Artillery Fire

The Seven Years’ War was fought across the globe and called by some the first “World War” as virtually every major power participated. In the center of events was Prussia, almost constantly at war and lead by the now legendary Frederick the Great.

Relive the exciting and trying days of Frederick the Great in Horse and Musket: Volume I, the improved and expanded combination of the previous Prussian War Machine and Prussia’s Glory titles. Horse and Musket: Volume I is a reboot of the successful Horse and Musket series, including not only two solid historical titles in one package, but also many new game features, a powerful new editor, and a complete graphics overhaul to an already acclaimed gaming system.

Moderators: Tim Coakley, Sertorius

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Artillery Fire

Post by kc_chiefs »

A question for the designers - will you be modelling artillery fire (ball especially) to impact more than one unit (possibly)? Thus several units lined up and fired on by artillery can get hit (possibly) for losses?

What will be the deadliest area for fire? Short or medium range? There is some debate over whether cannister had much impact on COLUMNS. And the same can be said of ball vs. LINES. Will this also be factored into the game?
Bill Peters
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