Oil Facility Repair
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- Charles2222
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Oil Facility Repair
How is this done? I assume it works without my intervention (yes, the repair toggle is still on). I invaded Miri early on, which If I'm not mistaken had no defender, yet the oil was damaged 39 points out of 100. I have like 164 engineers there (part of the invasion force), with no other damage to the place and not one point of damage had been lifted after approximately 4 days.
I realize supply might be a problem, as there's only been about 1850 there (which is more than the base is demanding), but I don't have the engineers expanding the base or anything and yet no progress. Is it a matter of needing like 10,000 or 20,0000 supply there? I'm sending more supply there hoping it will help, but it does seem somewhat silly if 20,000 is needed, when you consider that Miri has a total of a mere 2 base points total, which means of course that the supply will likely start spoiling immediately.
I did an extensive search in the manual and I saw nothing on what is needed to get that repair started, only that engineers fix airfields and ports, etc. I know it's in the manual somewhere, but I did searches on at least 4-5 key words and phrases to no result.
I realize supply might be a problem, as there's only been about 1850 there (which is more than the base is demanding), but I don't have the engineers expanding the base or anything and yet no progress. Is it a matter of needing like 10,000 or 20,0000 supply there? I'm sending more supply there hoping it will help, but it does seem somewhat silly if 20,000 is needed, when you consider that Miri has a total of a mere 2 base points total, which means of course that the supply will likely start spoiling immediately.
I did an extensive search in the manual and I saw nothing on what is needed to get that repair started, only that engineers fix airfields and ports, etc. I know it's in the manual somewhere, but I did searches on at least 4-5 key words and phrases to no result.
- AU Tiger_MatrixForum
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RE: Oil Facility Repair
I am sure I will corrected here, but my understanding is it takes 1000 supply to repair each point of damage. I don't think engineers have anything to do with it. I play the Allies primarily so I have never really concerned myself too much with that aspect.
"Never take counsel of your fears."
Tho. Jackson
Tho. Jackson
RE: Oil Facility Repair
I'm not positive on this, but as I recall, you need 10,000 supplies at the base. If you have 10,000 supplies, then you can repair one point, for a cost of 1,000 supplies.
If you have 10k, and repair a point, costing 1k, ending the turn with 9k, you will not repair anything else until you have 10k supplies again.
-F-
If you have 10k, and repair a point, costing 1k, ending the turn with 9k, you will not repair anything else until you have 10k supplies again.
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


RE: Oil Facility Repair
So the Allies should try to lift every pt of supply out of places like Palembang, I like to ship/fly them into Singapore which helps them to hold out while taking them out of the japanese hands. In my current game Ive started bombing Palembang Oil with my Dutch Martins from Batavia, about 5 pts of damage in a fortnight might be good value for money.
Its a pity you cant truck them somewhere else.
Its a pity you cant truck them somewhere else.
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RE: Oil Facility Repair
What Feinder said is correct. As for what you should do, that depends on you. I dont bother trying to ship supplys / resources / oil out. Not worth the risk for the small amount that you would deny the Jap. I'd rather get troops out. Personal preference.
RE: Oil Facility Repair
I suppose it's almost gamey but I have alot of those AKs lying about in the DEI/Philippines load supply rather than try to get away knowing full well that my Japanese opponent has probably got all sorts of Nells, Bettys waiting to sink them. They don't give the JP that many points for sinking them, some of the supply ends up where it may prove useful and that which does not ends up at the bottom of the sea rather than feeding those miserable Sons of Heaven.
- Mike Solli
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RE: Oil Facility Repair
ORIGINAL: Feinder
I'm not positive on this, but as I recall, you need 10,000 supplies at the base. If you have 10,000 supplies, then you can repair one point, for a cost of 1,000 supplies.
If you have 10k, and repair a point, costing 1k, ending the turn with 9k, you will not repair anything else until you have 10k supplies again.
-F-
That's correct, Feinder.

Created by the amazing Dixie
RE: Oil Facility Repair
AKs can also load oil (1 oil point per 2 capacity point). This is more precious to the Japanese player, unless he relies on the DEI's supplies to maintain his offensives.ORIGINAL: spence
I suppose it's almost gamey but I have alot of those AKs lying about in the DEI/Philippines load supply rather than try to get away knowing full well that my Japanese opponent has probably got all sorts of Nells, Bettys waiting to sink them. They don't give the JP that many points for sinking them, some of the supply ends up where it may prove useful and that which does not ends up at the bottom of the sea rather than feeding those miserable Sons of Heaven.

- Mike Solli
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RE: Oil Facility Repair
ORIGINAL: VSWG
AKs can also load oil (1 oil point per 2 capacity point). This is more precious to the Japanese player, unless he relies on the DEI's supplies to maintain his offensives.ORIGINAL: spence
I suppose it's almost gamey but I have alot of those AKs lying about in the DEI/Philippines load supply rather than try to get away knowing full well that my Japanese opponent has probably got all sorts of Nells, Bettys waiting to sink them. They don't give the JP that many points for sinking them, some of the supply ends up where it may prove useful and that which does not ends up at the bottom of the sea rather than feeding those miserable Sons of Heaven.
AKs can load fuel as you stated, but I believe they can not load oil.

Created by the amazing Dixie
- castor troy
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RE: Oil Facility Repair
ORIGINAL: Mike Solli
ORIGINAL: VSWG
AKs can also load oil (1 oil point per 2 capacity point). This is more precious to the Japanese player, unless he relies on the DEI's supplies to maintain his offensives.ORIGINAL: spence
I suppose it's almost gamey but I have alot of those AKs lying about in the DEI/Philippines load supply rather than try to get away knowing full well that my Japanese opponent has probably got all sorts of Nells, Bettys waiting to sink them. They don't give the JP that many points for sinking them, some of the supply ends up where it may prove useful and that which does not ends up at the bottom of the sea rather than feeding those miserable Sons of Heaven.
AKs can load fuel as you stated, but I believe they can not load oil.
They can load fuel, but definately NOT oil in the WITP version I own...
- Mike Solli
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- Joined: Wed Oct 18, 2000 8:00 am
- Location: the flight deck of the Zuikaku
- Mike Solli
- Posts: 15816
- Joined: Wed Oct 18, 2000 8:00 am
- Location: the flight deck of the Zuikaku
RE: Oil Facility Repair
ORIGINAL: foliveti
I thought 20,000 supply points were required to repair industry?
If you have at least 10,000 supply points in a hex with damaged industry, oil, resources, etc., 1000 supply will be expended and 1 damaged (whatever) will be repaired.

Created by the amazing Dixie
- Charles2222
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RE: Oil Facility Repair
ORIGINAL: Yamato hugger
What Feinder said is correct. As for what you should do, that depends on you. I dont bother trying to ship supplys / resources / oil out. Not worth the risk for the small amount that you would deny the Jap. I'd rather get troops out. Personal preference.
Yes, that sounds like how this game would handle this. Aye, but in my case I'm playing IJ so fixing the base and shipping out oil is very primary, especially with such a base as Miri, which is quite near the starting IJ bases.
RE: Oil Facility Repair
ORIGINAL: spence
I suppose it's almost gamey but I have alot of those AKs lying about in the DEI/Philippines load supply rather than try to get away knowing full well that my Japanese opponent has probably got all sorts of Nells, Bettys waiting to sink them. They don't give the JP that many points for sinking them, some of the supply ends up where it may prove useful and that which does not ends up at the bottom of the sea rather than feeding those miserable Sons of Heaven.
I've used them to ship supply into Manila, April 42 and Manila still stands, but then HK is still a Brit Colony as well.
Interdum feror cupidine partium magnarum Europae vincendarum
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RE: Oil Facility Repair
"I dont bother trying to ship supplys / resources / oil out. Not worth the risk for the small amount that you would deny the Jap. I'd rather get troops out. Personal preference."
In the early going you have far more ships than PP to spend withdrawing troops, so I do use some to ship resources, oil and fuel to Australia. I use some more to ship supplies to Luzon, though I typically lose quite a few of these. It just seems to make sense to send in supplies on the ships I'm going to use rescuing troops.
The tankers may as well be used to ship fuel and oil to Australia or India. Either one of those can make good use of the oil, and - of course - fuel is needed whereever you're going to be using your naval forces...
In the early going you have far more ships than PP to spend withdrawing troops, so I do use some to ship resources, oil and fuel to Australia. I use some more to ship supplies to Luzon, though I typically lose quite a few of these. It just seems to make sense to send in supplies on the ships I'm going to use rescuing troops.
The tankers may as well be used to ship fuel and oil to Australia or India. Either one of those can make good use of the oil, and - of course - fuel is needed whereever you're going to be using your naval forces...
fair winds,
Brad
Brad
- Charles2222
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- Joined: Mon Mar 12, 2001 10:00 am
RE: Oil Facility Repair
ORIGINAL: bradfordkay
"I dont bother trying to ship supplys / resources / oil out. Not worth the risk for the small amount that you would deny the Jap. I'd rather get troops out. Personal preference."
In the early going you have far more ships than PP to spend withdrawing troops, so I do use some to ship resources, oil and fuel to Australia. I use some more to ship supplies to Luzon, though I typically lose quite a few of these. It just seems to make sense to send in supplies on the ships I'm going to use rescuing troops.
The tankers may as well be used to ship fuel and oil to Australia or India. Either one of those can make good use of the oil, and - of course - fuel is needed whereever you're going to be using your naval forces...
An argument often comes up when we get people who cheated (in many cases) and memorized, perhaps accidentally, how all the allied bases are staffed and then attack them easily as the IJ player, that the RL Ij didn't have so much information, but what about this subject you bring up? There's other areas where one can cheat from the historic from the allied POV, but what about pulling a bunch of things out of places where the allies probably weren't so apt to do either? I'm pretty sure the allied player often will be a lot more withdraw happy than the historic counterparts. Even so, for what withdrawing there may had been, what did they typically withdraw that can be done in this game? Did they withdraw oil, fuel, resources or more along the lines of ground and/or air forces and ships?