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Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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barbarossa2
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Post by barbarossa2 »

Posting has been moved to General Discussion
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My friend, you would not tell with such high zest
To children ardent for some desperate glory,
The old Lie; Dulce et Decorum est
Pro patria mori*.
-Wilfred Owen
*It is sweet and right to die for your country.
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Widell
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Location: Trollhättan, Sweden

RE: Help Wanted... Advice on game design & Engineers

Post by Widell »

Not to sound like the boring guy on the block, but this fits better in the General Discussion forum..... And as a shameless plug, have a look at the OTWG project as well.... [;)]
barbarossa2
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Joined: Tue Jan 17, 2006 7:13 am

RE: Help Wanted... Advice on game design & Engineers

Post by barbarossa2 »

...
My friend, you would not tell with such high zest
To children ardent for some desperate glory,
The old Lie; Dulce et Decorum est
Pro patria mori*.
-Wilfred Owen
*It is sweet and right to die for your country.
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Widell
Posts: 890
Joined: Wed Apr 27, 2005 2:25 pm
Location: Trollhättan, Sweden

RE: Help Wanted... Advice on game design & Engineers

Post by Widell »

Not a problem for me... and I fully agree about the bright guys statement. As for the General Discussion, the link is in the bold text in my initial reply. Good luck with the game btw
barbarossa2
Posts: 915
Joined: Tue Jan 17, 2006 7:13 am

RE: Help Wanted... Advice on game design & Engineers

Post by barbarossa2 »

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My friend, you would not tell with such high zest
To children ardent for some desperate glory,
The old Lie; Dulce et Decorum est
Pro patria mori*.
-Wilfred Owen
*It is sweet and right to die for your country.
MarkShot
Posts: 6811
Joined: Sat Mar 29, 2003 6:04 am

RE: Help Wanted... Advice on game design & Engineers

Post by MarkShot »

Nuclear war:

I tried DEFCON and did not like it.

I have also played BRD - Bravo Romeo Delta (1993 DOS). A serious game of nuclear war, but after much frustration I couldn't make any progress winning it. Perhaps, that was the point the developer wanted to convey.

Good luck with your game!
(於 11/13/21 台北,台灣,中國退休)
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gazrang
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RE: Help Wanted... Advice on game design & Engineers

Post by gazrang »

I also tried DEFCON(from Introversion). IMHO, it doesn't need any tactical thinking. Fast cliker wins!
The only thing I loved about the game was Soundtrack.
barbarossa2
Posts: 915
Joined: Tue Jan 17, 2006 7:13 am

RE: Help Wanted... Advice on game design & Engineers

Post by barbarossa2 »

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My friend, you would not tell with such high zest
To children ardent for some desperate glory,
The old Lie; Dulce et Decorum est
Pro patria mori*.
-Wilfred Owen
*It is sweet and right to die for your country.
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Arjuna
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RE: Help Wanted... Advice on game design & Engineers

Post by Arjuna »

<G> it's got a list of credits already. So I see where your priorities lie Chris. [;)]
Dave "Arjuna" O'Connor
www.panthergames.com
barbarossa2
Posts: 915
Joined: Tue Jan 17, 2006 7:13 am

RE: Help Wanted... Advice on game design & Engineers

Post by barbarossa2 »

Isn't it obvious why we are all in this business? For the babes we attract like magnets by playing games about killing other men![;)]

My friend, you would not tell with such high zest
To children ardent for some desperate glory,
The old Lie; Dulce et Decorum est
Pro patria mori*.
-Wilfred Owen
*It is sweet and right to die for your country.
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sterckxe
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RE: Help Wanted... Advice on game design & Engineers

Post by sterckxe »

ORIGINAL: barbarossa2

Isn't it obvious why we are all in this business? For the babes we attract like magnets by playing games about killing other men![;)]

Hi,

I posted the link on Usenet's war-historical newsgroup - a lot of industry people hide in the shadows there.

Greetz,

Eddy Sterckx

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Arjuna
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RE: Help Wanted... Advice on game design & Engineers

Post by Arjuna »

Alright then, we need to rent this space to Chris. That way I can at least make something out of it.[;)]
Dave "Arjuna" O'Connor
www.panthergames.com
barbarossa2
Posts: 915
Joined: Tue Jan 17, 2006 7:13 am

RE: Help Wanted... Advice on game design & Engineers

Post by barbarossa2 »

Dave, I am gonna move this out of here to general disucssion.  I don't want to dilute your forum.  This is, after all, your business.  Someone told me where to put this stuff in General.  The more I think about it, the more I think it belongs there.

Now why is it that gaming doesn't attract women like being a rock and roll star???!?!?!? The fact that I own almost 200 board wargames should make me a virtual Justin Timberlake! *sighs*[:(]

An interesting question for evolutionary psychology!

I have been fortunate enough to find a handful of women I have been in relationships with to look the other way and give me my time and space.
My friend, you would not tell with such high zest
To children ardent for some desperate glory,
The old Lie; Dulce et Decorum est
Pro patria mori*.
-Wilfred Owen
*It is sweet and right to die for your country.
MarkShot
Posts: 6811
Joined: Sat Mar 29, 2003 6:04 am

RE: Help Wanted... Advice on game design & Engineers

Post by MarkShot »

Rats! Now, that you have moved this thread, there is zero chance of getting a TT number out of Dave to have nukes included in the estab files! Party pooper, I say; just a little more pressure and I, Ray, and Eddy could have gotten a TT from Dave!

Some of you have talked about ways to make the series more accessible to new players. I think that availability of 10k ton air strikes and 88 fire missions would go a long way to leveling the playing field. Oh, well ...
(&#26044; 11/13/21 &#21488;&#21271;&#65292;&#21488;&#28771;&#65292;&#20013;&#22283;&#36864;&#20241;)
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