AT Phoenix Version Open Beta v2.40.050 (19th Jan 2023)

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ernieschwitz
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Re: AT Phoenix Version Open Beta v2.40.047 (28th Nov 2022)

Post by ernieschwitz »

Hi :)

What scenario? And does this happen in other scenarios?

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Ormand
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Re: AT Phoenix Version Open Beta v2.40.047 (28th Nov 2022)

Post by Ormand »

Hi, can you be a bit more explicit? I presume that this is also Diplomacy Remastered? Where are you trying to change the name? On the unit it's self in the unit info window, where it says "Click to change name of unit", or the TOE button on the tool bar, where it says "click to change the model of this unit"? Note that with a TOE assigned you can only change the short name in the TOE window. It might be best to send me a save game with explicit instructions on what causes the problem, which I also presume is a CTD.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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Vic
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Re: AT Phoenix Version Open Beta v2.40.050 (19th Jan 2023)

Post by Vic »

bump! new subversion posted! its great to see regular patches to ATG agian. Thanks phoenix team!
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george420
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Re: AT Phoenix Version Open Beta v2.40.050 (19th Jan 2023)

Post by george420 »

Very nice, thanks. :)
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lion_of_judah
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Re: AT Phoenix Version Open Beta v2.40.050 (19th Jan 2023)

Post by lion_of_judah »

The oil bug is back. I had over 78,000 units of oil, and after two air transports and and para drops, my oil was all gone.
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Ormand
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Re: AT Phoenix Version Open Beta v2.40.050 (19th Jan 2023)

Post by Ormand »

Can you send me a save game (and your scenario) set up to perform the transports and paradrops so that I can track it through the debugger?
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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Ormand
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Re: AT Phoenix Version Open Beta v2.40.050 (19th Jan 2023)

Post by Ormand »

I'll need your example, as I did a test, and didn't see excessive oil use for both a paradrop and air transport. Often bugs, or strange things, are due to the exact thing you are doing so I need to check the exact conditions. And you should check the fuel used by your air transports as well.

That said, while checking I did uncover a bug in the paradrop system that would allow you to select a paratroop unit that you can't actually paradrop. The weights for paradrops are done so that a unit must be able to be carried in total by an air transport unit. For example, if you have a paratroop unit with 3 paratroopers with weight 20 and your air transports have carry capacity of 30. You still need 3 transports as the 10 carry points left over from 2 transports can't be combined to carry the 3rd paratrooper. The check to allow you to select the unit will be changed to make this consistent.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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