CC-CoI remake of CC III?

Close Combat - Cross of Iron is based on Atomic Games award Winning Close Combat Series. Close Combat is a real time game were you take command of German or Soviet squads on the Eastern Front during World War II. This version is being developed by CSO Simtek and will include many new features and improvements.
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Lysus
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CC-CoI remake of CC III?

Post by Lysus »

I was confused after reading the interview which CC they were making.
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David Heath
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RE: CC-CoI remake of CC III?

Post by David Heath »

Yes it a remake and then some.
 
 
pad152
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RE: CC-CoI remake of CC III?

Post by pad152 »

ORIGINAL: David Heath

Yes it a remake and then some.


So, this will be a remake and not a re-release!

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David Heath
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RE: CC-CoI remake of CC III?

Post by David Heath »

Cross of Iron has improvements over the original CC3 game including new maps and units.  The game has updated units and ratings.  You will find units never available in the first release.  There will also be a new campaign as well.

David
 
 
 
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Bossy573
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RE: CC-CoI remake of CC III?

Post by Bossy573 »

ORIGINAL: David Heath

Cross of Iron has improvements over the original CC3 game including new maps and units. The game has updated units and ratings. You will find units never available in the first release. There will also be a new campaign as well.

David

FANTASTIC NEWS!

Tell me there will be a much improved AI and I may never stop smiling.
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Shaun Wallace
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RE: CC-CoI remake of CC III?

Post by Shaun Wallace »

FANTASTIC NEWS!

Tell me there will be a much improved AI and I may never stop smiling.

The AI and vehicle pathing etc has been worked on ;)

Shaun - aka Sulla
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TheHellPatrol
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RE: CC-CoI remake of CC III?

Post by TheHellPatrol »

[&:]So...it's an updated/re-worked CC3 with an extra campaign? Sounds great "unit never before seen" Oooo! I love CC3 and it's best feature at the time was introducing the changeable "arc/facing" as it greatly enhanced ease of play.
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau

TAIL GUNNER
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RE: CC-CoI remake of CC III?

Post by TAIL GUNNER »

Just wondering if any of the great user-made campaigns will be bundled in with the new CCIII?

Sure would be a nice "extra"![8D]
"If you want peace, prepare for war."
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loyalcitizen
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RE: CC-CoI remake of CC III?

Post by loyalcitizen »

Just saw the announcement scroll by and, as a long-time CC'er, I am very excited! This may beat Theatre of War to market...
 
Please make sure that trenches actually provide actual hard physical protection for infantry. Lost too many entrenched infantry due to tanks firing their MGs into trenches. 
 
Thanks!
Reiryc
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RE: CC-CoI remake of CC III?

Post by Reiryc »

ORIGINAL: Shaun Wallace
FANTASTIC NEWS!

Tell me there will be a much improved AI and I may never stop smiling.

The AI and vehicle pathing etc has been worked on ;)

Shaun - aka Sulla

Good, but make sure that infantry survivability is also worked on... cc3 was particularly bad in that respect.
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morvael
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RE: CC-CoI remake of CC III?

Post by morvael »

I hope there will finally be the sound of moving vehicles added as this is the one and only feature I missed since CCII to CCV. How come it could not be added?
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Trigger Happy
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RE: CC-CoI remake of CC III?

Post by Trigger Happy »

Why didn't you take the CC invasion normandy as a basic engine, may I ask? It was made one-two years after so I guess it had some basic improvements, no?
moose1999
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RE: CC-CoI remake of CC III?

Post by moose1999 »

"The AI and vehicle pathing etc has been worked on ;)"

Does this mean all the AI improvements gained through the work you've done for the US and British armed forces?

And another question: Will there be a separate remake of every CC game (2, 3, 4, 5) or will they be released in bundles?
regards,

Briny
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RE: CC-CoI remake of CC III?

Post by Beeblebrox »

There is a brand new from the ground up Grand Campaign for CoI.  12 Ops, 30 odd Maps, and a 12 month timeline ('43'~44).  All the original Campaigns and Operations will still be included.
 
We have made some changes to the AI, more focused on trying to reduce the stupidities than expanding the capabilities.  It's a very complex thing.  A tiny change could result in a knock on effect who knows where it will end up, but so far, test reports are positive.  There is one particular difference between the original CC3 and CoI, and that involves Command influence.  You could take liberties with that in the original, but you had better not do it in CoI! ;)
 
Pathing is also a very complex issue.  I think the best we will be able to say is that it is better.  Perfect is arguably impossible anyway...
 
Interesting point about Infantry Survivability.  It is something we are looking at as we speak.  I don't think we can do more than tweak something a bit, but I agree that CC3 (or derivative) is too weighted to Armour (if you want to win more easily), and Infantry are minced by them too easily.  We are trying to balance that better.  X fingers...
 
 
 
 
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HannoMeier
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RE: CC-CoI remake of CC III?

Post by HannoMeier »

Do you also consider to increase the unit slots from 15 squads / verhicles to more? This would be great. Then we could better simulate quantity vs. quality. Also to add the missing vehicle movement sounds would be nice.
 
Regards, Hanno
Williamb
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RE: CC-CoI remake of CC III?

Post by Williamb »

Ugggh a CC3 remake ?
 
I loved the Russian front but the AI was terrible in that it love to purchase tanks tanks tanks !
 
I swear I increased the cost of tanks in CC3 via and editor and made tanks very expensive.
Then I watched the AI purchase ONE (1) ! tank and 1 infantry squad with all the force pool points it had.
 
CC3 sucked in that it was far and away too tank heavy and the AI too stupid to prevent it from turning into just the battle of kursk fought for 4 straight years.
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Randall Grubb
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RE: CC-CoI remake of CC III?

Post by Randall Grubb »

Hi guys! I thought I'd point out a few things and clarify what has been said in this and some of the other threads.

First off, COI will not have new features like mountable vehicles, coop play, medics, mine dogs, increased team slots or things like that. We aren't going to make COI a clone of CC4, CC5, RtB, CCM or CCRAF.

The original intent was to just fix the problems with Win XP compatability, h2h conectivity and in-game problems. It has snowballed somewhat to add the new campaign, new maps and new data. We could take the time to add features, but each one would add weeks or months to finally getting COI out to ya'll. But what you will get is an outstandingly improved classic CC3 game, one that still has the original Grand Campaign plus the new COI campaign, not a "new" game. Note David H's cryptic comment about "in this version". The history of the future ain't written yet!

The data files and the map elements file has been updated to help increase infantry survivability, but using bad tactics will still get your teams quickly killed. A new Mod Swap manager for mod plugins has been developed and most of the popular mods for CC3 have already been converted to work with it, and work continues on the rest. Mod makers will find that modding is now encouraged unlike in the past. You programmer out there will be helped to update the modding tools! (Hey, we're only four or five crazy guys with other projects to work on, so help out if you can!)
C'est magnifique, mais ce n'est pas la guerre. - Pierre Bosquet, 1854
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Bradley62
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RE: CC-CoI remake of CC III?

Post by Bradley62 »

Could someone address what graphical alterations will be done, as far as game play, if any?

Better put, what are the graphics changes.
sapper_astro
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RE: CC-CoI remake of CC III?

Post by sapper_astro »

Awesome stuff.

Theatre of war has just been shitcanned by me.

Are any of the original CC guys working on this game?
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RE: CC-CoI remake of CC III?

Post by Beeblebrox »

Are any of the original CC guys working on this game?
If you mean the original Atomic Team, the short answer is no.  The long answer is something we are not in a position to explain or discuss.  Just be thankful (if you like CC) that the series continues and will continue :).  I am!
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