RTW3: v.1.00.13 Public Beta Now Available

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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MaximKI
Posts: 990
Joined: Thu Oct 20, 2022 12:29 pm

RTW3: v.1.00.13 Public Beta Now Available

Post by MaximKI »

Hello everyone,

There's a new public beta update installer (v1.00.13) available at the following download link: HERE

For Steam users, you can switch to it by going to RTW3 in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing the latest beta branch from the drop-down list and allowing Steam to update your game. If it updates correctly, you should see the latest beta version listed as your version in-game on the bottom right.

What’s New in Version 1.00.13:
  • Fixed a bug with unrest sometimes unintentionally increasing when industrial productivity increases.
  • More variation in first carrier AI design for some nations.
  • Fixed a rare bug where an enemy ship could get speed 0.
  • Fixed a bug with Unit machinery sometimes being applied even though the ship was designed without it.
  • Fixed a bug with DD and CL division commandrs not being auto assigned when they should be.
  • Damage control training will now not be selectable before the tech is researched.
  • Fixed a bug in the display of medium and heavy SAM ranges against surface targets.
  • Fixed a bug where scrapped ships could turn up as coastal patrols in battles.
  • Added function to multi select air units and make them night capable.
  • Fixed a bug with industrialists complaining about the Navy buying foreign aircraft even if nation has no aircraft industry (China).
  • Fixed a bug with magnetic pistols doctrine choice not being saved.
  • Removed non-functioning auto ammo choice checkbox in doctrine screen.
  • Made sure the DD request event does not fire before DDs are invented.
  • You will now no longer be reminded if the museum ship is a carrier and has no aircraft assigned.
  • The close button in the division editor now keeps alignment to the right edge of the screen.
  • Fixed a bug with secondary hit modifer from director control sometimes wrongly calculated.
  • Fixed a bug with small ships detaching/slowing down to quickly from floding, and large ships being to slow to do it.
  • Added option for no popups when divisions lose contact.
  • Increased starting distance in battles with long radar ranges (this will primarily affect the missile age).
  • CVL must now have a displacement of at least 6000 tons and a speed of at least 15 knots.
  • Separated the commander and division submenus in the ships in service popup menu.
  • In the ships in service popup menu, you can now reassign a ship to another division even if it already is in a division.
  • Made it possible to assign officers to command destroyer divisions from the officers tab.
  • Added a check for ship name being used when naming new ship classes.
  • Added "Independent" in the role selection screen of the division editor (Inependent = setting no role in relation to other divisions).
  • Division editor: Made it possible to move divisions up or down in the division list.
  • When creating a division and changing the type of an alredy autonamed division, a new appropriate name can be autogenerated.
  • Made sure aircraft maneuverability can never go negative.
  • Probably fixed a bug that could corrupt savefiles (hard to reccreate the bug).
  • Tweaked the AI to be more sensitive to threats to its home area.
  • The VP display is now updated immediately after the player or the AI declines battle instead of at the end of turn processing.
  • The visual equipment list in the design window is now cleared when you press "Clear all values" for the ship design.
  • Added a button to clear all visuals.
  • Reduced the chance of AI nations allying if they have incompatible government systems.
  • Officers are now sorted on rank value and not on rank as text.
  • Copy and paste air unit will now also copy carrier capable and night capable characteristics.
  • Added option to center the map on selected possession when selecting possessions after a peace.
  • Improved the list in the officer selection screen with sortable columns for traits.
  • Added some Rear Admirals to the officer pool at the start of a new game.
  • Added query for automatic mirroring of opposite mount when moving tertiary gun mounts.
  • There is now a chance for officers in the starting pool to have their traits known at start.
  • The player will now be asked about auto scrapping all AMCs after a war.
  • Prevented an error when pressing OK on an aircraft prototype request without selecting a role.
  • Fixed a misleading description text in research of Wireless Telegraphy.
  • Fixed a bug with not being able to add more tertiary guns when a ship has 25 visuals.
  • Fixed a bug with the wrong message when tension is reduced due to the player being at war with another nations historical enemy.
  • Fixed a bug with another officer than the one mentioned in the turn report getting auto promoted to fill a vacant division slot.
  • Fixed a bug with dive bombers sometimes getting a heavy bomb load of 100 lbs.
  • Ships transferred as reparations or lend lease are now automatically removed from division organization.
  • Fixed a rare case where AI designs could get the same calibre for main and secondary guns.
l22677
Posts: 6
Joined: Thu Feb 24, 2022 9:11 am

Re: RTW3: v.1.00.13 Public Beta Now Available

Post by l22677 »

I wonder if already from this patch it will be possible to change the color of the fonts in the tactical phase?
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