
http://pc.gamespy.com/pc/forge-of-freed ... 516p1.html
Moderator: Gil R.
ORIGINAL: Capt Cliff
The ity-bity lines of infantry on the tactical map are kind of goofy! It would be nice just to have the NATO symbol or the option! Where's the cavalry and artillery? What will they look like?
ORIGINAL: ravinhood
{{Almost every strategic rule in the game has a player option to be turned on or off. }}
Something I've asked for for years. Finally someone is doing it right.Now if only they would add difficulty sliders to improve the AI.
One thing I can already see though is one cannot go into this game expecting historical accuracy. With states abilities to change sides from politics to abstract unit sizes and appearances. It more or less sounds like Colonization Win95 in the Civil War era. Which isn't a bad thing if it's marketed that way. But, somehow I already hear gnawing and gnashing of teeth about silly things that are going to happen in the game. Like Virginia decides to convert to the Union. lol Or one might even see a checkerboard like map of Union and Confederate states all over the map. When that happens the wailing will commence.Also about EU intervention, if this is on a money scale, the Union is going to overpower the Confederates with its industrial might by historical factors, but, being as the states could convert in the north as well as the south the confederates might steal an industrial base or three. My only fear if this happens too "easily" on a grand scale many people aren't going to be as happy with the game as expected whereby they (we/I) are looking for a more realistic historical believeable game.
ORIGINAL: ericbabe
ORIGINAL: ravinhood
{{Almost every strategic rule in the game has a player option to be turned on or off. }}
Something I've asked for for years. Finally someone is doing it right.Now if only they would add difficulty sliders to improve the AI.
One thing I can already see though is one cannot go into this game expecting historical accuracy. With states abilities to change sides from politics to abstract unit sizes and appearances. It more or less sounds like Colonization Win95 in the Civil War era. Which isn't a bad thing if it's marketed that way. But, somehow I already hear gnawing and gnashing of teeth about silly things that are going to happen in the game. Like Virginia decides to convert to the Union. lol Or one might even see a checkerboard like map of Union and Confederate states all over the map. When that happens the wailing will commence.Also about EU intervention, if this is on a money scale, the Union is going to overpower the Confederates with its industrial might by historical factors, but, being as the states could convert in the north as well as the south the confederates might steal an industrial base or three. My only fear if this happens too "easily" on a grand scale many people aren't going to be as happy with the game as expected whereby they (we/I) are looking for a more realistic historical believeable game.
I don't know where the notion that Virginia can switch to the Union side came from but that's decidedly not part of the game. Kentucky -- and only Kentucky -- can join the war on either side.
ORIGINAL: ericbabe
ORIGINAL: ravinhood
{{Almost every strategic rule in the game has a player option to be turned on or off. }}
Something I've asked for for years. Finally someone is doing it right.Now if only they would add difficulty sliders to improve the AI.
One thing I can already see though is one cannot go into this game expecting historical accuracy. With states abilities to change sides from politics to abstract unit sizes and appearances. It more or less sounds like Colonization Win95 in the Civil War era. Which isn't a bad thing if it's marketed that way. But, somehow I already hear gnawing and gnashing of teeth about silly things that are going to happen in the game. Like Virginia decides to convert to the Union. lol Or one might even see a checkerboard like map of Union and Confederate states all over the map. When that happens the wailing will commence.Also about EU intervention, if this is on a money scale, the Union is going to overpower the Confederates with its industrial might by historical factors, but, being as the states could convert in the north as well as the south the confederates might steal an industrial base or three. My only fear if this happens too "easily" on a grand scale many people aren't going to be as happy with the game as expected whereby they (we/I) are looking for a more realistic historical believeable game.
I don't know where the notion that Virginia can switch to the Union side came from but that's decidedly not part of the game. Kentucky -- and only Kentucky -- can join the war on either side.
ORIGINAL: Missouri_Rebel
Well that is the deal breaker for me. Thought I might just get this game but the unrealistic stance concerning border states ruins IMO. True Missouri stayed in the Union but, with the sole purpose and idea not to allow Federal forces to use Missouri and it's citizens against the south, of which many were of southern stock.
When Lyons commited its unconstitutional assault on peacfully and more importantly LEGAL gathering of the state militia Gov. Jackson and Missouri was thrust into the Confederacy. Much of Mo being burnt to the ground by the 'liberating' army. Jackson was the only rightful elected Gov. and the puppet gubament the union forced on it's citizens was unconstitutional. Gov. Jackson was also the only SITTING Gov to EVER lead troops in battle in American history.Missouri was under martial law for the remainder of the war, a state of war being understood, and was admitted to the confederacy in Nov 1861.
In the game it should be represented that if federal troops try to occupy Missouri there should be a VERY high chance of them joining the CSA. Same thing with Maryland. Dis-honest Ape had the state legislators under house arrest until a union friendly goverment was elected. Now you see why the south fought? Baboon abe pushing his big centralized version of America on everyone. A stigma still being felt today.
[:-]
This game could have been really good with the border states swaying like they did historically but alas, it is not so. Guess I will wait for a War Between the States game that accurately represents this. [&:]
Too bad. Was wanting this to be good and assumed that you guys did your homework on the subject a little better.
[:@] [:@] [:@] [:@] [:@]
Mo Reb [&:]
ORIGINAL: Tanaka
Did not all these border states have a chance to sway either way?
Delaware, Kentucky, Maryland, Missouri, West Virginia, New Mexico and Arizona Territories...
http://en.wikipedia.org/wiki/Border_states_(Civil_War)
ORIGINAL: ravinhood
Why from right there in the preview
ORIGINAL: Arinvald
Kentucky didn't secede from the Union, though the pro-South Governor Magoffin and the pro-Union Legislature were split; as well as the rest of the State. Initially, Kentucky tried to stay neutral and join with other neighboring states to mediate the crisis. After the Legislative elections of August 5th, Unionist were in firm control of the State. The Confederate invasion of General Polk on September 3rd forced the Legislature to come off the fence and on September 18th Kentucky declared for the Union. Governor Magoffin resigned and on November 18th, a convention passed an ordinance of succession and formed a provisional government. On December 10th, the goverment in Richmond admitted Kentucky into the Confederacy. Therefore, Kentucky was represented with a star on both sides flags. The loss of Kentucky was Lincoln's worst fear early in the crisis.