AT Phoenix Version Open Beta v2.40.061 (29th Aug 2023)

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ernieschwitz
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Re: Wish List Item

Post by ernieschwitz »

Tac2i wrote: Wed Jul 13, 2022 4:53 pm On the map, include a visual indicator on each resource hex (oil and raw) so that you can see at a glance which one's have had their level raised by engineers.
I believe in Rising Dawn and New Dawn for that matter, upgraded Oil and Raw have more Oil Pumps, and more Containers with Raw...
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Re: AT Phoenix Version Open Beta v2.40.032 (10th July 2022)

Post by lion_of_judah »

Bug- while playing a scenario that was made before these latest beta patches, the game crashed. I clicked on my increase economy card, which is in the stringlist, and game crashed. what rulevar do I need to check, in order for this too work again. Thanks
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Re: AT Phoenix Version Open Beta v2.40.032 (10th July 2022)

Post by lion_of_judah »

regarding the above mentioned bug. I think it was of my own doing, because i had not saved the scenario in question to the latest beta patch. After I updated, and saved the scenario, I tried again, and this time the card worked.
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Re: AT Phoenix Version Open Beta v2.40.035 (21st July 2022)

Post by Vic »

Big new patch! Thanks a bunch to Phoenix Team!
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Re: AT Phoenix Version Open Beta v2.40.035 (21st July 2022)

Post by Tac2i »

Way to go Phoenix Team! Those are some niffy updates in Open Beta v2.40.035.
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Re: AT Phoenix Version Open Beta v2.40.035 (21st July 2022)

Post by eddieballgame »

Thank you for your excellent work.
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Re: AT Phoenix Version Open Beta v2.40.035 (21st July 2022)

Post by lion_of_judah »

found a new bug. When renaming a HQ during game play from the TOE equipment designer, the game crashed
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Re: AT Phoenix Version Open Beta v2.40.035 (21st July 2022)

Post by ernieschwitz »

lion_of_judah wrote: Sat Aug 20, 2022 2:52 pm found a new bug. When renaming a HQ during game play from the TOE equipment designer, the game crashed
Please send a savegame to atg@vrdesigns.net with a precise description of how to reproduce the bug. We will then look at it and see how to fix it :)
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Re: AT Phoenix Version Open Beta v2.40.040 (17th October 2022)

Post by Vic »

Big new open beta patch!

Big thanks to Phoenix Team!

Best wishes,
Vic
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Re: AT Phoenix Version Open Beta v2.40.046 (23rd Nov 2022)

Post by Vic »

Bump!
New version!
Big thanks to Phoenix Team!

Among others the AI has been improved and is making more sensible attacks now.

Best wishes,
Vic
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Re: AT Phoenix Version Open Beta v2.40.047 (28th Nov 2022)

Post by Vic »

We caused a bug with .046
So here is .047 that should run crash free !

Best wishes,
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Re: AT Phoenix Version Open Beta v2.40.047 (28th Nov 2022)

Post by lion_of_judah »

I have the latest version and found a new bug. When I went into the TO&E editor to edit a nation and change the HQ to a new name, the game crashed.
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Re: AT Phoenix Version Open Beta v2.40.047 (28th Nov 2022)

Post by Ormand »

Thanks for the report. Found and fixed. Will be in next update.
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Re: AT Phoenix Version Open Beta v2.40.047 (28th Nov 2022)

Post by lion_of_judah »

thanks, appreciate it.
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Re: AT Phoenix Version Open Beta v2.40.047 (28th Nov 2022)

Post by VikingCrusader »

Hello,

Think I found a bug, I have a carrier with C Dive 1 and went to upgrade and it made them regular Dive 2 instead of CV Dive 2.
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ernieschwitz
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Re: AT Phoenix Version Open Beta v2.40.047 (28th Nov 2022)

Post by ernieschwitz »

That does sound like a bug. We'll look into it as soon as possible :)
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Re: AT Phoenix Version Open Beta v2.40.047 (28th Nov 2022)

Post by Ormand »

VikingCrusader wrote: Tue Dec 20, 2022 6:56 am Hello,

Think I found a bug, I have a carrier with C Dive 1 and went to upgrade and it made them regular Dive 2 instead of CV Dive 2.
Thanks.

I am aware of this in Rising Dawn. It will be fixed in the next release. Sorry, there are a lot of pieces of data that have to be modified when you add something. You will also note that they have DB as their reinforcement type. So, things would get a bit weird in the TOE as well. There will be a few other minor changes in the code.

Attached is a zip file with the corrected RisingDawn.at2 file
Attachments
Rising Dawn.zip
RisingDawn.at2 in zip
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Re: AT Phoenix Version Open Beta v2.40.047 (28th Nov 2022)

Post by VikingCrusader »

Thanks for the updates, Im new to the game, found out about ATG from Shadow Empire. Been enjoying it a lot.

Quick question, why do some of my fleets only seem to get 30ap per round while others get the full 100?

EDIT: I noticed the fleets with 30ap have 10 RDN instead of 100, how do I increase RDN of a fleet?

2nd EDIT: I have now learned ships need to be manually supplied with supply points?
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ernieschwitz
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Re: AT Phoenix Version Open Beta v2.40.047 (28th Nov 2022)

Post by ernieschwitz »

You are almost correct.

All unit have an amount of supply they can carry, and a supply usage per turn. Most land units for instance have an ability to carry 2 supplies, and use 1 each turn. So they can stay without supply for a single turn, without you seeing an effect in most cases. Ships usually are able to carry more supplies than they'll use each turn, or several turns.

With land/air units, as long as they can trace a supply line to the HQ that is supplying them, then they will receive supplies. Sea units however don't get supplies unless they are in port, or you send supplies to them via an HQ with cargoships in them. So nearly correct :)
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Re: AT Phoenix Version Open Beta v2.40.047 (28th Nov 2022)

Post by lion_of_judah »

Hi
I found another bug while playing the game. I have the most current patch. I was playing as Turkey, and trying to change the name of one of their infantry Brigades name from English to Turkish and the game crashed. Now I could change this name in the game window, just not in the TO&E window.
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