New Feature!

A brand new campaign-based 3D tactical engine covering combat in World War II, from the developers at Koios Works. The first operation covered is the famous "Wintergewitter" or Winter Storm, a desperate attempt by Hoth's 57th Panzer Korps to break through to the encircled 6th Armee at Stalingrad and the Soviet counter-attack by 2nd Guards Army that drove them back.

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JosephL
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New Feature!

Post by JosephL »

Hey Matrix Fans! I just caught wind of a new feature for Panzer Command and, being the generous soul that I am, couldn't help but share it!

Koios has accurately dubbed it Binocular View. It's a handy way to really get a feel for your position and the position of the enemy. Here's some screenies:

Before Binocular View:

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Joseph Lieberman
JosephL
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RE: New Feature!

Post by JosephL »

After Binocular View (32x Zoom)


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Joseph Lieberman
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RE: New Feature!

Post by JosephL »

An extra Binocular Screenshot to show I care ;-). Thanks to Koios Works for setting up another interesting feature!



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Joseph Lieberman
Reichenberg
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RE: New Feature!

Post by Reichenberg »

Nice feature. How many zoom levels do we actually get??

Will it have some feedback on the gameplay or will it be just icing for the ones who want to search the whole battlefield like that?

Uwe
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RE: New Feature!

Post by Yoozername »

Does the game allow you to cycle through all the enemy units that are spotted by that unit?
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Panzer76
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RE: New Feature!

Post by Panzer76 »

Nice.
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Andreas1968
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RE: New Feature!

Post by Andreas1968 »

This is a great idea. It is quite good to see this kind of innovation.

All the best

Andreas
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Yoozername
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RE: New Feature!

Post by Yoozername »

ORIGINAL: Reichenberg

Nice feature. How many zoom levels do we actually get??

Will it have some feedback on the gameplay or will it be just icing for the ones who want to search the whole battlefield like that?

Uwe

Since the game has relative spotting, there is no real need to 'search' as far as enemy units. Thats why I would want to toggle through sighted units quickly.

Most units might have 5X or perhaps 10X zoom as far as optics (binoculars). I think the intent of the feature is to hasten gameplay and not actually model anything specifically.

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mbelew
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RE: New Feature!

Post by mbelew »

Marshall
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madorosh
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RE: New Feature!

Post by madorosh »

ORIGINAL: JosephL

Aoios has accurately dubbed it Binocular View.

If the image on screen is magnified by 32 power, and on one screen, how is it "accurately" called "binocular"? Dienstglas, Ziess etc. generally made 8x30 or 10x50 binos for military use - that's 8 power x 30mm objective diameter or alternately 10 power x 50mm...

[:D] Just sayin' is all...
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JeF
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RE: New Feature!

Post by JeF »

[X(]
ORIGINAL: Michael Dorosh
Dienstglas, Ziess etc. generally made 8x30 or 10x50 binos for military use [...]
And now Binocular Grogs ! [:D]

JeF.
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Yoozername
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RE: New Feature!

Post by Yoozername »


As already mentioned, its a playing aid. It is not needed like it was in Panzer Elite.

Don't confuse Grogdom with anal retentive behaviour.
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Melnibone
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RE: New Feature!

Post by Melnibone »

Come on boys...play nice with those bins[:)]
Yoozername
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RE: New Feature!

Post by Yoozername »

I suppose it would be 'cool' to have actual magnification, clarity, reticles, etc. to 'see' what a unit commander might see. I suppose some squads might not have any binos at all.

But the intent seems to be a means of getting a units situational awareness quickly. If this helps people crank out email turns, then by all means lets do this.

I hope the game has a LOS feature where all visable areas just light up. The LOS line tool from CM is a pain.
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