind reg,
vic
sure. if you dont have the pass let me know.
If Russian South replays last turn it can set a new password (new feature from v1.16 onwards to tackle this sort of situation) and then AG North has to replay too, but then AG Center can log in with new password.
kind reg,
vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
- Barthheart
- Posts: 3079
- Joined: Tue Jul 20, 2004 3:16 pm
- Location: Nepean, Ontario
RE: GPW v5 6-player
OK, I found the password. Turn 20 sent to AGS. Pressure on Moscow increasing. Moscow bombed by Luftwaffe. More forts taken.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"