Individual Nation Options

From the makers of the Strategic Command game series, Fury Software are bringing their expertise to this
release, a fully improved and updated redesign of this popular and iconic game.
Post Reply
Majestic12
Posts: 4
Joined: Fri Apr 06, 2018 6:43 am

Individual Nation Options

Post by Majestic12 »

Let's say I have Hoi syndrome and want to guide an individual nation from the Allied or Axis factions. You could do this with a limited ability in SC:WW1, what about this game?
Raptor341
Posts: 79
Joined: Sun Jun 17, 2018 4:36 pm

Re: Individual Nation Options

Post by Raptor341 »

This. The ability to play as a single nation in either single-player or multiplayer is a must.
Sydney8551
Posts: 3
Joined: Thu Dec 05, 2024 5:05 pm

Re: Individual Nation Options

Post by Sydney8551 »

I totally agree. Since I've started to play the original 10 years ago I've always wanted to play as a minor individual nation that I could lead through the war. Commander The Great War made progress in that sens, letting you manage productions or research at national level, but nothing like I hoped.

Sadly, looking at the footage that we have for now, It seems that they choose to keep the old two faction formula...
pzgndr
Posts: 3629
Joined: Thu Mar 18, 2004 12:51 am
Location: Maryland

Re: Individual Nation Options

Post by pzgndr »

Sydney8551 wrote: Thu Dec 05, 2024 5:09 pm play as a minor individual nation
At this scale and scope, why would anyone want to play a minor? I can understand wanting to play an individual major nation, but even then at this scale a two-sided Axis vs Allies game is fine.

From the reveal:
Fury Software's efforts to enhance the [original] game while maintaining its core appeal ensure that this remake will be a fresh and exciting experience for anyone looking to relive the grand strategies of World War II.
This is fine. I look forward to what Hubert Cater can do for CEAW by applying some of his Strategic Command experience, particularly some AI and event scripting to improve the original game without changing it too much.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Sydney8551
Posts: 3
Joined: Thu Dec 05, 2024 5:05 pm

Re: Individual Nation Options

Post by Sydney8551 »

pzgndr wrote: Mon Dec 09, 2024 2:29 pm
Sydney8551 wrote: Thu Dec 05, 2024 5:09 pm play as a minor individual nation
At this scale and scope, why would anyone want to play a minor? I can understand wanting to play an individual major nation, but even then at this scale a two-sided Axis vs Allies game is fine.

From the reveal:
Fury Software's efforts to enhance the [original] game while maintaining its core appeal ensure that this remake will be a fresh and exciting experience for anyone looking to relive the grand strategies of World War II.
This is fine. I look forward to what Hubert Cater can do for CEAW by applying some of his Strategic Command experience, particularly some AI and event scripting to improve the original game without changing it too much.
I see your point, it's true that most people wouldn't care, but for some reason I'm truly enthusiast at the idea of playing a minor nation. Since I'm 10 I've always liked to challenge me by trying to save Belgium, Denmark or Romania from defeat and using them to capture all opposing faction capitals. It would be awesome I think to lead your own little country through the war, calculating each step carefully, managing your alliance system like in HOI4 to leverage more powerful allies and finally taking over the world with Hungary or Ireland ! It's a cool challenge imo.
pzgndr
Posts: 3629
Joined: Thu Mar 18, 2004 12:51 am
Location: Maryland

Re: Individual Nation Options

Post by pzgndr »

Sydney8551 wrote: Tue Dec 10, 2024 8:43 pm Since I'm 10 I've always liked to challenge me by trying to save Belgium, Denmark or Romania from defeat and using them to capture all opposing faction capitals. It would be awesome I think to lead your own little country through the war, calculating each step carefully, managing your alliance system like in HOI4 to leverage more powerful allies and finally taking over the world with Hungary or Ireland ! It's a cool challenge imo.
I see. I congratulate you for taking an interest in military wargaming. It should lead you to reading more military history and a desire to be challenged by more realistic and historically accurate simulations, and to do better than the historical outcomes. That's a cooler challenge for most wargamers. It's good to see a new generation of wargamers in our niche hobby. Game On!
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Post Reply

Return to “Commander: Europe at War”