Hallo Mr.Simovitch
...no night turns..
We have night turns in turn 1, 10, 11,20.21,30,31 etc.with all the nightfeatures from CS and Sunrise /sunset-turns in 2,9,12,19,22 etc with view 3 km.
My primary interest team consists of historians, military historians and archaeologists. All tried the original CS out and to find it operationally and strategically too boringly. We play the entire theaters in Multiplayerteams (Barbarossa with 6 peoples) and create naturally only 5-7 rounds in the week.
In addition we are all fans of the PG3D-Grafik. With the original CS terrain-grafic I feel not a plastic 3d world. We feel good in our enormous map world, which by the way possesses a higher precision than the original CS maps, substantially better. I have to play simply no desire scenarios, which produced with modern maps with very few details. In addition one must spend too much time in the Platoon level of the original on troop shifts. I play CS already since EF1 1998, but me our conversion is time rather 1000, because the play passport is higher wiel. It tries out, you the same will feel.
all this game really needs is a little more eye-candy; someone to put some time into modding the terrain and some of the fuzzier units
Thats right- The ideas and also the 3D diagram would be present before all in a horizontal component. Since matrix is however not interested, I do not know, how I am to finance that. I now already put over 3000 hours into this project. My map-making-team (7 workers) work 6 months on the barbarossa-map (size:1200 x 450 km). (they work with a special matrix with original polish and soviet maps 1:100000 in 1941 use also by the germans)
H.Balck
PS:In East Germany we do not know Ford Pintos - which is this - a special Canadian snow vehicle?