AT Phoenix Version Open Beta v2.40.029 (23 june 2022)

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Vic
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AT Phoenix Version Open Beta v2.40.029 (23 june 2022)

Post by Vic »

Hi everyone,

You can manually patch your Advanced Tactics game to the latest Open Beta Phoenix Version v2.40.026

Note this is the patch for the MATRIX version! For the Steam version you'll need to enable the Steam Open Beta in the Steam interface (right click on the game in your library list and click Properties>Betas)

Now for you Matrix players:

https://www.vrdesigns.net/openbeta/Adva ... Matrix.zip

Just overwrite any files in the ATG directory with those in the ZIP.

If you do NOT feel comfortable with manual patching please wait for this open beta to become the next release version. Might be a few weeks or months, but the time will eventually arrive.

Changelist for 2.40.029
-Fixes of bugs caused with previous version. Including saving bug.

Changelist for 2.40.026

Major New Features:
1. Added ability to select regime properties, People, Name, Flags, and colors for random games
2. Extended the climate system to cover the globe from Arctic to Antarctic with a selection of 21 different combinations of climate zones.
3. Ability for Scenario Designers to transfer units, leaders, historical units, models, and TOE formations into games that make up a campaign.

Fixes and minor new features:
1. Implemented full 64-bit executable, with larger memory modules – makes it possible to take screen shots of large maps, load larger graphics for overlays, and more units, etc.
2. Changed Zoom mode with wheel so that selected hex is not changed. This removes CTD bug when checking production for a LocType after zooming.
3. Changed focus with zooming to better center on the selected hex.
4. Improved movement calculations with mixtures of mobilizer units. Now it is based on matching heaviest units with mobilizers with highest capacity.
5. Fixed issues with incorrect sounds being played with mobilizers, in particular with CVs and aircraft.
6. Fixed bug where the preview AP cost for building roads/bridges was incorrect for mobilized engineer units.
7. TOE import/export now reads all four NATO graphics symbols.
8. Fixed bug where TOE transfers were NOT subject to anti-supply interdiction.
9. Anti-supply losses are tabulated in the info screen at the start of the turn and on the info screen in game.
10. Fixed issue with graphics when clicking between HQs with and without a leader. When selecting an HQ with no leader right after selecting one with a leader, the SFType window would be indented. Also, added headers for AP, RDN, XP, and PPL for HQ w/o leader and SFType number exceeds 8.
11. Fixed bug with officers in a disbanded HQ being sent back to the pool with active cards.
12. Modified production so that items will be produced with excess production if the item is no longer viable. Fixed production prognosis so that production of items obsolete items will not appear to be stockpiled each turn, but will stop being produced when excess production is fully used.
13. Fixed uncommon bug where an HQ could be set to a non-HQ TOE model. Occurred when there are no TOE HQ templates, and a land unit and HQ are in the same hex. If the land unit is set to a land unit template, and the user advances to the HQ, the “Change to this Model” button was still active, and the HQ could be set to the template that the previous unit was set to if the “Change to this Model” button was pressed. It is likely this problem could have existed in the reverse as well.
14. Changed counter-battery fire so that attacking artillery unit gets benefit of entrenchment.
15. Fixed bug where the units in the Info window could not be selected for TOE models.
16. Implemented a confirmation to change a unit’s TOE model.
17. Fixed bug where resources and PP production are not updated when giving a city to an ally.
18. Fixed bug where resources and PP production are not updated when setting a city to no HQ.
19. Fixed text when assigning officer to an HQ with TOE model so that when no officer is present, it says “Appoint” rather than “Swap”. Similarly, when officer is present the text “Selected HQ has no officer” is displayed, as it is for a non-TOE HQ with no officer.
20. Fixed bug where a call to the exec function to change an SFType name in an event creating a model would not change the name.
21. Fixed bug occurring when attempting to change the SFType Picture sprite and sideways sprite in the event creating a model.
22. Fixed color palate to save custom colors. The colors are stored in RGB format in “MyATGCustomColors.txt” is written to the main ATG directory and can be edited to add or modify custom colors.
23. Fixed LOCType events numbers for AI building not tracking correctly when events are moved up or down in the list.
24. Fixed bug where an SFType reinforcement number was not updated correctly when the SFType was moved in the list.
25. Modified “Change short name” in TOE ModelDesigner so that it also changes the unit name that is displayed in the unit window.
26. Fixed TOE ModelDesigner so that changing the TOE name does not automatically rename and renumber the units.
27. A unique TOE Model name is assigned to the predefined unit so that it can be identified in the editor. Also, the predefined units are created with default morale = 50 and readiness = 100.
28. Modified AutoChangeProdLine to allow switching production lines based on all SFTypes that upgrade to the item being checked.
29. Fixed problem with NationalIconBIG sprite being displayed as the medium sprite
30. Added data element to identify SFType aircraft as CV operational
31. Added data element to modify ATT values for an SFType when conducting amphibious attacks.
32. Fixed bug where it was possible to add more aircraft to an aircraft carry than its capacity while it is at sea.
33. Added capability so that discovering a particular technology will block a specific model concept (and derivative models).
34. Added capability to bypass the rulevars to specify people for random games with the use of a stringlist. In this way, virtually, and unlimited number of peoples can be used for random games.

Modifications to the Editor:
1. Added capability to move SFTypes, LandscapeTypes, LocTypes, Items, Research, Roads, Rivers, and People in the editor lists.
2. Added capability to add multiple Landscapes for graphics overrides (instead of one at a time).
3. Added capability with rulevar(918) to track the movement of data elements, which can then be used to refactor games made with the previous Masterfile to the new Masterfile after it has been modified through moving data elements.
4. Added an ID # to these elements, and a function to find the index of the item based on the ID #.
5. Added 18 new Check functions.
6. Added 10 new Exec subroutines.

Changelist for 2.28h (since 2.28b):
-Fixed crash with SHQ logistics its IN and OUT subtabs
-Fixed crash due to air or navy being taken in port or airfield by land forces
-Recompiled on 64 bit (it seems latest build was 32 bit)

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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Re: Advanced Tactics Open Beta v2.28h (23 may 2022)

Post by ernieschwitz »

Thanks for this update, Vic :)
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Re: Advanced Tactics Open Beta v2.28h (23 may 2022)

Post by lion_of_judah »

curious if this update adds anything new other than fixes. Thanks
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Re: AT Phoenix Version Open Beta v2.40.026 (22 june 2022)

Post by Vic »

Bump! Very Big new Open Beta patch!
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Re: AT Phoenix Version Open Beta v2.40.026 (22 june 2022)

Post by jbmoore68 »

Vic wrote: Wed Jun 22, 2022 7:32 am Bump! Very Big new Open Beta patch!
Thanks for this. It will make this classic even better !!
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Re: AT Phoenix Version Open Beta v2.40.026 (22 june 2022)

Post by DasTactic »

Looks exciting. :)
I just had a quick test. Classic Random map was throwing an error. Looks like the changes are only for the Rising Dawn version of the random maps?
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Re: AT Phoenix Version Open Beta v2.40.026 (22 june 2022)

Post by Ormand »

I fixed a bug that affected advancing turns for games saved with a previous version. Sent it to Vic, and it should be up soon.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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ernieschwitz
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Re: AT Phoenix Version Open Beta v2.40.026 (22 june 2022)

Post by ernieschwitz »

Thanks for reporting. We are looking at it :)

The changes you can make to climates, and selection of nationality are only in Rising Dawn yes.
DasTactic wrote: Wed Jun 22, 2022 6:09 pm Looks exciting. :)
I just had a quick test. Classic Random map was throwing an error. Looks like the changes are only for the Rising Dawn version of the random maps?
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Re: AT Phoenix Version Open Beta v2.40.026 (22 june 2022)

Post by Ormand »

I found the problem with classic games. Basically, I assumed that the random games were all made the same way, and when I "improved" the regime selection, it broke the classic random games. I sent the files to Vic, so hopefully the patch will be up tomorrow.

Yes, the extended climate and selecting regime settings are, for the time being, restricted to Rising Dawn. Those features are controlled by rulevars, and can be applied to any masterfile. I am working to get Four Seasons reworked, and it will use the full range of climates and will also have 14 peoples.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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Re: AT Phoenix Version Open Beta v2.40.029 (23 june 2022)

Post by Vic »

bump! New small patch fixing some bugs with previous version!
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Re: AT Phoenix Version Open Beta v2.40.029 (23 june 2022)

Post by Oberst_Klink »

A bit off-topic, but there's an announcement at the Matrix website that calls for Beta Testers for AT Phoenix. Will it be handled via the old ATG development forum or where can I find the site in order to sign up for the Beta team?

Thanks!

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Ormand
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Re: AT Phoenix Version Open Beta v2.40.029 (23 june 2022)

Post by Ormand »

Perhaps the announcement wasn't so clear. At any rate, if you have the game, it is open, just download the file above, and manually patch the game. Basically, unzip the file in your ATG directory, and it will be upgraded to the Phoenix version 2.40.029. Post comments, bug reports, etc., here, or on the ATG forum.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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Re: AT Phoenix Version Open Beta v2.40.029 (23 june 2022)

Post by Oberst_Klink »

Ormand wrote: Fri Jun 24, 2022 1:58 pm Perhaps the announcement wasn't so clear. At any rate, if you have the game, it is open, just download the file above, and manually patch the game. Basically, unzip the file in your ATG directory, and it will be upgraded to the Phoenix version 2.40.029. Post comments, bug reports, etc., here, or on the ATG forum.
Affirmative! And yes, I already patched it and getting back into the game. Was my 1st one as Beta Tester with Vic and it was a honour being part of the DC4 Alpha team, too.

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